Just D/L'd the game and figured I'd toss in my own opinions.
* The opening screen of "A Valley Without Wind" where it was downloading updates shows a HUGE dust-storm. That's hysterical.
* Hiding something in a dark corner on the first screen, very nice. I have no idea what it does, but yeah, my first hidden treasure.
* I now have a bunch of logs. I didn't even realize the trees were targetable until I'd paused, and then re-read the description for fire touch. Now I have logs. I assume they'll be useful somewhere.
* So I get past the acidic water and have no clue what I'm supposed to do in the next screen. My 'platforms' don't sit in the air, apparently, so it's not like I'm supposed to use these for step-stones. Explore a bit I guess, since I'm jammed here. There's something under the water according to the map but I'd probably die before I reached it.
* Oh, hey, look, theres these... things... hanging out of the wall here just where I whacked the crates. They hold platforms? That's not obvious.
* Ah, okay, so the blue/grey stuff that looks like it's part of the background can hold platforms up. That's handy.
* The Dungeon map is going to take some serious getting used to, after goofing around in the atriums and living rooms. I still haven't figured out how to get at that first warp gate that I saw.
* Is it necessary to pop in/out of the warp gates to activate them? Kind of annoying.
* So I'm exploring the cavern, and I run into these snipers that are just pounding on me if I get near the ledge. Well, alright then, I figure out how to pop them and eat a bit of damage. I get down lower and trying to evade one of the skeleton melee guys I jump and get stuck on his head, jammed between him and a small environmental ledge above him. I can't move, can't jump out, I can't kill him in time with a buddy of his helping, and die.
Now, I know I'm gonna die, but getting jammed like that is horribly annoying.
* And after a glorious death I finally figure out how to get back to that first warp gate with the background vegitation. The blue stuff inside is also platformable. This is non-obvious from the original pickup point where you only can drop them on the acidic water.
* AH! now that I've found the correct path and am not smacking my head in the wrong area, that will help.
* Cannot handle bats even with new spells. RogerDodger. Pwned twice. I'm running out of villagers here...
* LOL, found a 'side passage' into the batcave... and got whooped again. XD Oh, hey, look, I've still got 6 generic options of what poor villager dies next. Excellent! I'm now playing a game of Lemmings!
* What would really be nice is if I could duplicate platforms in my inventory. I find I use one set for traveling with lights and another for combat. Being able to have platforms on both would be really handy.
* Is there a way to see information/chunk map without having to be in the chunk?
* Meh, there's no way to heal up without killing an enemy? Baaaah.
* One of the things it mentions is to get tier 2 spells, and that critters won't be immune to more than one element. Then again, I just faced that yellow glob with a red heart that was 99% immune to air and fire. Hmmmm.
* So exploring, I go for a boss tower mission. I'm exploring the little settlement/sheds/whathaveyou outside and I find some chests. I pop them and these colored lights fly out and come to me... but I get no notification of what I just received. What was that?
Map creation seems a bit screwy, IE: how do you get out of the attached image? I had to abandon the character. Also, do you really need all those cardboard boxes? Yikes.
All in all, an interesting game, just minor things at this point I'd say. I intend to keep messing around with the trial a bit but nice game.