Thank you,
x4000 and
keith.lamothe for removing some of my concerns!
I think, it's still not enough incentive to search chunks, but I hope, it will be expanding in the future...
Speaking of that, I like this "Exploration range" of Hearteater. I used to have "camps" that extend exploration range - planets/colonies in space games, cities in Civ-games. It would also give more purpose to second-third-etc settlements.
(But yes, basically, it would be the same as it was before power coding, only with "range" restriction instead "civ level" restriction.
Another idea that come in my mind just when I read this thread is "scanning" possibility. Just as in all this space games, you can see everything from the start - all vast space or (in out case) all vast island. Catch is - you don't know what is
exactly inside. Yes, it's the same now - you cannot predict stashes, minerals, etc from looking on chunk - but I want something more global! There was one such "global search" mission - stranded NPCs - but it's gone now. But if chunks would have more such sort of "auto-trigger" missions, it would be much better! Plans for lost technology, NPCs, abandoned outposts, lost mines... such sort of things. Something-global-map-changing-that-was-not-visible-before.
Yes, words of
x4000 sounds like that, but I think there is no harm to repeat it.
P.S. It would be interesting to found some... little incentives for settlement workers here too. Pneumatic hammer for mining, working coffee machine for more energy, 20-carat diamond chain for morale... such sort of things.