Author Topic: Reeper (again)  (Read 19851 times)

Offline Cinth

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Reeper (again)
« on: January 21, 2016, 09:00:01 am »
It seems like the "Lash" attack is a bit off right now.  It looks like it has an echo effect.  I mean it blinks out like it's over but it flashes back on for a brief second and acts as if it had still been following the player.  It looks and feels odd (was like this last release).
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Pepisolo

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Re: Reeper (again)
« Reply #1 on: January 21, 2016, 03:18:48 pm »
It doesn't look too bad to me, although I'll look into it maybe I can make the lash a bit smoother, it does seem to flicker occasionally. Probably have to leave that for post 1.0, as other stuff is pressing. Thanks!

Offline ptarth

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Re: Reeper (again)
« Reply #2 on: January 21, 2016, 03:30:50 pm »
The default testing chamber for the reaper (and triplethreat) are bjorked. Part of it is the wrong miniboss name, but even after fixing that it didn't want to work.

I loaded him up in another room, trying to understand what's going on. It looks like every some number of shots several of them get delayed by 0.01 seconds which causes a flickering. Increasing the number of shots in the room increases the frequency of the effect.
« Last Edit: January 21, 2016, 03:57:34 pm by ptarth »
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Pepisolo

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Re: Reeper (again)
« Reply #3 on: January 21, 2016, 03:49:27 pm »
The default testing chamber for the reaper (and triplethreat) are bjorked. Part of it is the wrong miniboss name, but even after fixing that it didn't want to work.

Thanks, they should be fixed in the next update. Cheers!

Offline ptarth

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Re: Reeper (again)
« Reply #4 on: January 21, 2016, 04:27:50 pm »
Increasing shot_disintegration_speed_mult="20" or so seems to get rid of most of it.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Pepisolo

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Re: Reeper (again)
« Reply #5 on: January 21, 2016, 10:32:27 pm »
Increasing shot_disintegration_speed_mult="20" or so seems to get rid of most of it.

I haven't tried it yet, but I'm sure it works. Thanks for the fix! :) Oh, your Goomba enemies are now in the next version of the game! Thanks for those, some good designs, cheers!

Offline Cinth

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Re: Reeper (again)
« Reply #6 on: January 21, 2016, 11:21:38 pm »
At least it was something simple (and I wasn't imagining it).
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Cinth

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Re: Reeper (again)
« Reply #7 on: January 22, 2016, 04:48:13 am »
The "lash" feels likes its constantly homing, or trying to.   It isn't just bouncing off the wall at a fixed angle, it's following and I'm pretty sure it didn't do that before (this thing is hitting me way more than it used to).  I also noticed the scythe guards have a longer blade edge to them.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Pepisolo

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Re: Reeper (again)
« Reply #8 on: January 22, 2016, 05:09:50 am »
The "lash" feels likes its constantly homing, or trying to.   It isn't just bouncing off the wall at a fixed angle, it's following and I'm pretty sure it didn't do that before (this thing is hitting me way more than it used to).  I also noticed the scythe guards have a longer blade edge to them.

That's strange. I haven't changed anything, but maybe something in the engine changed. The chain actually has always homed in a little bit, it has a slight drifts towards player property on it which gives a bit of a wibbly effect. I implemented the Ptarth change which seems to have stabled things up a bit, though. Something does seem a little different with the scythe pattern...seems a bit less stable or something. 

Offline Cinth

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Re: Reeper (again)
« Reply #9 on: January 22, 2016, 05:13:12 am »
It feels and plays differently than it had been in the .8 days
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Pepisolo

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Re: Reeper (again)
« Reply #10 on: January 22, 2016, 05:17:40 am »
It feels and plays differently than it had been in the .8 days

I think I upped the speed slightly at one point, but nothing else has changed. How's it play, now? Too hard?

Offline Cinth

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Re: Reeper (again)
« Reply #11 on: January 22, 2016, 06:02:18 am »
I knew about the speed bump.  Before I was doing him fairly well.  He's a bit tougher than some floor bosses now (seemingly).

Out of the minibosses only Arcoris is more of an asshole and maybe on occasion, Paragon (sometimes I feel like I can't miss those shots at all, even though it's easy).  But Reeper is something else.  Stats don't track what kills you so I can't say for sure, but I think I have more deaths to him now than anything else.

Something else... the on hit effect the Lash has needs adjusting.  If you get hit, Reeper will be able to sit on your mech and you can't get away.

Ok, yeah, this this is broken.  I have Reeper in the bottom left corner area shooting off the lash attack.  I'm sprinting around the wall area to the opposite side of the room (NE corner area) and still getting tagged.  And now Mirror broke....WTF is going on?

This post is getting long...

>970 post knockback adjustments:  Reaper is still messed up IMO.
« Last Edit: January 22, 2016, 09:29:36 am by Cinth »
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Misery

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Re: Reeper (again)
« Reply #12 on: January 22, 2016, 12:02:04 pm »
I knew about the speed bump.  Before I was doing him fairly well.  He's a bit tougher than some floor bosses now (seemingly).

Out of the minibosses only Arcoris is more of an asshole and maybe on occasion, Paragon (sometimes I feel like I can't miss those shots at all, even though it's easy).  But Reeper is something else.  Stats don't track what kills you so I can't say for sure, but I think I have more deaths to him now than anything else.

Something else... the on hit effect the Lash has needs adjusting.  If you get hit, Reeper will be able to sit on your mech and you can't get away.

Ok, yeah, this this is broken.  I have Reeper in the bottom left corner area shooting off the lash attack.  I'm sprinting around the wall area to the opposite side of the room (NE corner area) and still getting tagged.  And now Mirror broke....WTF is going on?

This post is getting long...

>970 post knockback adjustments:  Reaper is still messed up IMO.


What exactly is Mirror doing?

I have a feeling I know the answer, as there's a certain glitch I'm running into often now (and it's definitely an engine glitch, not a pattern one) and it's definitely causing some trouble.  But I best just ask anyway just in case.

Offline Cinth

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Re: Reeper (again)
« Reply #13 on: January 22, 2016, 12:05:43 pm »
One of the bouncing rays didn't work.  Chris mentioned it was an intermittent issue that was known about.  I just left the comment there as I was ranting about Reaper mostly.  Reaper is still broken IMO.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Billick

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Re: Reeper (again)
« Reply #14 on: January 22, 2016, 01:27:15 pm »
Reaper (and other things) sometimes seem to cause movement speed to decrease for a few seconds after taking a hit.  Is this intentional or a bug?  It's really noticeable for Reaper, especially in its current state.

 

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