Author Topic: Scope of work for the art rework project, if you're curious.  (Read 7103 times)

Offline Scorcher24

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Re: Scope of work for the art rework project, if you're curious.
« Reply #15 on: August 12, 2012, 07:43:41 am »
Awesome. Thanks for the effort.

Offline khadgar

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Re: Scope of work for the art rework project, if you're curious.
« Reply #16 on: August 12, 2012, 11:49:34 am »
Sounds like I'm going to be playing a ton of a valley without wind once this comes out! :D

Me too, maybe. I haven't played in a month or two. I hope that by the time the art gets put in, enough will have changed about the game (and I will have forgotten a significant amount) that I will come back and it will be like an entirely new game.

Offline TechSY730

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Re: Scope of work for the art rework project, if you're curious.
« Reply #17 on: August 13, 2012, 10:13:25 am »
It will be a gradual thing, not an all-at-once thing.  Pretty much 1.2 official would be considered the last snapshot of the "old" AVWW, and I'll be sure to hang onto the installer for that somewhere.  Hopefully others can mirror that elsewhere, as I don't really want to pay for the bandwidth for an old nostalgia version, though. ;)

It may yet still be a few weeks before any of the new stuff actually gets integrated into the game, because there are many layers of work before the first batches of stuff are finalized enough to be implemented in that way.  But then once the first batch hits, it will be pretty continuous after that.

Someone could always just archive the old graphics, and keep a "texture pack" for them.
Sure, some interesting things may need to be done to the original files when scales change, but it might be of interest to some people.

Offline goodgimp

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Re: Scope of work for the art rework project, if you're curious.
« Reply #18 on: August 13, 2012, 11:12:48 am »
If a 1.2 "nostalgia" installer is made available, I'll be happy to archive it somewhere. :)