Author Topic: Some upcoming stuff  (Read 8698 times)

Offline Draco18s

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Re: Some upcoming stuff
« Reply #30 on: May 31, 2016, 11:34:08 am »
You're a dick. ;D

Offline Mánagarmr

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Re: Some upcoming stuff
« Reply #31 on: May 31, 2016, 01:40:42 pm »
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Offline Misery

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Re: Some upcoming stuff
« Reply #32 on: May 31, 2016, 05:15:30 pm »
So I'm on the right track, then.  Good to know!

Offline Pumpkin

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Re: Some upcoming stuff
« Reply #33 on: June 01, 2016, 02:38:50 am »
So I'm on the right track, then.  Good to know!
On track like an astro-train en route to a human homeworld.
 ;D
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Mánagarmr

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Re: Some upcoming stuff
« Reply #34 on: June 01, 2016, 11:08:14 am »
I was tempted to ask "What are astro trains?" because no one ever uses them. :D
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Offline Draco18s

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Re: Some upcoming stuff
« Reply #35 on: June 01, 2016, 12:07:54 pm »
I was tempted to ask "What are astro trains?" because no one ever uses them. :D

#SickBurn

Offline Misery

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Re: Some upcoming stuff
« Reply #36 on: June 02, 2016, 04:00:47 am »
Adding a new "Fearsome" type enemy too here.

Working on adding some more variations to older enemies that never got any, and one of them just went... so horribly wrong... so I gave it a ton of HP and turned it into a Fearsome. Logical, yes?  Fearsome being the same category that things like the Sideshot and Demesne appear in.  Pretty sure this is worse, despite it's slower bullets. It's a screen-filler, definitely.  No screenshots on this guy.  I'll leave it as an amusing surprise. 

The other 2 variations of the enemy in the screenshots that I posted before will also be an amusing couple of surprises.  Amusing for me, anyway.  It's likely to turn out to be the most dangerous enemy in it's category.

There'll end up being a number of other new ships though as a result of this update since I'm sticking the new variations of old ones in here.  I meant to do this quite some time ago but simply never did...

I'll also be interested to see any reactions to the new Steel Faceripper.  Nothing else in the game does what that thing now does.  Late-game only though, that.


So, some interesting enemy stuffs coming up in the next update that should fix HP for different roles (really? The later variations of Waiting Widows had 35 base HP?  No wonder they died if you looked at them too hard) and should add some more general variety.  And possibly kill the player. 
« Last Edit: June 02, 2016, 04:05:25 am by Misery »

Offline Pumpkin

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Re: Some upcoming stuff
« Reply #37 on: June 02, 2016, 07:33:58 am »
one of them just went... so horribly wrong...
Sounds like AI messing with Neinzul to make the Teuthida.
Quote from: AIW Wiki
An AI/Neinzul hybrid experiment gone wrong.
:P
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Offline Mánagarmr

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Re: Some upcoming stuff
« Reply #38 on: June 02, 2016, 07:50:50 am »
Why are you so evil?
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Offline Misery

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Re: Some upcoming stuff
« Reply #39 on: June 02, 2016, 08:15:08 am »
Because it's entertaining, of course.

Offline Draco18s

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Re: Some upcoming stuff
« Reply #40 on: June 02, 2016, 12:20:42 pm »

Offline Misery

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Re: Some upcoming stuff
« Reply #41 on: June 07, 2016, 12:39:32 am »
So, since this next patch is looking to be quite a bit bigger than I'd originally thought, I figured I might point out another thing that's brewing here. 

Ptarth has been working on improving the consumables shop, which will now sell 7 things at once instead of just 3.  Most of these will now cost around 7 credits... a pretty darn good price considering just how strong many of the consumables can be (seriously, something like that One Way Barrier for instance; try dropping that right in front of Wallmaster and watch how easy that fight gets...).  Mystery Circuits, the things that are a lot like Isaac's pills, or potions in traditional roguelikes, will also appear there.  Like with Isaac, these will be "identified" when used (some will randomly start out identified though) and often have strong effects, so it can be worth it to check these.   Consumables are also mostly being moved OUT of other shops, since having pools blended like that is a little wonky.

Hmm.... it's occurred to me that it might be nice to have some sort of items that are capable of identifying Mystery Circuits before the player uses them.  Isaac has an item like that, which is usually one I grab ASAP when possible (many roguelikes have such a thing too).  I dunno why this didn't occur to me until just now...


Also, Inferno Cannon.  You're welcome.

Offline Draco18s

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Re: Some upcoming stuff
« Reply #42 on: June 07, 2016, 12:55:55 am »
Hmm.... it's occurred to me that it might be nice to have some sort of items that are capable of identifying Mystery Circuits before the player uses them.

Sacrifice shop item?

Offline Misery

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Re: Some upcoming stuff
« Reply #43 on: June 07, 2016, 01:11:13 am »
Hmm.... it's occurred to me that it might be nice to have some sort of items that are capable of identifying Mystery Circuits before the player uses them.

Sacrifice shop item?

Hmm, depends on just how desirable it'd be to the player and how it'd work.

Offline ptarth

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Re: Some upcoming stuff
« Reply #44 on: June 07, 2016, 01:39:24 am »
Put me down as being anti-potion id item.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

 

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