Author Topic: Skyward Collapse Teaser 1  (Read 11816 times)

Offline x4000

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Re: Skyward Collapse Teaser 1
« Reply #60 on: April 16, 2013, 07:42:21 AM »
Something along those lines. :)
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Offline LayZboy

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Re: Skyward Collapse Teaser 1
« Reply #61 on: April 16, 2013, 01:33:48 PM »
I don't like how the Island you're on looks so thin, it doesn't even look deeper than 20 meters and looks thinner than that church building in the first SS. I hope there's no mining is this game otherwise it'd look really dumb.

Offline x4000

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Re: Skyward Collapse Teaser 1
« Reply #62 on: April 16, 2013, 01:43:52 PM »
I don't like how the Island you're on looks so thin, it doesn't even look deeper than 20 meters and looks thinner than that church building in the first SS. I hope there's no mining is this game otherwise it'd look really dumb.

I'm sorry to hear that.  And yes there is mining.
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Offline LaughingThesaurus

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Re: Skyward Collapse Teaser 1
« Reply #63 on: April 16, 2013, 04:59:57 PM »
Do you place mines to initiate mining? If that's the case, maybe the land where mines are gets a lot deeper as a result?
Although it doesn't really look that 'off' to me.

Offline x4000

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Re: Skyward Collapse Teaser 1
« Reply #64 on: April 16, 2013, 05:17:47 PM »
This is a digital boardgame, that's why the pieces are so thin.  And yes you place mines where they will be mined.

Note that the characters and such also slide around like boardgame pieces, so I don't think anyone is going to miss that reference.
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Offline mrhanman

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Re: Skyward Collapse Teaser 1
« Reply #65 on: April 16, 2013, 05:33:30 PM »
Can you flip the board in a rage, sending pieces flying?  ;)

Not a single digital board game I've played has had that feature. 

Offline Wingflier

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Re: Skyward Collapse Teaser 1
« Reply #66 on: April 16, 2013, 06:58:14 PM »
Can you flip the board in a rage, sending pieces flying?  ;)

Not a single digital board game I've played has had that feature.
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Offline x4000

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Re: Skyward Collapse Teaser 1
« Reply #67 on: April 16, 2013, 08:09:35 PM »
Hahahahaha.  I'll have to put a feature like that in if I have time during the beta polish phase. :D
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Offline Cyborg

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Re: Skyward Collapse Teaser 1
« Reply #68 on: April 16, 2013, 10:12:50 PM »

I have concerns:
1) if you are targeting the boardgame crowd, boardgame companies make their money through somewhat high price points, minimum $30 and upwards of $100 depending on the boardgame or package. Your price point is five dollars?
2) it's still not clear what the enticing mechanic is. I don't see the complexity, although you did mention AI war, so maybe there's more to it.
3) same problem as the other thread. No clue who your target audience is.
4) boardgames are almost completely multiplayer.
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Offline LaughingThesaurus

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Re: Skyward Collapse Teaser 1
« Reply #69 on: April 17, 2013, 01:01:52 AM »
Ahh, I didn't know about the digital board game idea.
I guess that explains why you're just plonking down villages and stuff. You know, aside from being a god and all.

Offline x4000

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Re: Skyward Collapse Teaser 1
« Reply #70 on: April 17, 2013, 07:16:50 AM »
There are plenty of games that control like living digital boardgames. Many Paradox titles, for instance, and even a lot of Civilization titles. By digital boardgame I mean that the pieces are not animated and slide around (same as many of he civ games), and the general representation is a bit abstract. By LIVING boardgame I mean this does much more than any boardgame ever could. The pieces move themselves rather than you moving them, etc, etc.

Re target audience: anyone who likes strategy games, god games, or simulation games. Not everyone in all those markets obviously, but those are the intersections of interest. And holy moly are people seeming interested; the press caught onto this with no press release and it's been happily talked about on most major sites. Also: if you go into every game thinking about the target audience, you'll never do anything novel. Chiefly our technique is to think of something that appeals to us and that we want to make, and then see if others are also interested. When you're doing something nobody has done before, that's more or less required. This particular game just happens to have an easy to describe audience.

Re: not seeing the complexity. You'll just have to wait and see then! ;)
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Offline Wingflier

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Re: Skyward Collapse Teaser 1
« Reply #71 on: April 17, 2013, 07:35:22 AM »
Don't understand how you aren't seeing the complexity Cyborg.

From everything he's explained already it seems like it will be very complex to master, especially with all of the random elements thrown into the mix, or with added players.

If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.
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Offline tigersfan

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Re: Skyward Collapse Teaser 1
« Reply #72 on: April 17, 2013, 07:37:21 AM »
If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.

Exactly.

Offline Cyborg

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Re: Skyward Collapse Teaser 1
« Reply #73 on: April 17, 2013, 08:55:51 AM »
Don't understand how you aren't seeing the complexity Cyborg.

From everything he's explained already it seems like it will be very complex to master, especially with all of the random elements thrown into the mix, or with added players.

If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.

You'd be surprised how many never learn en passant.
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Offline tigersfan

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Re: Skyward Collapse Teaser 1
« Reply #74 on: April 17, 2013, 09:13:12 AM »
Don't understand how you aren't seeing the complexity Cyborg.

From everything he's explained already it seems like it will be very complex to master, especially with all of the random elements thrown into the mix, or with added players.

If I understand Chris correctly it's a "Easy to learn, Hard to master" type of game. Don't mistake ease of access with simplicity, Chess is easy to learn.

You'd be surprised how many never learn en passant.

Heh, actually, no, I wouldn't. I used to do Customer Service for a large chess website, and we'd get complaints about there being a bug in the system or players cheating on a nearly daily basis because the didn't know that particular rule. :)

That said, that's one rule that only ever comes up occasionally, and isn't usually a factor until you reach mid-level chess skill. Making, I think, the point even more that chess is very playable with only a rudimentary understanding of the rules and strategies. The difficult part of chess comes with the higher levels of play.
« Last Edit: April 17, 2013, 09:47:42 AM by tigersfan »