Author Topic: Update on diplomacy stuff (back to the drawing board yet again).  (Read 22671 times)

Offline x4000

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #15 on: July 30, 2015, 11:26:33 am »
Eh, oh well.  Still going to use it; we're not going to be causing market confusion or deprive them of even one sale or add to our own sales because we use it.
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Offline keith.lamothe

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #16 on: July 30, 2015, 01:04:48 pm »
Sure, just didn't want you to be surprised later :)
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Offline x4000

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #17 on: July 30, 2015, 01:11:50 pm »
I appreciate it. :)
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Offline Cinth

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #18 on: July 30, 2015, 01:18:39 pm »
Ack!  Both of you in the same thread chatting it up!  Something you don't see everyday  :P

Now hurry up and get an update pushed :D I need content to test :P
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #19 on: July 30, 2015, 01:37:34 pm »
The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)
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Offline keith.lamothe

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #20 on: July 30, 2015, 01:38:44 pm »
Translation:

Cinth: Need Bacon!

Chris: (holds out piece of bacon, then snatches it back) Not yet!
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Offline x4000

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #21 on: July 30, 2015, 01:42:01 pm »
Hahaha.
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Offline Cinth

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #22 on: July 30, 2015, 01:42:39 pm »
Translation:

Cinth: Need Bacon!

Chris: (holds out piece of bacon, then snatches it back) Not yet!
Bacon isn't everything, though Chris is talking about something I specifically asked for before the break :D

The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)

Yea!!!!!!!!  So I can play in a pigpen that isn't infested with Krolin! 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Captain Jack

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #23 on: July 30, 2015, 01:54:43 pm »
FYI, Brawlhalla is the name of a game :) http://store.steampowered.com/app/291550/
First I've heard of it. Oh well, -1 originality point for me.

The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)
Oh nice, been waiting on this for a long time. Almost time to find out what these people we've been playing are actually good at.

The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)

Yea!!!!!!!!  So I can play in a pigpen that isn't infested with Krolin! 
I thought this was about leader selection, not choosing which races are in the game?

Offline Cinth

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #24 on: July 30, 2015, 01:58:12 pm »
The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)

Yea!!!!!!!!  So I can play in a pigpen that isn't infested with Krolin! 
I thought this was about leader selection, not choosing which races are in the game?

I read it as a break out for starting options, which should also decouple difficulties from races.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #25 on: July 30, 2015, 02:16:56 pm »
The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)

Yea!!!!!!!!  So I can play in a pigpen that isn't infested with Krolin! 
I thought this was about leader selection, not choosing which races are in the game?

I read it as a break out for starting options, which should also decouple difficulties from races.

Nope and nope.

The difficulty levels are not tied to race anyhow; that's a separate thing.  The difficulties listed by each race are rather kind of a rough guide as to which ones are easier or harder to play based on their bonuses, etc.
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Offline Cinth

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #26 on: July 30, 2015, 02:19:15 pm »
The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)

Yea!!!!!!!!  So I can play in a pigpen that isn't infested with Krolin! 
I thought this was about leader selection, not choosing which races are in the game?

I read it as a break out for starting options, which should also decouple difficulties from races.

Nope and nope.

The difficulty levels are not tied to race anyhow; that's a separate thing.  The difficulties listed by each race are rather kind of a rough guide as to which ones are easier or harder to play based on their bonuses, etc.

Eh?  Anytime I grabbed a "Hard" race I always got jumped on at around turn 80.  Not so much with a "Normal" race.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #27 on: July 30, 2015, 02:24:46 pm »
Pure luck, heh.

Although, depending on the hard race, it might be a matter of the fact that your military is weak and so somebody decides to be opportunistic about it.  But the AI and rules and whatnot are the same in both cases.  You're just playing as a weaker race, so that makes it harder and makes the other races sometimes treat you differently.
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Offline Cinth

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #28 on: July 30, 2015, 02:35:13 pm »
Pure luck, heh.

Although, depending on the hard race, it might be a matter of the fact that your military is weak and so somebody decides to be opportunistic about it.  But the AI and rules and whatnot are the same in both cases.  You're just playing as a weaker race, so that makes it harder and makes the other races sometimes treat you differently.

Consistently bad luck. 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline crazyroosterman

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Re: Update on diplomacy stuff (back to the drawing board yet again).
« Reply #29 on: July 30, 2015, 02:37:52 pm »
The current batch of stuff that Keith is working on that makes it so that you can select specific leaders to play as, and that makes each leader and each race truly unique now from a player standpoint, is one thing that will definitely be interesting to test even without the diplomacy stuff.  But until you can really see that stuff, that's no good yet, heh. :)
okay 1st of all that sounds pretty dope hopefully it'll come with those toltips that Keith's working 2nd of all shame to hear that diplomacy system is being scrapped but that's fine if it was as small in the resource to result margin and this sounds pretty sweet as well 3 just out of curiously is the whole getting other leaders/races to do persifick things for you still going to be a thing or is that getting cut out entirely?.
« Last Edit: July 30, 2015, 02:41:33 pm by crazyroosterman »
c.r

 

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