Arcen Games
General Category => Starward Rogue => : nas1m January 23, 2016, 05:11:24 PM
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Not that I have been able to find many before :P.
But now the after-floor stats always tell me how much rooms I missed - even if I am fairly sure to have blown up each and every blinking blockade (i.e. block only destructible by missle).
Am I missing something.
Or is something awry?
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I never knew the trick for them.. I was randomly shooting missiles where doors would be.
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I never knew the trick for them.. I was randomly shooting missiles where doors would be.
Did you ever succeed that way?
IIRC the only secret room I ever found was accessed by an extra teleporter in the room...
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I *think* there might be a bug with the secret rooms right now.
I had the perk that shows the sacrifice rooms, but.... it didn't show any. I know how to find them, so I went and checked *every* room to make sure on that floor (and on pretty much every floor that run) and never found one. They didn't seem to be generating. Iv'e never seen it do that before.
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I lucked out once with rocketman active, although that was connected to a shop (which was fixed...)
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OK guys, thanks.
I mantised the issue here (https://arcengames.com/mantisbt/view.php?id=18487).
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The game will no longer seed secret rooms "from" shop, item, miniboss, secret, starting, or condemned rooms to avoid doors that look like they go to nowhere, or cannot be revealed.
Fixed a longstanding bug where secret rooms were requiring a 2x2 free space on the grid instead of 1x1.
Was the last change to secret rooms
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Just ran a test and there was a secret room on the first floor and I was able to reveal the door by missile'ing it. The other means is to blow up a health-shard-dropping block and it's supposed to reveal any hidden doors in the room, not sure if that's working.
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Just ran a test and there was a secret room on the first floor and I was able to reveal the door by missile'ing it. The other means is to blow up a health-shard-dropping block and it's supposed to reveal any hidden doors in the room, not sure if that's working.
So missling walls is actually the trick ???.
Sad times for my missle budget :-\.
Or is there some kind of visual hint to look out for?
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Or is there some kind of visual hint to look out for?
Not in the room, but you can probably narrow it down from the minimap geometry.
We should probably show the number of secret rooms on the floor while you're still there. It currently tells you after you leave the floor, just after the nick of time.
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Just ran a test and there was a secret room on the first floor and I was able to reveal the door by missile'ing it. The other means is to blow up a health-shard-dropping block and it's supposed to reveal any hidden doors in the room, not sure if that's working.
I think that might need looking at; I collect health shards super obsessively, because shiny things, but I've yet to have a hidden door open as a result.
I've also found secret rooms that are attached to rooms that dont actually have any health shard blocks in them, I dunno if that's a bug or not.
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Or is there some kind of visual hint to look out for?
Not in the room, but you can probably narrow it down from the minimap geometry.
We should probably show the number of secret rooms on the floor while you're still there. It currently tells you after you leave the floor, just after the nick of time.
1x1 squares are everywhere in the map though ::)
Have it pop up after you down the floor boss :)
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Have it pop up after you down the floor boss :)
Good idea ;D.
Or maybe at least reveal their locations, but still require a missle to open?
That way the player still does not get those for free...
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Well, in theory, having it pop up from destroying a health shard block in an adjacent room should already make it not too tough to find now; just from watching other people play the game, I've noticed that alot of them will tend to break those blocks whenever possible once they find out what's inside them. And if you're getting good missile drops it's not too hard to clear out every single one of those blocks on a floor. And the items in the secret rooms are totally worth going after.
About the health shards though.... something extra to add to them: when you collect enough to bump your HP up, your HP also refills. Or something like that (maybe fills halfway?). Does that sound like a good idea, or a bloody horrible one?
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About the health shards though.... something extra to add to them: when you collect enough to bump your HP up, your HP also refills. Or something like that (maybe fills halfway?). Does that sound like a good idea, or a bloody horrible one?
I think that would be a good extra incentive to go after them.
Missles can get fairly precious after all...
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Missiles on floors 1 and 2 can get scarce and 3 and below can be quite large. I'm having a hard enough time finding key cards to open all the shops (let alone have credits to buy anything worthwhile). I have a gripe about all the good shops being on floor 1 and 2 and running with 255 credits through floors 3-5.
Hitting a Secret room from a non-adjoining room no longer reveals the secret room.
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You're having trouble finding keys? Huh. I've been thinking that they're way too common right now. I ended up with like 14 of them by floor 4 in my last run, and I do indeed enter pretty much every shop on my eternal quest to min-max the hell out of my mech.
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to be honest I wasn't even aware secret rooms existed in till I saw this thread and I do tend to destroy those glowing blocks when I have the missile to do it I guess I must be unlucky.
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to be honest I wasn't even aware secret rooms existed in till I saw this thread and I do tend to destroy those glowing blocks when I have the missile to do it I guess I must be unlucky.
Yeah, they exist. There's two types. Some extremely good items reside in these.... they're very worth seeking out.
The problem for the longest time though was that blasting walls was the ONLY way to find them. Even Chris said that he'd never once found one. And having secrets that you just cant find isnt any fun. Particularly since there's a bunch of items that ONLY appear in those rooms. So instead, the method of opening one by breaking health shard blocks was put in so that it's actually freaking possible.
There's a particular level-up perk that can reveal one of them to you on the map, so you can see just where it is (and it also opens that door for you, you dont have to break it open). Really one of the best perks in the game just because of the things you can get in there. Definitely grab it if you see it as a level-up choice.
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Or is there some kind of visual hint to look out for?
Not in the room, but you can probably narrow it down from the minimap geometry.
We should probably show the number of secret rooms on the floor while you're still there. It currently tells you after you leave the floor, just after the nick of time.
Yes please. This is an excellent idea to show how many secret rooms there are. Maybe when you bring up the map it tells you there.
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Well, in theory, having it pop up from destroying a health shard block in an adjacent room should already make it not too tough to find now; just from watching other people play the game, I've noticed that alot of them will tend to break those blocks whenever possible once they find out what's inside them. And if you're getting good missile drops it's not too hard to clear out every single one of those blocks on a floor. And the items in the secret rooms are totally worth going after.
About the health shards though.... something extra to add to them: when you collect enough to bump your HP up, your HP also refills. Or something like that (maybe fills halfway?). Does that sound like a good idea, or a bloody horrible one?
Please don't do this or anything liek that, health shards should stay the way they are. If you could heal yourself with them when collecting 8, the game would become too easy.
Or, maybe, you can add it, but only on the lower difficulties and decreasing the amount of healing reduced with each ongoing difficulty (no more health received on hard and higher)
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Sooooo I just found my first secret room. Thing is, I found it by bombing the WRONG wall. I could see where the room was on the map and bombed the horizontal access. That didn't open the room, but did reveal it on the map. Not sure if that's a bug, but it's really cool nonetheless.
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Thing is, I found it by bombing the WRONG wall.
(sounds of head banging desk repeatedly)
... hey, look, a secret drawer!
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You're having trouble finding keys? Huh. I've been thinking that they're way too common right now. I ended up with like 14 of them by floor 4 in my last run, and I do indeed enter pretty much every shop on my eternal quest to min-max the hell out of my mech.
Usually on floors 1 and 2. 3 and beyond are larger so the chances to get keys are greater.
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Thing is, I found it by bombing the WRONG wall.
(sounds of head banging desk repeatedly)
... hey, look, a secret drawer!
No, that's the reverb from your head. >D
I mean, if you think about it this is kinda cool. Like you can tell there's a hollow space beyond the chamber, but the structure's not weakened enough to punch through there.
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Just ran a test and there was a secret room on the first floor and I was able to reveal the door by missile'ing it. The other means is to blow up a health-shard-dropping block and it's supposed to reveal any hidden doors in the room, not sure if that's working.
The health-shard dropping one has never worked for me, and I make sure all spare missiles are used to break them (99%).
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Or is there some kind of visual hint to look out for?
Not in the room, but you can probably narrow it down from the minimap geometry.
We should probably show the number of secret rooms on the floor while you're still there. It currently tells you after you leave the floor, just after the nick of time.
Just found one :). So, yeah. Seeding should be okay. The hint regarding the minimap was good. Definitely in favor of showing the secret room count on the minimap for the active floor, though.
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okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.
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okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.
Secret, convict-run shops and arenas maybe ;)?
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okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.
I ask why there are shops there.
Though, pretty much every roguelike gets that question.
And none of them have an answer.
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okay I have to ask who on earth were the disfucinal people who made the {ship/continent/planet/galaxy/planar-transporter-accident} your {on/in}?
Correct response to every Arcen game ever.
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okay I have to ask who on earth were the disfucinal people who made the ship your on? I mean why on earth would you have secret rooms on what(appears to be) a prison ship?.
I ask why there are shops there.
Though, pretty much every roguelike gets that question.
And none of them have an answer.
probably to help cover the cost of running it I imagine keeping it from melting must be pretty expensive.(speaking of which why on earth is it lodged in the side of the star? I mean what possible benefit is there from doing that?! unless there burlusts in disguise of course that's certainly the sort of thing I could imagine them doing)
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burlusts in disguise
Best explanation yet.
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You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!
Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity. >D
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You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!
Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity. >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
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You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!
Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity. >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
And the Megalith being plugged into the star is the ultimate advertisement for their defensive armors. ;D
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You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!
Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity. >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
And the Megalith being plugged into the star is the ultimate advertisement for their defensive armors. ;D
you know that could actually be cannon considering how vague this is especially if they truly are burlusts in disguise that would also explain why you can find nuclear missiles lying around in chests noncelantely(no that isn't a real word I just made it up) not even locked for heavens sake!.
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You're asking the wrong question: if you could build a giant space station into the side of a star, why wouldn't you? It makes the perfect tourist trap. Just think of the t-shirts!
Actually that explains the shops: you're not buying weapons but alien equivalents to keychains and bumper stickers. They're so advanced that they're weapons for you. Same with the enemies, they're actually harmless if you're a truly civilized entity. >D
Actually, this makes half sense. If you replace "tourist trap" with "weapon shopping mall" it would totally make sense story wise.
The whole thing was considered a giant weapon shop and everything you fight there were the newest models of self dense drones or whatever.
And the Megalith being plugged into the star is the ultimate advertisement for their defensive armors. ;D
you know that could actually be cannon considering how vague this is especially if they truly are burlusts in disguise that would also explain why you can find nuclear missiles lying around in chests noncelantely(no that isn't a real word I just made it up) not even locked for heavens sake!.
Oh hey, good point about the nukes. It can't be the Burlurst because... Well that's a SBR spoiler so let's save those for that game. :P
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you know that could actually be cannon
::lightbulb::
The SunGun!