Author Topic: A Valley Without Wind's Switch To Side View -- The Big Picture  (Read 48991 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #120 on: June 23, 2011, 07:46:57 am »
is it just me or are most of the complaints about the animation quality?

Yea, I've already adjusted those in the code for the next video. The walking animation was too slow, just a timing thing, and for jumping I did something really different that looks a lot better. I also made things a bit more fluid, in that casting spells no longer causes you to pause movement, which also really helps.
« Last Edit: June 23, 2011, 02:00:26 pm by x4000 »
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline KingIsaacLinksr

  • Master Member
  • *****
  • Posts: 1,332
  • A Paladin Without A Crusade...
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #121 on: June 23, 2011, 01:59:29 pm »
I remember back in the day when we were happy with Link's one movement with a sword and a few walking animations.  Boy, those were the days... :P  ;)

King
Casual reviewer with a sense of justice.
Visit the Arcen Mantis to help: https://www.arcengames.com/mantisbt/
A Paladin's Blog. Long form videogame reviews focusing on mechanics and narrative analyzing. Plus other stuff. www.kingisaaclinksr.com

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #122 on: June 23, 2011, 02:00:34 pm »
You're telling me! ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Echo35

  • Master Member Mark II
  • *****
  • Posts: 1,703
  • More turrets! MORE TURRETS!
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #123 on: June 23, 2011, 03:13:59 pm »
I remember back in the day when we were happy with Link's one movement with a sword and a few walking animations.  Boy, those were the days... :P  ;)

King

I think we should have a switchable 8 bit mode for AVWW :P

Offline Zhaine

  • Jr. Member Mark II
  • **
  • Posts: 85
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #124 on: June 23, 2011, 04:06:11 pm »
is it just me or are most of the complaints about the animation quality?

Yea, I've already adjusted those in the code for the next video. The walking animation was too slow, just a timing thing, and for jumping I did something really different that looks a lot better. I also made things a bit more fluid, in that casting spells no longer causes you to pause movement, which also really helps.

Excellent, was hoping you would!  :)

Offline Gallant Dragon

  • Full Member
  • ***
  • Posts: 144
  • An RTS gamer in an FPS world
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #125 on: June 25, 2011, 07:51:20 pm »
Has anyone here played Spelunky http://www.spelunkyworld.com/ ?  I can see similarities here: perma-death, procedural generation, less emphasis on killing enemies...  Big coincidence or big inspiration?
It's just carriers all the way down!

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #126 on: June 25, 2011, 08:08:07 pm »
Has anyone here played Spelunky http://www.spelunkyworld.com/ ?  I can see similarities here: perma-death, procedural generation, less emphasis on killing enemies...  Big coincidence or big inspiration?
I've heard of it but that's actually the first time I've seen a screenshot; not sure if Chris has heard of it.  Looks cool :)
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Orelius

  • Sr. Member
  • ****
  • Posts: 328
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #127 on: June 25, 2011, 08:58:55 pm »
I used to play spelunky quite a bit, there was a small community dedicated to it.
Then a lack of updates and spambots drove it into oblivion.  Boo.  Same thing happened with battleships forever, sadly.

Offline Zhaine

  • Jr. Member Mark II
  • **
  • Posts: 85
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #128 on: June 26, 2011, 11:26:14 am »
Spelunky's very cool, but despite the superficial similarities (side on 2D, procedural generation, perma-death), they're really very different. Spelunky's basically a platformer with roguelike sensibilities, and while it looks like AVWW takes some small inspiration from both of those genres, I don't think playing it will be much like either.

That said it sounds like fans of Spelunky will probably be looking forward to the lava zones, myself included there.

And there are some cool ideas in Spelunky that are worth looking at/nabbing :D

Also it's probably the hardest/cruelest game I've played bar none (Super Meat Boy, Dwarf Fortress, N and various standard roguelikes included)

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #129 on: June 26, 2011, 02:07:13 pm »
Also it's probably the hardest/cruelest game I've played bar none (Super Meat Boy, Dwarf Fortress, N and various standard roguelikes included)
IWBTG? Kaizo?
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline MaxAstro

  • Sr. Member Mark II
  • ****
  • Posts: 345
  • Love, Peace, and Calvinball
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #130 on: June 26, 2011, 03:00:17 pm »
Gonna have to side with Keith on this one - I Wanna Be The Guy is WAY harder than Spelunky.  Not that Spelunky isn't brutally hard; IWBTG is just insane in a way that most "hard" games can't compete with.

...Not sure what Kaizo is, though; gonnah ave to Google that.  I love hard games.  ^_^

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #131 on: June 26, 2011, 03:10:08 pm »
Gonna have to side with Keith on this one - I Wanna Be The Guy is WAY harder than Spelunky.  Not that Spelunky isn't brutally hard; IWBTG is just insane in a way that most "hard" games can't compete with.

Yea, I can't put it better than the opening sentences of the lparchive IWBTG LP: "I Wanna Be The Guy hates it's players. It hates you. It especially hates your childhood, because I Wanna Be The Guy is all about old nintendo games."

I couldn't play it, myself, but it's hilarious to watch it played:

http://lparchive.org/I-Wanna-Be-The-Guy/



Quote
...Not sure what Kaizo is, though; gonnah ave to Google that.  I love hard games.  ^_^

IWBTG is sort of a rube goldberg deathtrap machine.  Kaizo Mario is more like a robotic sniper on the moon that shoots you in the face whenever one of your muscles actuates.  Which is to say that it's not as interesting, from my perspective.  But it's way, way, way harder.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Nalgas

  • Hero Member
  • *****
  • Posts: 680
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #132 on: June 26, 2011, 03:10:36 pm »
I love hard games.  ^_^

Like Cave and Touhou hard?  That stuff is totally beyond me, but anyone who can even keep up with what's going on on screen has my respect.

Offline Zhaine

  • Jr. Member Mark II
  • **
  • Posts: 85
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #133 on: June 26, 2011, 03:11:32 pm »
Note: the hardest game 'I've played'.

I'm certain there are harder (whatever harder actually means) games out there, I just haven't ventured to play any of them :D

Offline Zhaine

  • Jr. Member Mark II
  • **
  • Posts: 85
Re: A Valley Without Wind's Switch To Side View -- The Big Picture
« Reply #134 on: June 26, 2011, 03:34:29 pm »
hah, just had a look at Kaizo. . . Completely insane :)