Author Topic: Lorenz Effect stacking  (Read 3067 times)

Offline Monkooky

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Lorenz Effect stacking
« on: October 07, 2016, 12:18:32 am »
It seems that Lorenz effect (10s time slow on entering a room) both persists when leaving the room, and stacks with the new instance. This can be exploited if you find a sacrifice shop, find an enemy-free room, or simply clear a room absurdly quickly.

Offline Misery

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Re: Lorenz Effect stacking
« Reply #1 on: October 07, 2016, 01:03:21 am »
......well that's moderately irritating.

Yeah, that does need to be fixed.

Offline ptarth

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Re: Lorenz Effect stacking
« Reply #2 on: October 07, 2016, 01:49:46 am »
It and A Phasing Grace should be fixed.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline windlesszephyr

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Re: Lorenz Effect stacking
« Reply #3 on: October 07, 2016, 02:54:29 am »
Aw, but I like being obscenely rewarded for speeding through rooms too quickly D:

Offline Pepisolo

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Re: Lorenz Effect stacking
« Reply #4 on: October 07, 2016, 11:41:56 am »
The clearing super quickly stacking I don't mind so much. I'll probably try and fix these so that nothing stacks, though. Makes things simpler.

 

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