LayZboy: shared resources are already gone, and at this point I'm definitely not interested in doing a release without at least trying them out. And if we ever did go back to some form of shared resource model, it wouldn't be like the one that we previously had. Probably it would just give everyone a copy of whatever gets picked up or something.
Note that there are various things still not documented in the release notes yet, like catch-up spells (same idea as catch-up enchants) for new players being able to get in and up to speed immediately.
Also, really there are two points to the main system when it comes to MP:
1. Journeying together is better than apart. Or at least neutral, rather than actively worse as before based on the math of pickups alone. Is this co-op or isn't it?
2. Diversity between players is more fun. If several players go off in different directions and all have different spells therefore, GREAT! Then when they are journeying together they can better figure out how to work together rather than all being basically the same as one another.
Overall with these changes even for solo, another thing that we're shifting is moving away from "what's your favorite spell loadout" even being a possible thing to contemplate. With partially-procedural spells, your favorite spell will change with each tier, thus making for a lot more interesting gameplay variety while still preserving a lot of choice (it's not like the crafting system is going away). In the flow, it's like a whole new game. Again.
MouldyK: No worries. You weren't the only one, and that changed apparently needed to be made since people are so up in arms about it consistently.
Murmur: Cheers, thanks for the positivity! That's always refreshing in a thread like this.