So, obviously, one thing I'm considering is equipment renovations:
http://www.arcengames.com/forums/index.php/topic,12366.0.htmlHowever, I want to make sure and at least consider all options with regard to improving or replacing what is probably the game's weakest mechanic at present. One idea has occurred to me that I like so much that I think that it's worth its own thread.
No More EquipmentIt's been stated in the other thread that the removal of equipment would be a mistake, because collecting powerups is part of the fun of a platformer. And the latter is definitely true -- and the former may be as well, it's hard to say. But the general reasons why I'd remove equipment are, in no particular order:
- They were something that I added not out of a personal desire to actually have this mechanic, but to make the game more attractive to more people.
- The equipment is pretty opaque to new players in particular, and we could really do with less of that where it's avoidable.
- I don't think that people really get that much satisfaction out of the equipment in general, as they would in Diablo or something. So it's probably not really serving its purpose.
- The focus of the game is on improvements of your character via perks and feats, and improvements of the world via your actions in the strategic game. There's already a ton of progression here, whereas equipment is just a temporary bonus.
In other words, I think that equipment is redundant with other things that are already done better in the game, and as the weaker cousin it should therefore be allowed to die out. THAT said, we really do need some little something that you can pick up in the spots where merc coins and treasure chests used to be, because collecting that sort of thing by going off the beaten path a little bit really is fun and part of platforming, I agree. And so...
Merc Coins Again!?That's right, bringing merc coins back. But not mercenary hotlines or the mercenaries that follow you around in side view. And merc coins would not be individual for each player, nor would they show on your HUD all the time. They would go into a global stockpile shown in the upper left on the strategic map, like other resources. HOWEVER, these would in no way actually help the strategic game, because letting you grind coins in the side view to help in the strategic view is very much not something we ever want to do.
Instead, when you had at least... say, perhaps 5? merc coins, then there would be a new Interact With Region menu option whenever you go to an unpurified region. It would say something like "Hire Mercenaries to Purify (Cost: 5)." If you select this option, then after a brief prompt it would purify the tile you're standing on without you having to go in on foot and do the wind shelter yourself.
Things I like about this:
- It keeps something to collect in the side view as you explore little nooks and crannies, which is something I really agree is a hugely fun thing. Otherwise little side nooks have no point.
- The reward is actually really exciting, because it lets you make more quick progress in the overworld, and/or skip a tile that you're finding too hard or unpleasant. Don't like certain regions much? Merc coins! Don't have the cold dispersal tower yet, but want to go into the ice age areas a little ways? Merc coins!
- The reward is clear and central to all players, not something that takes a lot of explanation to get or that can result in any ninja loot stealing in MP.
- It adds something positive to the game, while mainly just letting the rest of the game get on with itself.
- Oh, and it speeds up the game slightly without shrinking the map, which is cool.
This is where I am strongly leaning at the moment. Any objections or counterpoints? madcow in particular?