Regardless of how we go about marketing the art upgrade, it will be marketed to the fullest extent we're able to (within reason, without being annoying, being savvy with what's going on at that time, etc.). I don't want anyone getting the impression that we're just going launch this quietly and not make every attempt to get this into the hands of the media.
Getting press coverage is important during announcement/launch times for sure, and while I'm hoping for plenty of it, what's really going to make or break us (in my mind) is word of mouth from players to potential players. More critically, how long that's sustained after the art update hits. Of course that nearly always comes with a combination of positive press coverage, but that often falls into place because of the word of mouth; as opposed to both of them coinciding with one another, or even the other way around where press coverage comes ahead of player word of mouth (which happens much more frequently with AAA titles, since the people behind them have the money to make that happen).
Anyway, the art update is more or less for all the potential players (readers/commenters coming from sites that have covered us, discussion in outside forums, etc.) that have made it clear the graphics are a barrier. If we get word of mouth about the update catching some of these guys early enough, and if it's something that really makes a difference to them, I think they too will pass the word on. If players end up sustaining the conversation that's a general tip off to press that this is something awesome that requires its attention.
Which is really the most encouraging thing here heading into these uncertain times for the game, all of us on the team and a vast majority of our community believes in the game. We know it's a good product with even better potential if we're able to continue on it. Without that belief in what your marketing, you're already fighting a losing battle. Thankfully that's never been a concern of mine with any of our games/products. Makes the marketing/PR stuff so much more bearable for me.