Author Topic: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)  (Read 7590 times)

Offline x4000

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #15 on: September 26, 2011, 12:54:06 pm »
Yes, because it only pauses the action in your local area.  Time is global.  That's really more relevant for multiplayer, which isn't in yet, but we like to keep things consistent between the two so that folks can easily go back and forth between the two modes.
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Offline Echo35

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #16 on: September 26, 2011, 01:09:28 pm »
Yes, because it only pauses the action in your local area.  Time is global.  That's really more relevant for multiplayer, which isn't in yet, but we like to keep things consistent between the two so that folks can easily go back and forth between the two modes.

So what benefit do the day/night spells have other than quickness?

Offline tigersfan

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #17 on: September 26, 2011, 01:11:38 pm »
Yes, because it only pauses the action in your local area.  Time is global.  That's really more relevant for multiplayer, which isn't in yet, but we like to keep things consistent between the two so that folks can easily go back and forth between the two modes.

So what benefit do the day/night spells have other than quickness?

At the moment, not a whole lot. But, we have a bunch of spells on the list to add that work better (or, maybe even not at all), in one time of day vs. another.

Offline Echo35

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #18 on: September 26, 2011, 01:14:59 pm »
Yes, because it only pauses the action in your local area.  Time is global.  That's really more relevant for multiplayer, which isn't in yet, but we like to keep things consistent between the two so that folks can easily go back and forth between the two modes.

So what benefit do the day/night spells have other than quickness?

At the moment, not a whole lot. But, we have a bunch of spells on the list to add that work better (or, maybe even not at all), in one time of day vs. another.

Monsters modified by day/night too? :D

Offline tigersfan

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #19 on: September 26, 2011, 01:17:55 pm »
Yes, because it only pauses the action in your local area.  Time is global.  That's really more relevant for multiplayer, which isn't in yet, but we like to keep things consistent between the two so that folks can easily go back and forth between the two modes.

So what benefit do the day/night spells have other than quickness?

At the moment, not a whole lot. But, we have a bunch of spells on the list to add that work better (or, maybe even not at all), in one time of day vs. another.

Monsters modified by day/night too? :D

Yep! :)

Offline x4000

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #20 on: September 26, 2011, 02:22:35 pm »
And at the moment, the day of course is easier to see in, and you can avoid having to use emit light scrolls on the surface, etc.  But that's really a paltry benefit.  I really put those spells in there for two reasons: 1) future stuff with monsters and so on, like Josh was saying; and 2) to be able to quickly get to certain times of the day for my own testing and screenshot purposes. ;)  But I'm really excited to be able to do some cool stuff with the day/night affecting various monsters and spells -- not globally every monster, as that just gets kind of generic, but I'd like the night and the day to have a solidly different feel for sure.
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Offline orzelek

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #21 on: September 26, 2011, 03:23:14 pm »
I'm during my first exploring of an area... which turned out to be very long due to underground. Not to mention craft tower thing that I even didn't got to.

Few comments:

1. Whats the beta without bugs.... couldn't find many of these so far ;)
2. Am I only one that thinks that difference between dark and light areas is to large - high contrast differences are bad for long playing. This maybe amplified by ice climate also.
3. My fingers are not used to this kind of heavy platforming :D
4. How long can the underground cavern system be... ? I'm halfway of exploring one and I found place that reads.. further down.
5. Connected to previous one - that warp scrolls for free amount - I vote for muuch more since they seem to be very useful and atm. seem like forced items to mass produce :D

Game seems to be starting very well  8)

Offline tigersfan

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #22 on: September 26, 2011, 03:31:43 pm »
I'm during my first exploring of an area... which turned out to be very long due to underground. Not to mention craft tower thing that I even didn't got to.

Few comments:

1. Whats the beta without bugs.... couldn't find many of these so far ;)
2. Am I only one that thinks that difference between dark and light areas is to large - high contrast differences are bad for long playing. This maybe amplified by ice climate also.
3. My fingers are not used to this kind of heavy platforming :D
4. How long can the underground cavern system be... ? I'm halfway of exploring one and I found place that reads.. further down.
5. Connected to previous one - that warp scrolls for free amount - I vote for muuch more since they seem to be very useful and atm. seem like forced items to mass produce :D

Game seems to be starting very well  8)

Thanks for the feedback! A few comments:
1. We did try to make it as polished as we could before today. It still has bugs, but, we worked hard to get rid of the major ones.
2. Hmm, doesn't bother me. But maybe I'm the weird one.
3. Mine either, I guess we both just need more practice! :-)
4. They can be HUGE!
5. You can make more of them at the spellscroll bench. As many as you have the dust for.

Offline c4sc4

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #23 on: September 26, 2011, 03:35:55 pm »
I'm during my first exploring of an area... which turned out to be very long due to underground. Not to mention craft tower thing that I even didn't got to.

Few comments:

1. Whats the beta without bugs.... couldn't find many of these so far ;)

I think you can thank the hundreds of combined hours that the alpha testers put in for this one.

2. Am I only one that thinks that difference between dark and light areas is to large - high contrast differences are bad for long playing. This maybe amplified by ice climate also.
I think this is so you have to use light producing spells/items to see in dark caves.

4. How long can the underground cavern system be... ? I'm halfway of exploring one and I found place that reads.. further down.
Caves go quite a ways down. At the end of each system there is a place that lets you go to a 'deeper dungeon'. After doing this 10 times you get to an area that the background changes and I believe has environmental heat damage. Not sure how far down these go though.

5. Connected to previous one - that warp scrolls for free amount - I vote for muuch more since they seem to be very useful and atm. seem like forced items to mass produce :D

The reason you get 2 warp scrolls for free is that you can use one to get to an area you were previously exploring, ie inside a building or underground and then use the second one to warp back to the surface. This is to minimize backtracking. If you want to use more of them in one trip, you'll have to craft them out of dispersia dust, which you get 10 scrolls for one dust.

Offline x4000

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #24 on: September 26, 2011, 03:53:14 pm »
Indeed, a huge thanks to all the alpha testers who put in an amazing amount of time in an amazingly short span of time. :)

And the cavern systems, in some cases, can actually go down... infinitely.  Once you get too many dungeons stacked up so that the region map is taller than your screen, that would be pretty annoying.  But the chunk level goes up by one each dungeon you go down, so it would take a long time before you could do that, anyway.  I don't recommend trying to go more than 20 dungeons down or so, or the map becomes the limiting factor (even though you can scroll it, it would be annoying).
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Offline Echo35

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #25 on: September 26, 2011, 03:55:39 pm »
Ride the Lightning is probably the second best spell name ever.

Offline tigersfan

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #26 on: September 26, 2011, 03:56:47 pm »
Ride the Lightning is probably the second best spell name ever.

The first being?

Offline Echo35

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #27 on: September 26, 2011, 03:58:09 pm »
Ride the Lightning is probably the second best spell name ever.

The first being?

A spell from Shadowrun 4th Edition, in the Street Magic book, that's not entirely SFW :P

Offline tigersfan

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #28 on: September 26, 2011, 04:05:11 pm »
Ride the Lightning is probably the second best spell name ever.

The first being?

A spell from Shadowrun 4th Edition, in the Street Magic book, that's not entirely SFW :P

Heh, mind PMing it to me when you get a chance then? I play a decker in Shadowrun, so I don't know much 'bout that magic stuff ;-)

Offline x4000

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Re: A Valley Without Wind: Public Beta Begins Now! (Plus New Trailer)
« Reply #29 on: September 26, 2011, 04:09:52 pm »
I'd love to have that one PM'd, too.  :P
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