Author Topic: 1 Gig Memory and running AVWW  (Read 1900 times)

Offline blastpop

  • Jr. Member
  • **
  • Posts: 58
1 Gig Memory and running AVWW
« on: May 05, 2012, 03:37:08 pm »
I put the demo on my son's computer  (I don't want him interfering with my AVWW playtime... lol)- a 5 year old unit that has but 1 Gig of Ram.

While the game requirements list 2 Gig- he's been playing for a couple hours with no apparent problems. I did tone the graphics down some in hopes it helps the situation.

Presumably if he's running the demo he should be able to use the full version... Of course things may become problematic once he advances further into the game?

Offline keith.lamothe

  • Arcen Games Staff
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 19,505
Re: 1 Gig Memory and running AVWW
« Reply #1 on: May 05, 2012, 03:42:58 pm »
Of course things may become problematic once he advances further into the game?
In theory.  It also depends on what else is running on the computer at the time.

And it might run into trouble if you try to run it as a server :)

And in theory some parts of the game might need significantly more graphical textures in memory at once than what he's been in.

The 2GB on the system requirements is mainly to make sure that someone's very unlikely to run into memory-related problems when running the game :)  But if it works, hey, it works.
Have ideas or bug reports for one of our games? Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: 1 Gig Memory and running AVWW
« Reply #2 on: May 05, 2012, 04:16:18 pm »
As long as you have a swap file that is large enough, most likely the outcome of a too-much-memory situation is extreme slowdown rather than outright crash. I can't really speak to exactly what will happen because we don't have any machines with less than 2gb ram to test with. So partly I don't want to claim something I have no way of verifying.

I would guess from the sound of it that he will probably be okay, although if I had to pick a point where troubles might ensue it would be the overlord throne room -- lots of giant textures in need of frequent use there.

Even so, I would guess the OS would be smart enough to switch things around so that the textures hat are needed stay out of swap. Usually that's the case. But, again, I've no way of testing that. I doubt you can get 60fps with 1gb of ram, but you may very well be able to get something in the acceptable range.

Hope that helps at least a little!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Quaix

  • Jr. Member Mark II
  • **
  • Posts: 75
Re: 1 Gig Memory and running AVWW
« Reply #3 on: May 05, 2012, 06:32:27 pm »
The game loads all of the sprites into memory when it starts, about 1GB of them, but they're not all used at the same time. The unused stuff would get paged out as well as most of your windows.

Other than the occasional slowdown, mostly when switching zones, I don't see a problem.

Offline blastpop

  • Jr. Member
  • **
  • Posts: 58
Re: 1 Gig Memory and running AVWW
« Reply #4 on: May 05, 2012, 10:36:28 pm »
Very good!

It should keep my boy happy (and me) since we've each put about 5 hours into the game on this rainy Saturday!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: 1 Gig Memory and running AVWW
« Reply #5 on: May 07, 2012, 09:47:28 am »
Awesome!  Glad to hear you're enjoying it together. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

SMF spam blocked by CleanTalk