Arcen Games

Games => Skyward Collapse => Topic started by: x4000 on August 22, 2013, 10:12:19 PM

Title: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 22, 2013, 10:12:19 PM
Original: http://arcengames.blogspot.com/2013/08/skyward-collapse-1902-beta-release.html

If you've not yet read about the general changes in the 1.4 beta line, now is a good time to do so. It's expected that we'll stay in beta for the new features until we release the 2.0 version of the game in late August, alongside the new Nihon no Mura expansion.  A lot is different in the base game since 1.4, so we want to make sure and give this time to mature before we put this out to everyone.

This one mostly is tuning.  The god-related mythological creatures have way better costs now, and the resource building upgrade progression makes sense now.  Beyond that, just a few minor fixes and typo corrections.  Things are looking good!

This release is the third "release candidate," which basically means we're into fine-tuning-only mode until this launches next week.  Probably Wednesday the 28th, but we'll keep you posted!

Enjoy!

This is a standard update that you can download through the  in-game updater itself, if you already have any version of the game.  When you  launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Misery on August 23, 2013, 02:41:39 AM
Aha, you're releasing the expansion NEXT week, I had thought it was going to be this week.  That explains that.

Won't be any feedback from me until Sunday night or Monday as I am off at a convention again. Have to type this out with the iPads screwball browser.

If you've got the unit costs down though, and fixed that upgrade bug, then I'd say its probably ready. Can't think of any other problems beyond those two.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: nas1m on August 23, 2013, 03:07:37 AM
Nice one, thanks! I did not expect those fixes/tweaks to be approved/implemented *that* fast :D.
Especially since you have been more or less hull-down the last few days in favor of Bionic and your mystery task ...
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 23, 2013, 07:11:23 AM
Awesome guys!  Glad to hear it's sounding good; I was thinking that sounded about ready to go, too.  Might be the last release candidate, or next to last, knock on wood. :)

Aha, you're releasing the expansion NEXT week, I had thought it was going to be this week.  That explains that.

Yeah, most of our distributors are traveling this week, so we kind of missed the boat on scheduling it this week.  We've had to push back for no other reason than that!
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Valtiel on August 23, 2013, 07:49:21 AM
I've mostly been playing Hamlet Idyll (it's worryingly addictive), but I'll take another crack at the main game at the next opportunity.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 23, 2013, 07:51:02 AM
I've mostly been playing Hamlet Idyll (it's worryingly addictive), but I'll take another crack at the main game at the next opportunity.

Well that's a good sign, too! :D
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Valtiel on August 23, 2013, 07:58:35 AM
Oh, I'm planning on putting together a neat little spreadsheet listing all the culture bonuses from hamlet building adjacency. Would that be helpful to people?
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 23, 2013, 08:05:11 AM
I'm sure it would!
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: tigersfan on August 23, 2013, 12:59:46 PM
Oh, I'm planning on putting together a neat little spreadsheet listing all the culture bonuses from hamlet building adjacency. Would that be helpful to people?

If you want to put it on the wiki, and you don't have edit access to it, let me know.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Eagleheart on August 24, 2013, 03:48:57 AM
Apologies if this is happening due to something intended that I am not aware of or if this is a known issue already, but I haven't been following updates too closely thus far.

Online multiplayer games *appear* to be really out of whack on the latest few update. Each turn, units will randomly move backwards and then back to the spaces they were on for no purpose, completely wasting their action points. If a unit wants to attack another, it will first move back a square, then move right back to what they were on and then finally attack. If it wants to get to some ruins three spaces away, it will move back a space, then move forward three and run out of movement...then move back again on the proceeding turn before going to it, etc. The log in the corner will always say something to the effect of 'unit x is already on tile y' in red text when this happens. Nearly every unit seems to do it each turn without fail.

It seems to make the games pretty ridiculous and single player certainly never does that. I don't know if I should report it on the bug tracker also, but I thought I best mention it here since it seems a pretty large issue.

Oh, and obligatory this game is really awesome comment!  :D
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 24, 2013, 06:08:31 AM
Thanks for the kind words! For the mp issue, do you have the savegame where that is happening?
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Valtiel on August 24, 2013, 02:18:30 PM
Oh, I'm planning on putting together a neat little spreadsheet listing all the culture bonuses from hamlet building adjacency. Would that be helpful to people?

If you want to put it on the wiki, and you don't have edit access to it, let me know.

It's in Google doc format at the moment, located here: https://docs.google.com/spreadsheet/ccc?key=0AkXag6j7cVjudF92WXZ2MGdoYmVCZG5sTHlRbmRxMHc&usp=sharing
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Eagleheart on August 24, 2013, 04:21:28 PM
I don't have any of the saves, but I will try and acquire one later today. It was every multiplayer game we started for all three in a row over three days that were doing it though, not just one. We were playing on Steam with steamworks enabled, if maybe that is a factor.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Valtiel on August 24, 2013, 04:50:25 PM
Hmm. A comment on Hamlet Idyll: Anyone else find that using slums to clear out civilians isn't actually very useful? By the time you've waited for the slum builder to clear and then replaced the slum (which you want to do about half the time, because so much stuff takes penalties from being built next to slums), you might as well have just waited for the civilians to clear off of their own accord.

My solution for this would be for slums to not spawn builders. I mean, they're slums. Who hires someone to build a slum? They just sort of happen.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Magus-k on August 24, 2013, 05:45:30 PM
Well,

2 things.

First, the tooltip for the end turn says you can save up to 900 turns though you only get 9.

Second, Apollo in the third age has the token to remove all building costs.  This includes the buildings for the cultural victory.  I managed to complete the cultural victory in turn 61 thanks to that particular effect.  You may want to consider changing the power to not affect the Cultural buildings.  The biggest problem with the cultural victory is the Sunstone requirements.

Otherwise, really enjoyed the game ;D
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: nas1m on August 25, 2013, 03:23:02 AM
Well,

2 things.

First, the tooltip for the end turn says you can save up to 900 turns though you only get 9.

Second, Apollo in the third age has the token to remove all building costs.  This includes the buildings for the cultural victory.  I managed to complete the cultural victory in turn 61 thanks to that particular effect.  You may want to consider changing the power to not affect the Cultural buildings.  The biggest problem with the cultural victory is the Sunstone requirements.

Otherwise, really enjoyed the game ;D
Hi and Welcome to the Forums!
You might want to bring these two issues into Mantis (the devs bugtracker). It is reachable from the Arcen front page. I can take care of this for you if you want, though (naturally preserving the credit where it is due ;)).

Cheers!
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Magus-k on August 25, 2013, 10:27:20 AM
Please and thanks!

I'll check on setting up Mantis later.  ;D
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: nas1m on August 25, 2013, 01:15:55 PM
Please and thanks!

I'll check on setting up Mantis later.  ;D
You're welcome :).
Here are your issues:
http://www.arcengames.com/mantisbt/view.php?id=12110 (http://www.arcengames.com/mantisbt/view.php?id=12110)
http://www.arcengames.com/mantisbt/view.php?id=12111 (http://www.arcengames.com/mantisbt/view.php?id=12111)
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: Valtiel on August 25, 2013, 02:10:59 PM
Hamlet Idyll mode really does feel a bit too easy. I've completed Torment difficulty a few times, last time with 20 turns to spare. Admittedly, I do find myself rerolling the initial map a few times - it's VERY dependent on getting room for at least three Nobles or Noble-friendly buildings clustered together without an annoying swamp or dead forest undermining my score.
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 26, 2013, 08:36:27 AM
Hamlet Idyll mode really does feel a bit too easy. I've completed Torment difficulty a few times, last time with 20 turns to spare. Admittedly, I do find myself rerolling the initial map a few times - it's VERY dependent on getting room for at least three Nobles or Noble-friendly buildings clustered together without an annoying swamp or dead forest undermining my score.

Think this will help enough?

* The difficulty on Hamlet Idyll mode has been increased on higher difficulties:
** Expert: 10500 to 12000
** Insane: 12800 to 15000
** Torment: 16200 to 24000

Thanks!
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 26, 2013, 08:39:31 AM
I don't have any of the saves, but I will try and acquire one later today. It was every multiplayer game we started for all three in a row over three days that were doing it though, not just one. We were playing on Steam with steamworks enabled, if maybe that is a factor.

Hmm.  I just tested this again myself, and all seems well on my end.  I really can't fathom that Steam would make any impact on this particular issue, honestly.  Must be something to do with your settings is all I can figure, I'm really not sure.  If you do have a savegame, please do let me know!
Title: Re: Skyward Collapse 1.902 Beta "Release Candidate 3" Released!
Post by: x4000 on August 26, 2013, 08:51:34 AM
The new one is out!  http://www.arcengames.com/forums/index.php/topic,13736.0.html