Poll

How's MP in version 0.927 or later?

I've Played Multiplayer In 0.927+ And There Are No Bugs That Aren't In Singleplayer
2 (6.3%)
I've Played Multiplayer In 0.927+ And There Are Only Minor Multiplayer-Only Bugs
1 (3.1%)
I've Played Multiplayer In 0.927+ and There Are Some Significant Multiplayer-Only Bugs But It's Playable
1 (3.1%)
I've Tried To Play Multiplayer In 0.927+ But It's Really Broken
0 (0%)
I've Not Played Multiplayer Since 0.927 Came Out
7 (21.9%)
I've Not Played Multiplayer At All
21 (65.6%)

Total Members Voted: 32

Author Topic: (Dev Really Wants Info) State Of Multiplayer for 1.0  (Read 8703 times)

Offline keith.lamothe

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #15 on: April 14, 2012, 09:41:22 PM »
Is EVERY dead villager supposed to spawn a ghost? 
Back in the day there was a concept of "end turn" and some strategery involved there (later realized to seriously lack cohesion with the rest of the game).  At that time, if you spawned a ghost and that made a total of 4+ it would round up 4 of them into a unit on the world map that would advance towards your settlement at the end of each turn.  If they reached the settlement it was wholesale slaughter, particularly before we changed it so people dying in a settlement didn't spawn ghosts.

That's the kind of game I make ;)  Thankfully it didn't take long for us to realize from player feedback that losing is not, in fact, fun (in this genre) ;)
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #16 on: April 14, 2012, 10:43:55 PM »
Alright, still goofing off in that MP world.  One of the problems I'm running into is the alternative unlockables aren't counting down.  Example, I've just popped a boss tower mission.  There's water and lightning espers all over the place and I just successfully completed, even to getting the rewards in the log.

However, Water Esper and Lightning esper are still at max to kill counts, Win 4 Missions is still at win 4 missions.

In Unlockables to pursue, Win 3 Boss Tower missions is also still at Remaining to Win: 3.

Is this a bug or are there special conditions for these to complete in MP?  I've been alone in this world for a bit.

I should also mention that the first mission I did I didn't even get rewards from even though I made it to the top of the tower.  It's quite possible it expired during the completion, but it took me 6-7 runs at it to get it completed.  This was a single run, so I got rewards, but no unlock counts.
« Last Edit: April 14, 2012, 10:45:26 PM by Wanderer »
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Offline x4000

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #17 on: April 14, 2012, 11:03:28 PM »
Missions should never expire if you're in them, so it sounds like stuff just isn't unlocking properly AND that missions aren't always granting rewards properly.  Sounds like some syncing issues of some sort, really.  Keith, I suspect this particular one is more up your alley.  Got that for Monday?
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #18 on: April 14, 2012, 11:15:21 PM »
Missions should never expire if you're in them, so it sounds like stuff just isn't unlocking properly AND that missions aren't always granting rewards properly.  Sounds like some syncing issues of some sort, really.  Keith, I suspect this particular one is more up your alley.  Got that for Monday?

Hunh, I hadn't thought of it being a sync'ing issue.  You're right.  I dropped out of the game on my server to main menu then hopped back in, and things look a little more sane.  I'm pretty sure I've killed a lot more water/lightning espers than that, but at least something has moved on these so it's not completely laughing at me like the Scorched Earth AI...  Still don't know why that first mission didn't succeed though.  Until I can reproduce it we'll call it hearsay...  :)
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #19 on: April 15, 2012, 12:23:27 AM »
Further info: Desync happened again, apparently, but in good news, it didn't matter if my online reports were wrong, things still unlocked.
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #20 on: April 15, 2012, 03:09:02 AM »
Dropped in a Mantis item but chat disappears too easily.  VERY easy to miss if you're busy.  Human Text Chat should either be made very obvious or 3-4 lines of it should always be visible in MP in the upper right.
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Offline keith.lamothe

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #21 on: April 15, 2012, 09:29:45 AM »
I should also mention that the first mission I did I didn't even get rewards from even though I made it to the top of the tower.  It's quite possible it expired during the completion, but it took me 6-7 runs at it to get it completed.
By 6-7 runs, do you mean you died and had to come back?  Or you had to leave the mission entirely (abandon it) and go back to the settlement to heal?  Or what?

Anyway, very interesting, thanks :)
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #22 on: April 15, 2012, 10:31:43 AM »
I should also mention that the first mission I did I didn't even get rewards from even though I made it to the top of the tower.  It's quite possible it expired during the completion, but it took me 6-7 runs at it to get it completed.
By 6-7 runs, do you mean you died and had to come back?  Or you had to leave the mission entirely (abandon it) and go back to the settlement to heal?  Or what?

Anyway, very interesting, thanks :)

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Offline keith.lamothe

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #23 on: April 15, 2012, 12:42:52 PM »
Death, respawn, return, ATTTAAAAAAAAACK!
Yea, why change from AIW tactics if they still work? ;)
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #24 on: April 15, 2012, 04:44:45 PM »
Enchant containers and mp:

Was dualing in different regions with another player.  We were both tagging enchant containers but the other wasn't seeing it.  What's the criteria for shared enchant pickups?  Do the containers I pickup just speed up his next pickup, or should he be just soaking enchants and could be in the settlement getting his inventory filled?
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Offline x4000

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #25 on: April 15, 2012, 04:46:16 PM »
Both your percentages go up, but only the person who actually picks up the enchant container will get an enchant at that time.
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #26 on: April 15, 2012, 05:09:05 PM »
Both your percentages go up, but only the person who actually picks up the enchant container will get an enchant at that time.

ah hah, cool, thanks.  Wanted to confirm before I posted something in Mantis.  I do see the enchant %'s going up though, so that works.
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #27 on: April 15, 2012, 07:24:05 PM »
Server's back up.  Sorry about that, had a massive windows update that needed to be done and then had a bit of an argument with my PC about re-launching the server.  Should be good to go and advertising now.

Reason for reboot need: Mission screens were not reporting status, meteor mission would not complete, anachronism mission would not report # left nor fail.  Entire game seemed to have a glitch.  If repeatable will report.
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #28 on: April 15, 2012, 07:30:43 PM »
That's odd.  On server reboot I'm getting achievements to re-spawn.
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Offline Wanderer

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Re: (Dev Really Wants Info) State Of Multiplayer for 1.0
« Reply #29 on: April 15, 2012, 07:40:48 PM »
I am officially a dumbass, I forgot to set it to advertise, sorry guys.  Nice if it would remember your last setting for the forgetful amongst us.
... and then we'll have cake.