Author Topic: Chemical Art's beta: Betyral mode (Phase 1 complete and posted)  (Read 2297 times)

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,256
Re: Chemical Art's beta: Betyral mode (Phase 1 complete and posted)
« Reply #15 on: November 12, 2014, 01:09:04 PM »
From Keith: I understand the desire, but the structure of detecting a victory/defeat condition and initiating the final process is such that the gamestate is completely unloaded.  It's actually fairly tricky to make sure the ending scene has enough info to say what it does.
Pity :-\. Thanks for having a look!
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,314
Re: Chemical Art's beta: Betyral mode (Phase 1 complete and posted)
« Reply #16 on: November 12, 2014, 01:11:57 PM »
Yep!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!