Arcen Games

General Category => Starward Rogue => Topic started by: x4000 on February 10, 2016, 07:48:24 pm

Title: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 10, 2016, 07:48:24 pm
Original: http://arcengames.com/starward-rogue-update-1-013-4-new-enemies-performance-fixes/

This one is rather big!  Nothing too giant individually, but there's a whole heck of a lot of things in this one.  First of all, there's 14 new rooms from community members, boss updates and additions, new enemies, updated and overhauled drones, and balance to feats.  Among many, many other things.

More to come soon!  Because of the recent layoffs we are in a slower development phase now, so the updates won't be daily.  But there will be one or two a week at the very least, and likely more than that (particularly thanks to community contributions and our awesome volunteers).

As I noted last update, we've also resumed working on Stars Beyond Reach, and are now working on our other next project as well (Keith on the one and Blue and I on the other, respectively), so we have a plan for moving forward as a smaller company now.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 10, 2016, 08:16:04 pm
that's all good but I have to ask is this new game anything to do with that old intended survival game? id be pretty hyped for a survival game from you!.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 10, 2016, 08:23:58 pm
Survival game aspects are definitely part of it, yes. :)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 10, 2016, 09:15:09 pm
Survival game aspects are definitely part of it, yes. :)

I was wondering when the first infuriatingly vague hint about that was coming.

It's all part of the tradition, after all.   ;)


I dunno how you manage to keep all that stuff to yourself when making these really.  I can never resist the urge to just point out things that I know are upcoming for SR here.  Well, no... I've kept SOME details under wraps, but still.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 10, 2016, 09:47:14 pm
Survival game aspects are definitely part of it, yes. :)
wicked! are testers going to be involved with this? considering the simultamus (not a real word I know but I'm using it any way) development I some how don't they are I don't think Id have the time to test 2 games I'm so incredibly hyped about any way. ps I wonder will this be on the same kind of scale as starward? or something medium ish like tlf?
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 10, 2016, 09:57:44 pm
The project I'm working on is... very new to what Arcen has ever done before.  I am so freaking tempted to tell you a lot of things, but I won't. ;)  Suffice it to say, Blue and I have been learning lots of new things in order to make this happen.  But lest you worry too much, I have a lot of history with this sort of thing in the past.  Just... not with unity.  And never in a game we've made before.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 10, 2016, 10:19:02 pm
I am so freaking tempted to tell you a lot of things, but I won't. ;)

(http://i.imgur.com/I9o0dPd.png)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 10, 2016, 10:22:40 pm
The project I'm working on is... very new to what Arcen has ever done before.  I am so freaking tempted to tell you a lot of things, but I won't. ;)  Suffice it to say, Blue and I have been learning lots of new things in order to make this happen.  But lest you worry too much, I have a lot of history with this sort of thing in the past.  Just... not with unity.  And never in a game we've made before.
sounds....different also unity?! holy shitballs WHEN was that engine made by the way?! I keep seeing that super old engine pop all over the place its crazy.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 10, 2016, 10:33:17 pm
The project I'm working on is...

Easy. Robot dating sim with special uncensored images if you preorder. Plus an amazing crafting system to build your own robot house for that special robot.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 10, 2016, 10:45:28 pm
The project I'm working on is... very new to what Arcen has ever done before.  I am so freaking tempted to tell you a lot of things, but I won't. ;)  Suffice it to say, Blue and I have been learning lots of new things in order to make this happen.  But lest you worry too much, I have a lot of history with this sort of thing in the past.  Just... not with unity.  And never in a game we've made before.
sounds....different also unity?! holy shitballs WHEN was that engine made by the way?! I keep seeing that super old engine pop all over the place its crazy.
Unity 1 was 2005. It's gone through five major versions since then, and Unity 5 came out last year. It's like saying Unreal 4 is old because the first one came out in 1998.

The project I'm working on is...

Easy. Robot dating sim with special uncensored images if you preorder. Plus an amazing crafting system to build your own robot house for that special robot.
This is the closest guess in the thread. The fact that it's the ONLY guess in the thread is completely unrelated. Completely.  :P
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Cinth on February 10, 2016, 10:47:58 pm
I am so freaking tempted to tell you a lot of things, but I won't. ;)

(http://i.imgur.com/I9o0dPd.png)

How is this different than any other game in the works.  Give him time to slip up and start spilling the beans ;)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 10, 2016, 11:00:08 pm
The project I'm working on is... very new to what Arcen has ever done before.  I am so freaking tempted to tell you a lot of things, but I won't. ;)  Suffice it to say, Blue and I have been learning lots of new things in order to make this happen.  But lest you worry too much, I have a lot of history with this sort of thing in the past.  Just... not with unity.  And never in a game we've made before.
sounds....different also unity?! holy shitballs WHEN was that engine made by the way?! I keep seeing that super old engine pop all over the place its crazy.
Unity 1 was 2005. It's gone through five major versions since then, and Unity 5 came out last year. It's like saying Unreal 4 is old because the first one came out in 1998.

The project I'm working on is...

Easy. Robot dating sim with special uncensored images if you preorder. Plus an amazing crafting system to build your own robot house for that special robot.
This is the closest guess in the thread. The fact that it's the ONLY guess in the thread is completely unrelated. Completely.  :P
hu I thought it was the same version being used since its original was a thing guess that sounds about right also ptarths idea sounds amazing for arcen they could even fit it in to their existing lore.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 10, 2016, 11:54:42 pm
Yeah, Unity is getting more mainstream now because it's getting far more powerful.  We've been using it since version 2.x, in 2010.  We did the whole 3.x thing as soon as that came out, then 4.x eagerly, then went meh to 5.x until the last couple of weeks.  Because of this new project.  And now it's awesomeness.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 10, 2016, 11:59:26 pm
....

Notice he didn't say anything about my guess. Which means I'm completely right.

You might ask, "Is there really a market for such a high quality game?"

Well, a pigeon dating sim sold over 240k copies...
And I like robots...
Not that way...

I hope the Invader kills you all.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 11, 2016, 12:00:37 am
....

Notice he didn't say anything about my guess. Which means I'm completely right.

You might ask, "Is there really a market for such a high quality game?"

Well, a pigeon dating sim sold over 240k copies...
And I like robots...
Not that way...

I hope the Invader kills you all.

Well I've hit my point of "I'm not sure what's going on anymore".

Another tradition properly followed.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 11, 2016, 12:01:23 am
Pigeon dating sim?  Please tell me you're joking.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: TheVampire100 on February 11, 2016, 12:01:40 am

I hope the Invader kills you all.
The irony would be,if he kills you :P
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: TheVampire100 on February 11, 2016, 12:05:05 am
Pigeon dating sim?  Please tell me you're joking.
http://store.steampowered.com/app/310080
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 12:07:54 am
Pigeon dating sim?  Please tell me you're joking.
http://store.steampowered.com/app/310080
funny part is that its actually kind of decent not great not good but definitely decent how ever like ptarth I heartily believe that your next game is a robot dating sim with some survival elements.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 11, 2016, 12:18:13 am
Pigeon dating sim?  Please tell me you're joking.

I had that same reaction, awhile back when that game came out.

And then... they werent joking.  They werent joking at all.  What an awful moment it was.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 12:24:38 am

I hope the Invader kills you all.
The irony would be,if he kills you :P

That's not irony. I've died to him so many times. At least lately he isn't invulnerable all the time, that's a plus.

Well I've hit my point of "I'm not sure what's going on anymore".

Chris won't tell us anything. So I'm helping him reveal his new idea.

Pigeon dating sim?  Please tell me you're joking.
I think TheVampire100 covered that.
Did I mention the main character is a cave-woman?

... robot dating sim with some survival elements....

Ohh, even better. Your robot dates are procedurally generated. If the robot didn't like going on your date sufficiently well, they then come after you in the night.

With buzzsaws and snakes.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 12:35:08 am

I hope the Invader kills you all.
The irony would be,if he kills you :P

That's not irony. I've died to him so many times. At least lately he isn't invulnerable all the time, that's a plus.

Well I've hit my point of "I'm not sure what's going on anymore".

Chris won't tell us anything. So I'm helping him reveal his new idea.

Pigeon dating sim?  Please tell me you're joking.
I think TheVampire100 covered that.
Did I mention the main character is a cave-woman?

... robot dating sim with some survival elements....

Ohh, even better. Your robot dates are procedurally generated. If the robot didn't like going on your date sufficiently well, they then come after you in the night.

With buzzsaws and snakes.
I was thinking more along the lines of having to gather and forage in between dates to maintain your self but that's brilliant! having some risk reward like that could revolutionise the dating sim genera entirely!
although Chris would need to put some mechanics in stop players from just avoiding the dates entirely perhaps the player character could be a dating robot designed to make the wishes of other types of robots come true and therefore have you lose support from the corporation that made you if you deliberately avoid dates?.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Ayrix on February 11, 2016, 12:53:14 am
Pigeon dating sim?  Please tell me you're joking.
Cooo~!
Simple VN using pigeon stock photos for most characters.

Premise is totally ridiculous, you are a human girl being enrolled into an elite all pigeon high school.

The fun part is it then goes and plays with a lot of Japanese horror VN (they've had crossover for a very long time) tropes, and actually pulls some of them off.


On to robot dating    :P :
Either a raising sim or Tokimeki Memorial style (i.e. true sim, not ADV/VN) could work. Best steam example is long live the queen http://store.steampowered.com/app/251990/ (http://store.steampowered.com/app/251990/)
So that means character stats and picking what to do on a daily schedule.

Actually quite a lot like a bioware game, where you get extra conversation options based on character alignment or certain skills.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 01:14:15 am
Pigeon dating sim?  Please tell me you're joking.
Cooo~!
Simple VN using pigeon stock photos for most characters.

Premise is totally ridiculous, you are a human girl being enrolled into an elite all pigeon high school.

The fun part is it then goes and plays with a lot of Japanese horror VN (they've had crossover for a very long time) tropes, and actually pulls some of them off.


On to robot dating    :P :
Either a raising sim or Tokimeki Memorial style (i.e. true sim, not ADV/VN) could work. Best steam example is long live the queen http://store.steampowered.com/app/251990/ (http://store.steampowered.com/app/251990/)
So that means character stats and picking what to do on a daily schedule.

Actually quite a lot like a bioware game, where you get extra conversation options based on character alignment or certain skills.
a yes that game I've internally trying to convince my self to play that game for a while since it seems like a genuinely good game but its just well......the eyes the eyes are to dam much for me.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 11, 2016, 01:28:33 am
Now I dont know what's going on even more than when I usually dont know what's going on.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 01:33:08 am
Now I dont know what's going on even more than when I usually dont know what's going on.
its dating sims(well okay long live the queens a life sim but I'm sure there's dating in there some were) that's all you need to know really.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 02:06:27 am
Now I dont know what's going on even more than when I usually dont know what's going on.
ptarth's threadjack let into a discussion of visual novels and visual novel tropes. Might be your cue to abandon thread.

On to robot dating    :P :
Either a raising sim or Tokimeki Memorial style (i.e. true sim, not ADV/VN) could work. Best steam example is long live the queen http://store.steampowered.com/app/251990/ (http://store.steampowered.com/app/251990/)
So that means character stats and picking what to do on a daily schedule.

Actually quite a lot like a bioware game, where you get extra conversation options based on character alignment or certain skills.
I always felt Long Live the Queen had more in common with Princess Maker, despite the much shorter time frame. Ah, but then again Mitsumete Knight took place around the same length of time...
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 11, 2016, 03:34:29 pm
Mitsumete Knight is okay, but I think that the more obscure Katanaka Ultimate Maker really is the true gem.  That one and For The Love Of Kings really should get more attention than they do.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 03:39:27 pm
Now I dont know what's going on even more than when I usually dont know what's going on.
ptarth's threadjack let into a discussion of visual novels and visual novel tropes. Might be your cue to abandon thread.

On to robot dating    :P :
Either a raising sim or Tokimeki Memorial style (i.e. true sim, not ADV/VN) could work. Best steam example is long live the queen http://store.steampowered.com/app/251990/ (http://store.steampowered.com/app/251990/)
So that means character stats and picking what to do on a daily schedule.

Actually quite a lot like a bioware game, where you get extra conversation options based on character alignment or certain skills.
I always felt Long Live the Queen had more in common with Princess Maker, despite the much shorter time frame. Ah, but then again Mitsumete Knight took place around the same length of time...
is long live the queen actually worth playing? it looked super interesting when tb did his video of it but the eyes freaked me out? that and it looks like it might end up being super repetitive?.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 03:45:52 pm
...Katanaka Ultimate Maker...For The Love Of Kings...

After spending about 10 minutes looking up your highly rated and enthusiastic suggestions Chris,  I also found you a link to something else you would really like. (https://www.youtube.com/watch?v=dQw4w9WgXcQ)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 11, 2016, 03:50:27 pm
...Katanaka Ultimate Maker...For The Love Of Kings...

After spending about 10 minutes looking up your highly rated and enthusiastic suggestions Chris,  I also found you a link to something else you would really like. (https://www.youtube.com/watch?v=dQw4w9WgXcQ)

.....really?

I mean....  REALLY?

I just... it... was that really called for?

Excuse me for a moment.  *walks outside, bashes head on tree for 5 minutes*
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 11, 2016, 04:37:20 pm
...Katanaka Ultimate Maker...For The Love Of Kings...

After spending about 10 minutes looking up your highly rated and enthusiastic suggestions Chris,  I also found you a link to something else you would really like. (https://www.youtube.com/watch?v=dQw4w9WgXcQ)

.....really?

I mean....  REALLY?

I just... it... was that really called for?

Excuse me for a moment.  *walks outside, bashes head on tree for 5 minutes*

Oh, it was totally called for.  :P ptarth, I'm really sorry I wasted 10 minutes of your time -- I hoped that you would realize what I was full of sooner than that. ;)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 04:52:58 pm
...Katanaka Ultimate Maker...For The Love Of Kings...

After spending about 10 minutes looking up your highly rated and enthusiastic suggestions Chris,  I also found you a link to something else you would really like. (https://www.youtube.com/watch?v=dQw4w9WgXcQ)

.....really?

I mean....  REALLY?

I just... it... was that really called for?

Excuse me for a moment.  *walks outside, bashes head on tree for 5 minutes*

Oh, it was totally called for.  :P ptarth, I'm really sorry I wasted 10 minutes of your time -- I hoped that you would realize what I was full of sooner than that. ;)
can somebody please explain to me why that songs a meme? I just don't get I mean its dam good song but seriously....
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 11, 2016, 04:53:30 pm
https://en.wikipedia.org/wiki/Rickrolling
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 04:54:56 pm
Quote from: crazyroosterman
...Is Long Live the Queen good?...

It's one step closer to a real game than a Visual Novel. It's like a choose your own adventurer book.

Quote from: Misery
...Was that necessary?...

Yes. After getting a personal recommendation for such an amazing list of titles to look up by a seminal game designer, I felt that a similarly valuable counter link was absolutely necessary. If I had a better link, I would have presented that, but I still think I provided a relatively interesting few minutes.

Quote from: x4000
...Thanks for your contribution...
...I'm sorry I sent you such an interesting list of titles to look up...
...At least it wasn't a TVtropes or Wikipedia link level of interesting...

No worries. I spend too much time on the forums anyway. Those bulleted lists aren't going to write themselves. In return I'm going to make a Pro-brawler Mod that has regenerating shields, energy, and health.

On another note, did a mod loading system ever get written in? Or do I just need to drop the files in the relevant folder(s) and let the XML reader overwrite the previous versions? I suppose I could also write a ton of replace_entity code, too.

Quote from: crazyroosterman
Why is that a meme?

item.popularity = Random_from_Normal_Distribution(x=1,mean=0,sd=1000000000000)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 04:56:47 pm
https://en.wikipedia.org/wiki/Rickrolling
okay?.......I mean I knew people used in that but I don't really what's bait and switchey about the song it self then again memes usually are pretty dumb so that's probably why.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 04:58:06 pm
Quote from: crazyroosterman
...Is Long Live the Queen good?...

It's one step closer to a real game than a Visual Novel. It's like a choose your own adventurer book.

Quote from: Misery
...Was that necessary?...

Yes. After getting a personal recommendation for such an amazing list of titles to look up by a seminal game designer, I felt that a similarly valuable counter link was absolutely necessary. If I had a better link, I would have presented that, but I still think I provided a relatively interesting few minutes.

Quote from: x4000
...Thanks for your contribution...
...I'm sorry I sent you such an interesting list of titles to look up...
...At least it wasn't a TVtropes or Wikipedia link level of interesting...

No worries. I spend too much time on the forums anyway. Those bulleted lists aren't going to write themselves. In return I'm going to make a Pro-brawler Mod that has regenerating shields, energy, and health.

On another note, did a mod loading system ever get written in? Or do I just need to drop the files in the relevant folder(s) and let the XML reader overwrite the previous versions? I suppose I could also write a ton of replace_entity code, too.

Quote from: crazyroosterman
Why is that a meme?

item.popularity = Random_from_Normal_Distribution(x=1,mean=0,sd=1000000000000)
that's about right yea.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: x4000 on February 11, 2016, 05:03:47 pm
Cheers ptarth. :)

For mods, you can add mods via separate files, yes.  But having it load over top of existing things is not yet possible except in circumstances of directly overwriting those files and then not taking any further main game updates that would overwrite them.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 05:08:55 pm
Cheers ptarth. :)

For mods, you can add mods via separate files, yes.  But having it load over top of existing things is not yet possible except in circumstances of directly overwriting those files and then not taking any further main game updates that would overwrite them.

No worries. Thanks.
I'm trying to do my little part to help out.

Or at least to get revenge on Misery for still not changing the MobileBeamTurret (located in Misery_EnemyShips.xml, line 580) for the Labyrinth boss to ship_category="EnemyFamiliar" to stop it from giving XP on death.

 :P
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 11, 2016, 05:20:43 pm

No worries. I spend too much time on the forums anyway. Those bulleted lists aren't going to write themselves. In return I'm going to make a Pro-brawler Mod that has regenerating shields, energy, and health.

On another note, did a mod loading system ever get written in? Or do I just need to drop the files in the relevant folder(s) and let the XML reader overwrite the previous versions? I suppose I could also write a ton of replace_entity code, too.


Ya know, this brings up an interesting point... we have a highly moddable game but NO ACTUAL MODS.  Instead we've had submissions and things that just get entered into the game (since so far, there hasnt been anything that "doesnt fit" or something).

It would indeed be nice if we could get some actual mods going and available.   A mod that alters the available mechs might be a fun one.  I'm too lazy to do that myself though.

Someone that isnt me would also need to write up a guide on properly installing mods though.  But yeah, I do think we could use some.


Or at least to get revenge on Misery for still not changing the MobileBeamTurret (located in Misery_EnemyShips.xml, line 580) for the Labyrinth boss to ship_category="EnemyFamiliar" to stop it from giving XP on death.

What?  It's not revenge for the Blaze Turret?  Did I not make it Stupid Flying Medusa Head enough?

That being said... argh, I'd totally forgotten about that stupid beam thing!

I dont know how developers manage to keep track of all this stuff all the time.  Without going insane, anyway.

Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 05:30:47 pm
can somebody please explain to me why that songs a meme? I just don't get I mean its dam good song but seriously....
Honestly?

.....really?

I mean....  REALLY?

I just... it... was that really called for?

Excuse me for a moment.  *walks outside, bashes head on tree for 5 minutes*
Hilarious overreactions are the reason.

Yes. After getting a personal recommendation for such an amazing list of titles to look up by a seminal game designer, I felt that a similarly valuable counter link was absolutely necessary. If I had a better link, I would have presented that, but I still think I provided a relatively interesting few minutes.
Said game designer is on record as not knowing much about the genre. :P

If you want games which match the descriptions implied by Chris's fake titles you'll want Rune Factory 4 and Choice of Romance/Affairs of the Court. Thank me later.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 05:37:32 pm
can somebody please explain to me why that songs a meme? I just don't get I mean its dam good song but seriously....
Honestly?

.....really?

I mean....  REALLY?

I just... it... was that really called for?

Excuse me for a moment.  *walks outside, bashes head on tree for 5 minutes*
Hilarious overreactions are the reason.

Yes. After getting a personal recommendation for such an amazing list of titles to look up by a seminal game designer, I felt that a similarly valuable counter link was absolutely necessary. If I had a better link, I would have presented that, but I still think I provided a relatively interesting few minutes.
Said game designer is on record as not knowing much about the genre. :P

If you want games which match the descriptions implied by Chris's fake titles you'll want Rune Factory 4 and Choice of Romance/Affairs of the Court. Thank me later.
na ptarth explained it perfectly.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 05:49:58 pm
can somebody please explain to me why that songs a meme? I just don't get I mean its dam good song but seriously....
Honestly?

.....really?

I mean....  REALLY?

I just... it... was that really called for?

Excuse me for a moment.  *walks outside, bashes head on tree for 5 minutes*
Hilarious overreactions are the reason.

Yes. After getting a personal recommendation for such an amazing list of titles to look up by a seminal game designer, I felt that a similarly valuable counter link was absolutely necessary. If I had a better link, I would have presented that, but I still think I provided a relatively interesting few minutes.
Said game designer is on record as not knowing much about the genre. :P

If you want games which match the descriptions implied by Chris's fake titles you'll want Rune Factory 4 and Choice of Romance/Affairs of the Court. Thank me later.
na ptarth explained it perfectly.
That was the what, this is the why. If no one had responded to the rickroll it nevrr would have left 4chan. Misery's reaction here increases the likelihood that one of us who saw it will propogate the meme in the future.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 06:01:07 pm
...Said game designer is on record as not knowing much about the genre...
...Rune Factory 4 and Choice of Romance/Affairs of the Court... Thank me later.

Chris is just modest.

I don't have a DS sadly. I found Rune Factory Frontier was better than Rune Factory: Tides of Destiny. I want to play them (DS titles) on a large screen (e.g., TV), but the DS to TV option is prohibitively expensive ($250-$500) (and still low res).

I took a look at Choice of Romance:Affairs of the Court. It is a bit too choose your own Adventurery to me. I want less feelings and more agriculture and life management. I want to terraform the lands in my own image.

Academagia was a rough attempt at some more like what I'd want, but they got bogged down in their own vision and didn't clean up the mechanics. Spells and Dueling were awesome aspects of the game, but ultimately very frustrating to work with. The adventurers were also too reliant upon blind random skill checks. Its worth a look, but they should have lowered the price on it a long time ago. There is a free 30 minute demo though.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 11, 2016, 06:06:13 pm
That was the what, this is the why. If no one had responded to the rickroll it nevrr would have left 4chan. Misery's reaction here increases the likelihood that one of us who saw it will propogate the meme in the future.

(http://suptg.thisisnotatrueending.com/archive/16392175/images/1316747216294.jpg)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 06:16:48 pm
Academagia's problem was no curation of its own modding scene. Anytime someone came up with an event it was thrown into the next release version with the barest of scrutiny. And since the game has a strict deadline too many of those locks you out of things you need.

Get a 2DS. Not even joking, my 3DS is my favorite console for the last two gens. Of course I am a RPG nut and the best Wizardry clone ever is the Etrian Odyssey series, but there's also RF and you'd probably also like Fire Emblem.

You want something heavier on game with crunchy stats, right?
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 06:37:14 pm
Academagia's problem was no curation of its own modding scene. Anytime someone came up with an event it was thrown into the next release version with the barest of scrutiny. And since the game has a strict deadline too many of those locks you out of things you need.

Get a 2DS. Not even joking, my 3DS is my favorite console for the last two gens. Of course I am a RPG nut and the best Wizardry clone ever is the Etrian Odyssey series, but there's also RF and you'd probably also like Fire Emblem.

You want something heavier on game with crunchy stats, right?

The event binges were annoying, but acceptable to me. My major frustration was that to have useful spell effects I have to do crazy chain casting, counting of phemes, a lot of algebra, and then repeat it every X days. The crafting system was also the same. Too many ideas, not enough tuning!

Fire Emblems on SNES were pretty good. I've found myself recently being conflicted over the grind. When is it grinding as you level up? Is it grinding good? Is grinding evil? Is some grinding just experiencing how your characters react to combat in different ways? Looking at Arc the Lad: Twilight of Spirits you have a game with no grinding, but I found it less satisfying (and forget the nonsense about item pickups only possible during battle).

Yeah. So I want meaty simulation management in there somewhere. So things like Europa Universalis, Dungeon Keeperish, SimX (but not the Sims), ThemePark, Evil Genius, Patrician, Anno, Master of Orion, Master of Magic, XCOM, and Stars!.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 06:56:48 pm
Obligatory: Receattear.

The Last Remnant is a secret successor to the Romancing SaGa series (AKA Final Fantasy Adventure). It's also unforgivably obtuse, use a goddamn guide FFS.

For sim games, the X series of space sims? I think the community agrees that you need to mod them to high heaven to make them shine though.

Oh, the city sims. Zeus, Caesar (IV).

And there's always... sigh... the Atelier series on Playstation. The fanbase and developers are both more into moeru bullshit than good game design, but the foundations have been solid for over a decade.

Augh, wish I could find my 3DS game case, I know I have some stuff there you'd like.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: TheVampire100 on February 11, 2016, 07:00:46 pm
I really don't like the Last remnant. everythign in it was so damn confusing and it tried to imitate a strategy game without being one. I tried it at least three times and stopped very soon.

I have Atelier Iris 3 which was evry good but I haven't played anything else from the series. The problem that showed me was, the game is too freaking long. I haven't finished it, I don't even know how close I am to the end. It is fun to play, the crafting system is great, but you get the feeling the game is stretched.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 07:06:34 pm
I really don't like the Last remnant. everythign in it was so damn confusing and it tried to imitate a strategy game without being one. I tried it at least three times and stopped very soon.

I have Atelier Iris 3 which was evry good but I haven't played anything else from the series. The problem that showed me was, the game is too freaking long. I haven't finished it, I don't even know how close I am to the end. It is fun to play, the crafting system is great, but you get the feeling the game is stretched.
I'm not exaggerating when I say the game needs a guide. NEEDS a guide, and even about ten years on we STILL don't know what all the stats do. Plus there's the anti-grinding feature and missable events and items and auuuuuuugh.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Ayrix on February 11, 2016, 07:19:30 pm
The Last Remnant is a secret successor to the Romancing SaGa series (AKA Final Fantasy Adventure). It's also unforgivably obtuse, use a goddamn guide FFS.


And there's always... sigh... the Atelier series on Playstation. The fanbase and developers are both more into moeru bullshit than good game design, but the foundations have been solid for over a decade.

We have another SaGa successor  in the form of Legend of Legacy too.

TLR was really, really odd, giant fights with a lot of mechanics based on making your parties (yes plural) flank enemies. Also yeah you need a guide for about 80% of the mechanics, and difficulty scales with level (kinda like AI war) so you get punished healvily for grinding at the wrong times.

Atelier is normally okay, the Arland trilogy did go a little far on the moe (not that being able to fulfil the classic magical princess who lives in a Disney castle power fantasy wasn't fun) though the next set seem to have scaled it back. Gust in general seem to be a bit odd with this, they go for generally well fleshed out female characters with pleanty of agency, and then go for some very, almost Compile Heart level, generic moe visual design and a dashing of overused anime tropes. Pity their most interesting game of the last gen (Ciel nosurge) will never get translated.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 11, 2016, 07:22:43 pm
...Receattear...
...The Last Remnant...
...X (space sim series)...
...Zeus/Poseidon/Cleopatra/Pharaoh/Caesar 3...
...Atelier...

That also reminds me of Ogre Battle and Soul Nomad (Let's bust some heads like in the old days!)! Searching also reveals La Pucelle: Tactics (never got to play it).
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 07:38:09 pm
La Pucelle is shite. Actually I think that about most N1 games that aren't Disgaea 1 so I'm probably biased. Soul Nomad is the exception but even that's mostly me reacting to how over the top, hilariously evil the True Demon path is in that game.

Nice Ogre Battle mention, underappreciated Queen song and a criminally underutilized series. Still love the Overture. (https://www.youtube.com/watch?v=r_usrq8Abyo)

Oh, uhhhh.... how about full RPGs? Xenoblade Chronicles is a spiritual successor to -Saga and -Gears, but is better than both by virtue of actually being complete [/rimshot]. It's also a Wii game, a modern toaster can run the emulator.

I would recommend Persona but the first one is clunky (still my favorite), the second has terrible combat and the best story, the third is the best one all around but lacks a truly definitive version and Persona 4 is "blessed" with a toxic fanbase and over-reliance on Japanese high school tropes.

Instead play Shin Megami Tensei. I recommend Devil Survivor, Strange Journey and Nocturne in that order.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 11, 2016, 09:50:30 pm
hey so while most of this rpg talk is gibberish to me(I really haven't heard of 90 percent of the games you fellas are talking about) one I happen know of through spy's greatest hits Is a game called digital devil saga is it actually worth playing? if so ill be sure to do so if I'm ever in the position to do so.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 11, 2016, 10:04:43 pm
hey so while most of this rpg talk is gibberish to me(I really haven't heard of 90 percent of the games you fellas are talking about) one I happen know of through spy's greatest hits Is a game called digital devil saga is it actually worth playing? if so ill be sure to do so if I'm ever in the position to do so.
It's my personal favorite in the series. Best music (https://www.youtube.com/watch?v=vlCHdONvgQk), good story, my favorite original art (http://vignette3.wikia.nocookie.net/megamitensei/images/9/98/Serph_%26_Varna.jpg/revision/latest?cb=20120117180557) in the franchise, and lots of crunchy character building.

EDIT: Ah, one thing is that DDS is split into two games. The second literally picks up an hour after the first so it does make sense to play them back to back.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Rythe on February 12, 2016, 03:06:55 am
Yeah. So I want meaty simulation management in there somewhere. So things like Europa Universalis, Dungeon Keeperish, SimX (but not the Sims), ThemePark, Evil Genius, Patrician, Anno, Master of Orion, Master of Magic, XCOM, and Stars!.

Factorio? (https://www.factorio.com/) Although the trailers for it are ancient.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Strix on February 12, 2016, 11:43:57 am
Instead play Shin Megami Tensei. I recommend Devil Survivor, Strange Journey and Nocturne in that order.

Given the unforgivably frustrating dungeon design in Strange Journey, that's a really, really cruel recommendation to drop on someone, especially when you're ranking it over Nocturne. I mean, the dungeons in SJ are on par with SMT I/II which is to say they're super tedious mazes. Amazing games, all of them, but you have to be patient and work at them.

As for Devil Survivor, it's so vastly different from the main games in the franchise that you should mention it's a SRPG first and foremost, not a dungeoncrawler.

(Ahem, I've been into Megaten for a long, long time. I personally rec Nocturne > Digital Devil Saga: Avatar Tuner > anything else in the franchise in terms of being playable/relatively easily accessible, but my personal favorites in the franchise are SMT II and the Raidou spin-offs.)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 12, 2016, 03:06:55 pm
I played Shin Megami Tensei: Digital Devil Saga 2 back on the PS2. It was okay. I haven't tried the news ones yet.
I have Factorio. It's pretty cool. It is almost Transport Tycoon for the independent alien world invading capitalist. If there was agriculture involved, less aliens, and a town/social component it would be awesome.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Cinth on February 12, 2016, 09:29:28 pm
Ya know, this brings up an interesting point... we have a highly moddable game but NO ACTUAL MODS.  Instead we've had submissions and things that just get entered into the game (since so far, there hasnt been anything that "doesnt fit" or something).

It would indeed be nice if we could get some actual mods going and available.   A mod that alters the available mechs might be a fun one.  I'm too lazy to do that myself though.

Someone that isnt me would also need to write up a guide on properly installing mods though.  But yeah, I do think we could use some.

I made a mech that only one really wanted to play with so I pulled it.  So there was a mod.  I still have it and 2 more Mechs in partial build stages.  I kinda have other stuff to do before I pick those up again though.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 12, 2016, 11:45:28 pm
Instead play Shin Megami Tensei. I recommend Devil Survivor, Strange Journey and Nocturne in that order.

Given the unforgivably frustrating dungeon design in Strange Journey, that's a really, really cruel recommendation to drop on someone, especially when you're ranking it over Nocturne. I mean, the dungeons in SJ are on par with SMT I/II which is to say they're super tedious mazes. Amazing games, all of them, but you have to be patient and work at them.

As for Devil Survivor, it's so vastly different from the main games in the franchise that you should mention it's a SRPG first and foremost, not a dungeoncrawler.

(Ahem, I've been into Megaten for a long, long time. I personally rec Nocturne > Digital Devil Saga: Avatar Tuner > anything else in the franchise in terms of being playable/relatively easily accessible, but my personal favorites in the franchise are SMT II and the Raidou spin-offs.)
Strange Journey's only really frustrating in Eridanus. Before that it's not bad. Plus it's fast to traverse and battles go quick. I recommend it over Nocturne because SJ's difficulty curve is much gentler than "You are now leaving Ginza, meet your first Fiend!", even if it's a harder game. Plus, Nocturne is so much of a deconstruction of the mainline games that it's a much better game if you've played other SMT games before.

Devil Survivor is as close to mainline SMT thematically as you can get without playing mainline, even if it's a different genre. Lighter on the cyberpunk and higher on modern anime tropes, but it keeps the Law vs. Chaos conflict, most of the usual suspects and the Chaos bias.  :P I would normally recommend SMT IV, but the first three hours of that are super off putting because of how hard they are.

Actually, that's not a bad idea. Go from Digital Devil (1) to SMT 4 and you'll be primed to experience the suffering deaths Shin Megami Tensei series, ptarth.

I have Factorio. It's pretty cool. It is almost Transport Tycoon for the independent alien world invading capitalist. If there was agriculture involved, less aliens, and a town/social component it would be awesome.
....I should have thought of this sooner. Have you played King of Dragon Pass?
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 13, 2016, 12:06:32 am
re: DDS Hmm. Fair enough. I'll look into it.

re:King of Dragon Pass. KoDP is awesome. My original hope was that SBR was going to be KoDP with aliens. And I still think a Arcen KoDP with aliens would be awesome, even though it doesn't seem SBR is going that route now. Amusingly, I've been half developing the story scenarios that would be with that.

My current game is primarily World of Warships (pew pew) and World of XML (pew... that's not what should happen).
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 13, 2016, 12:08:37 am
Instead play Shin Megami Tensei. I recommend Devil Survivor, Strange Journey and Nocturne in that order.

Given the unforgivably frustrating dungeon design in Strange Journey, that's a really, really cruel recommendation to drop on someone, especially when you're ranking it over Nocturne. I mean, the dungeons in SJ are on par with SMT I/II which is to say they're super tedious mazes. Amazing games, all of them, but you have to be patient and work at them.

As for Devil Survivor, it's so vastly different from the main games in the franchise that you should mention it's a SRPG first and foremost, not a dungeoncrawler.

(Ahem, I've been into Megaten for a long, long time. I personally rec Nocturne > Digital Devil Saga: Avatar Tuner > anything else in the franchise in terms of being playable/relatively easily accessible, but my personal favorites in the franchise are SMT II and the Raidou spin-offs.)
Strange Journey's only really frustrating in Eridanus. Before that it's not bad. Plus it's fast to traverse and battles go quick. I recommend it over Nocturne because SJ's difficulty curve is much gentler than "You are now leaving Ginza, meet your first Fiend!", even if it's a harder game. Plus, Nocturne is so much of a deconstruction of the mainline games that it's a much better game if you've played other SMT games before.

Devil Survivor is as close to mainline SMT thematically as you can get without playing mainline, even if it's a different genre. Lighter on the cyberpunk and higher on modern anime tropes, but it keeps the Law vs. Chaos conflict, most of the usual suspects and the Chaos bias.  :P I would normally recommend SMT IV, but the first three hours of that are super off putting because of how hard they are.

Actually, that's not a bad idea. Go from Digital Devil (1) to SMT 4 and you'll be primed to experience the suffering deaths Shin Megami Tensei series, ptarth.

I have Factorio. It's pretty cool. It is almost Transport Tycoon for the independent alien world invading capitalist. If there was agriculture involved, less aliens, and a town/social component it would be awesome.
....I should have thought of this sooner. Have you played King of Dragon Pass?
+1 ptarth would love that game
also have any of you played a game called.....digmon story cyber sleuth? its got a terrible name but I watched a video of it from the best friends and it actually looks like a solid rpg probably not a great one but a solid one https://www.youtube.com/watch?v=G8VGEHVdMvQ
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 13, 2016, 12:28:39 am
Cyber Sleuth has the same character artist as Devil Survivor. In fact, half of the characters are composites of Devil Survivor (2?) characters.  ;D

Can't speak to the game itself, I know it was one of those games that fans of the franchise really wanted, but I never followed Digimon.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 13, 2016, 12:45:31 am
Cyber Sleuth has the same character artist as Devil Survivor. In fact, half of the characters are composites of Devil Survivor (2?) characters.  ;D

Can't speak to the game itself, I know it was one of those games that fans of the franchise really wanted, but I never followed Digimon.
neither did i(okay I might have watched the 3 first episodes but I remember jack shit about them not surprising real since I think I was like 5 at the time and the autism of course never helped) just thought ask about it since this threads been taken over by rpg nerds.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Ayrix on February 13, 2016, 01:23:25 am
is long live the queen actually worth playing? it looked super interesting when tb did his video of it but the eyes freaked me out? that and it looks like it might end up being super repetitive?.
It's damn solid for what it is.
Gameplay is the classic schedule classes to go to, with modifiers to stat gains based on your current mood. Mood is altered by what you do at weekends.

The stats mostly influence what choices you can take (safely) in conversation options during events, also the classes themselves give you (the Player) law to understand how the politics works.

If you don't save tons it will be repetitive as you'll have to do lots of replays due to dying  so often, it's pretty merciless.

Then again I play VNs so I have very high tolerance to having to replay the first section of games over and over and appreciation of the text skip button.

Re: Digimon it's all on Amazon instant video,  still holds up okay; it also just got a 3rd season of the original series (set with 10 year time skip).
Also had comments re: cyber sleuth release that, as with pokemon, it's primarily a game series. Hearing good things, but lack the correct consoles to pick it up.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 13, 2016, 01:44:46 am
My current game is primarily World of Warships

I keep meaning to dive into this one.  Got it downloaded and all, just havent done anything yet.  Familiar with World of Tanks though.

Been trying to find more good competitive multiplayer games lately that arent just fighting games.  It is difficult.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 13, 2016, 01:47:37 am
My current game is primarily World of Warships

I keep meaning to dive into this one.  Got it downloaded and all, just havent done anything yet.  Familiar with World of Tanks though.

Been trying to find more good competitive multiplayer games lately that arent just fighting games.  It is difficult.
I'm surprised you've been able to follow this rpg nerding.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 13, 2016, 01:58:41 am
My current game is primarily World of Warships

I keep meaning to dive into this one.  Got it downloaded and all, just havent done anything yet.  Familiar with World of Tanks though.

Been trying to find more good competitive multiplayer games lately that arent just fighting games.  It is difficult.

Its a bit too slow paced for some. Having friends to play over a voice chat is really helpful. They will soon have party based battles instead of just random players assigned to teams. That will be great. MechWarrior Online is also worth considering, just don't fall for the money grabs.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Captain Jack on February 13, 2016, 02:07:43 am
My current game is primarily World of Warships

I keep meaning to dive into this one.  Got it downloaded and all, just havent done anything yet.  Familiar with World of Tanks though.

Been trying to find more good competitive multiplayer games lately that arent just fighting games.  It is difficult.
I'm surprised you've been able to follow this rpg nerding.
You noticed he skipped over all of it and just picked out the bit about the wargame?  :P
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Cinth on February 13, 2016, 02:17:01 am
My current game is primarily World of Warships

I keep meaning to dive into this one.  Got it downloaded and all, just havent done anything yet.  Familiar with World of Tanks though.

Been trying to find more good competitive multiplayer games lately that arent just fighting games.  It is difficult.

It's a slower paced WoT.  It's an ok game.  Worth a go if you like WoT.    Armored Warfare is another in the same vein.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: chemical_art on February 13, 2016, 02:30:39 am
Popping in just to say that among the armored warfare games, I enjoy War Thunder.

T-34 too stronk, pls nerf
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Cinth on February 13, 2016, 03:02:23 am
Popping in just to say that among the armored warfare games, I enjoy War Thunder.

T-34 too stronk, pls nerf

War thunder was an OK game.  Now it's just pure BS.  I might log in and fly a plane or to, but I'll not play ground forces at all anymore.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: Misery on February 13, 2016, 03:08:05 am
My current game is primarily World of Warships

I keep meaning to dive into this one.  Got it downloaded and all, just havent done anything yet.  Familiar with World of Tanks though.

Been trying to find more good competitive multiplayer games lately that arent just fighting games.  It is difficult.
I'm surprised you've been able to follow this rpg nerding.
You noticed he skipped over all of it and just picked out the bit about the wargame?  :P

Yep.

Far as I'm concerned RPGs are like a bunch of little volcanoes that explode with boring instead of lava.  So I just ignore all of those.  I dont have insomnia these days, so I dont need a cure for it.

Certain friends of mine will non-stop try to get me interested in the damn things regardless.  The entirety of the entertainment I get from that comes purely from watching them waste so much of their own time on something so futile.  I really have no idea why they try to do that.



Now as for World of Warships, I'll just be playing that with randoms, same as I do in WoT.  Nobody I know will buy or play anything that isnt a big RPG or major AAA title of some sort, so they wont play that.  It doesnt have mind-blowing graphics and a million cutscenes, oh noes!  So, randoms it is, and screw voice chat.

And that's why I tend to go for online-only multiplayer games these days.  Aint any point in LOCAL stuffs since nobody I know would touch whatever it is.   Well, no, they will play fighting games, but will usually refuse to fight me specifically.  So that doesnt really help.


Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: ptarth on February 13, 2016, 03:22:01 am

It's a slower paced WoT.  It's an ok game.  Worth a go if you like WoT.    Armored Warfare is another in the same vein.

Boats! Boats! Boats!

I know. I am a valuable contributor.

This is about 1802% better than that gun control thread. I wish I could click a button to permanently banish that thread.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: eRe4s3r on February 16, 2016, 01:04:10 pm
So is development ongoing with the Arcen 4x (forgot it's name..) or what exactly? If the 2 main guys make each their own games, then that's great. But who works on the 4x?

Ps.: As far as F2P grind games go, World of Warships is about as good as it gets. Some of the games can be meh, some can be great. Generally it's always fun though.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: crazyroosterman on February 16, 2016, 02:24:26 pm
So is development ongoing with the Arcen 4x (forgot it's name..) or what exactly? If the 2 main guys make each their own games, then that's great. But who works on the 4x?

Ps.: As far as F2P grind games go, World of Warships is about as good as it gets. Some of the games can be meh, some can be great. Generally it's always fun though.
its keith that's working on stars(blue isn't a main developer she's arcens artist)or its prototype any way it was meant to be opened on the 11th this month but he changed his mind and he told me that hell put something up on the stars forum when he's ready.
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: nas1m on February 16, 2016, 02:40:57 pm
So is development ongoing with the Arcen 4x (forgot it's name..) or what exactly? If the 2 main guys make each their own games, then that's great. But who works on the 4x?

Ps.: As far as F2P grind games go, World of Warships is about as good as it gets. Some of the games can be meh, some can be great. Generally it's always fun though.
Keith does.
It's called Stars Beyond Reach.
EDIT: Ninja'd ;)
Title: Re: Starward Rogue Update 1.013: New Rooms, New Enemies, and Balance Work
Post by: eRe4s3r on February 16, 2016, 02:56:48 pm
Ah thanks ;) Well then here is hope that the game will progress to something fun and playable ;p