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AI War II / Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Last post by Sounds on Yesterday at 10:42:54 PM »
Swamped with my own project at the moment, but managed to take a peek a moment ago. It is starting to look good now.  8)

The big exception is the lobby and map. It is still plain awful to look at use. However I do recall you saying that its on your list to work on. Fingers crossed it gets the needed TLC it requires too. :)
AI War II / Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Last post by Toranth on Yesterday at 08:00:21 PM »
I dunno.  Exos tend to have splash damage, and I don't think I want to be standing nearby when one comes through.

Aw, who am I kidding.  That'll be awesome.
AI War II / Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Last post by BadgerBadger on Yesterday at 07:52:18 PM »
I am looking forward to the AI getting to send waves and Exos against other factions in game. It would be a such shame if your fleet got caught in the crossfire!
AI War II / AI War 2 v0.752 Released! "Mathematics Milestone"
« Last post by x4000 on Yesterday at 05:13:54 PM »
Release notes here.

First note: we're still running our #loveindies giveaway through the end of tomorrow.  Sign up to potentially get a free copy of AI War 2 or Stars Beyond Reach.  On the subject of #loveindies, would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Like most indies, we could really use the support.  Reviews make a material difference in pushing us out of the obscurity of the sludge that often surrounds indie titles on the storefront these days.  Please note that you don't have to leave a review in order to enter the giveaway; and you shouldn't leave a good review if you don't think good things.  Reviews don't help your chances in the giveaway, blah blah blah let's just clearly keep things ethical.

Okay!  Now about this release of AI War 2. :)

  • FINALLY, oh goodness finally, I've got ships translated over to using DrawMeshInstanced and thus running way more efficiently.  This has been on my todo list for TWO YEARS at this point.  Last week I got the shots, this week the ships.  I'm super stoked!

  • There are some other performance improvements here, and some various visual improvements related to these, too.

  • Badger made it so that you can tune the allegiances of the Devourer, Macrophage, and Nanocaust from the lobby.  So many possibilities with this one!  On the extreme silly end, you can basically have a game where the Borg and Unicron go do all the fighting for you while you hang back, if you just want to watch a simulation you barely take part in.

  • AI Progress is now tracked for factions other than players, and there's a lot of nuance that will be coming in how the AI deals with these other threats if they are neutral to you or hostile to you and the AI.  Badger has cool plans there.

  • Dealing with remains rebuilders and engineers is now a lot better when in the midst of battle, since they no longer die to remains.

  • Seventeen metric tons of bugfixes.  More to come.

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.


Off Topic / Re: Arcen #loveindies Giveaway!
« Last post by x4000 on July 18, 2018, 09:48:05 AM »
Ack, sorry for any confusion -- it's the same thing as in the kickstarter. It's an as-is version of the game's various alpha versions. However if we ever do resume development then it will have all those new versions and the final version as well. So it's not "just" the alphas... but in another sense it is. Currently no plans to resume on the project, but you never know what the future holds.
Astro trains are more likely to give Golems to the AI. Shields are not very intimidating.
Off Topic / Re: Arcen #loveindies Giveaway!
« Last post by garpu on July 17, 2018, 10:09:26 PM »
Cool!  Does this mean y'all got your mojo back with Stars Beyond Reach? :)
Private Alpha Discussion / Re: Does the AI build structures on their planets?
« Last post by Draco18s on July 17, 2018, 09:10:47 PM »
Forcefields might be a thing Badger's AstroTrain projects can do (if not, HINT HINT).
Private Alpha Discussion / Re: Does the AI build structures on their planets?
« Last post by x4000 on July 17, 2018, 01:52:51 PM »
It depends on the thing being built, but the short answer is "yes and no."  The non-AI factions build all sorts of stuff.  The AI should be building turrets and some other things of that nature (and from my testing they do seem to be).  As far as constructing specific units like forcefields... I don't think that they have any logic for that right now, since they didn't in the first game.  Guard posts aren't really something they rebuild, either, to my knowledge.  But the list of things they build will expand in the future (barracks being one obvious thing).
Private Alpha Discussion / Does the AI build structures on their planets?
« Last post by Ovalcircle1 on July 17, 2018, 01:41:08 PM » At 1:24:01, The AI builds a shield generator on the planet that just got attacked by the Nanocaust. Does this still happen?

Edit: This video is from v.503.
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