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Private Alpha Discussion / Fun things to do with Message windows
« Last post by BadgerBadger on December 11, 2017, 09:53:55 PM »
This is a continuation of the discussion in https://bugtracker.arcengames.com/view.php?id=19276. I was brainstorming some fun things I could do with a Message window (aka the window in AIWC where you got Warnings messages and other messages). Note I'm not comitted to the exact interface from AIWC, but I do think having the ability to give both short form ("The Zenith Trader is on Murdoch with its wares") and long form game state messages ("Some plot/explanation of how the Nanocaust works") is valuable to in game immersion and giving the game some personality/plot.

A couple other fun things you can do with the Warnings Messages area. Note that it would be really nice if the messages were clickable (so clicking on "Your Ark is Under Attack" could jump you right to that planet, for example)

 The Devourer should be more or less chatty with warnings depending on the Intensity. Low intensity it tells you whenever it's going to attack one of your planets, for example.

The AI could give messages whenever it hit various in-game decision points ("My Threat fleet is going to Attack Murdoch," "Unlocking Eyebots for my use"). This could be turned into a "Novice mode" where the AI itself could teach you how it worked by giving you messages whenever it did something (with the verbosity/number of warnings as a tunable). Especially since AIWC was notorious for being brutally difficult, this might allow for more casual players to have success with AIW2.

A "Chatty AI" gameplay mode wherein it would be like Novice mode but it would insult you at the same time in an amusing fashion (imagine if the Devourer decided it wanted to provide amusing/snarky commentary on the war).

The Nanocaust could tell you when it was going to attack. And I'd really value the ability to have a long-form Journal where a player could get information about how the Nanocaust works, and to give flavour/plot elements.

The Dyson Sphere could tell you when it changed allegiance to hate you (for example, imagine a case where you'd left the Dyson Sphere Planet unowned and the AI recaptured it. Suddenly you have a crisis since the Dyson Sphere ships are now about to start attacking you). Also, a Journal message could appear when you freed the Dyson Sphere saying "Thank you for liberating us. Now leave us alone or we'll attack you" to give it some flavour and personality.

The Zenith Trader could also let you know when it's on one of your planets to trade with.
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Off Topic / Re: Finally got myself a new monitor...the reaction was only natural.
« Last post by Mánagarmr on December 10, 2017, 02:52:45 PM »
Just tested AI War, btw. It wasn't too bad. It just doesn't make very good use of the increased viewfield. (lots of empty space). But nothing was so small I couldn't read it and nothing was blurry. Tbh, it's one of the games that rather gracefully handles the increased resolution. Not sure what your problem was with AIW?

Maybe because of 2560x1440 but I found the text to be pretty dang small for relaxed playing ;/

Then again, I run 90% of websites at 120% zoom and have changed my opinion about what a acceptable font size in GUI's is quite a lot since I got this screen.... (my good old CRT died.. after only 10 years continuous use .. sigh)

I'm at 3440x1440 (and also getting goddamn old), but I actually found the text size to be completely legible. (Something which can't be said for the summary below the posting window, holy balls that's ant-sized text on this monitor). Some games tend to overcompensate with the scaling though. I can't remember one of the top of my head (I've tested like 50+ games in the last week or so), but some games really blow the letters up to ridiculus proportions at this resolution. "Oh you have a large monitor, better turn it into a freaking billboard so you can read it from across the street!"
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Starward Rogue / Re: AuGMENTED marketing copy
« Last post by Pepisolo on December 10, 2017, 10:41:28 AM »
"The Hydral returns to the Megalith with three new mechs in search of the mysterious AuGMENTED floors, where strange new creatures, unique treasures, terrifying traps and formidable new challenges await him."

I like the in-theme description quite a bit. But due to the mechanical nature of the opposition, it seems strange to use the term "creatures". How about something all-encompassing like "strange new enemies"?

Sounds good to me.
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Off Topic / Re: Finally got myself a new monitor...the reaction was only natural.
« Last post by eRe4s3r on December 10, 2017, 06:06:18 AM »
Just tested AI War, btw. It wasn't too bad. It just doesn't make very good use of the increased viewfield. (lots of empty space). But nothing was so small I couldn't read it and nothing was blurry. Tbh, it's one of the games that rather gracefully handles the increased resolution. Not sure what your problem was with AIW?

Maybe because of 2560x1440 but I found the text to be pretty dang small for relaxed playing ;/

Then again, I run 90% of websites at 120% zoom and have changed my opinion about what a acceptable font size in GUI's is quite a lot since I got this screen.... (my good old CRT died.. after only 10 years continuous use .. sigh)
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So I tried just adding the Color field to the AI as well to make sure having multiple Configs per faction worked. I immediately saw errors like
-----------
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
Stack Trace: System.Collections.Generic.List`1[Arcen.AIW2.Core.DataForFaction_CustomFieldDefinition].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:635)
Arcen.AIW2.External.Window_GameSetup+dColorConfig.get_FactionField ()
Arcen.AIW2.External.Window_GameSetup+dColorConfig.OnUpdate ()
Arcen.Universal.ArcenUI_Dropdown.OnUpdate_Subclass () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Dropdown.cs:97)
Arcen.Universal.ArcenUI_Element.UpdateFromUI () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Element.cs:244)
Arcen.Universal.ArcenUI_Window.OnUpdate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI_Window.cs:89)
Arcen.Universal.ArcenUI.OnUpdate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/ArcenUI/ArcenUI.cs:181)
Arcen.Universal.Engine_Universal.OnUpdate () (at C:/vcprojs/arcengames_aiw_ultra/ArcenUniversal/src/Engine_Universal.cs:926)
ArcenGameController.Update () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:39)

I'm not sure what's up with this; the Color code worked fine for the human faction. At a guess there's some sort of bug with having multiple drop downs for a single faction (or I did something wrong).

Also having multiple config options does not scale well. There are two very long dropdown windows, the second of which stretches nearly past the greyed out box. Given that we will probably want a very large number of AI tunables, this approach isn't going to scale past 2 options. I don't have a great solution to this except perhaps having each faction get 1 or 2 drop downs and then a "Click for all options" button, which brings up a new Tab with all of that faction's options? It sounds like you already have something in mind for the scaling case though.

Edit:
Also, my checkin to add multiple types of Clusters broke ClustersMicrocosm. This version of MapGeneration.cs fixes that.

On a somewhat related node, how would you feel about making ClustersMicrocosm available as an option on Clusters instead of being its own map type? We could do the same for Maze A-D. I'm not sure what your philosophy on such things is, but it feels a bit weird to have 6 items in the list (4 mazes, 2 clusters) representing only 2 classes of maps.
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Starward Rogue / Re: AuGMENTED marketing copy
« Last post by Logorouge on December 09, 2017, 09:52:41 PM »
"The Hydral returns to the Megalith with three new mechs in search of the mysterious AuGMENTED floors, where strange new creatures, unique treasures, terrifying traps and formidable new challenges await him."

I like the in-theme description quite a bit. But due to the mechanical nature of the opposition, it seems strange to use the term "creatures". How about something all-encompassing like "strange new enemies"?
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Starward Rogue / Re: AuGMENTED marketing copy
« Last post by Pepisolo on December 09, 2017, 09:02:35 PM »
Another wording someone suggested:

"The Hydral returns to the Megalith with three new mechs in search of the mysterious AuGMENTED floors, where strange new creatures, unique treasures, terrifying traps and formidable new challenges await him."

"Will you find Eldorado or Helldorado?"

Quote
4 new music tracks composed by Pablo Vega, and The Overthinkers" do you want a comma after Pablo Vega's name? It looks weird to have a comma there to my eyes. Same comment about the next line (the final comma before the "and")

Yeah, that does look a bit odd, we'll fix those, cheers.

Quote
AuGMENTED is Starward Rogue, but bigger, better, and coated with gold. The Megalith gets more crowded and more conductive.
Newly added Gold Floors mysteriously appear throughout your run. Inhabited by rare enemies, unique treasures await those who can overcome the challenges within.

Not bad!
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Starward Rogue / Re: AuGMENTED marketing copy
« Last post by BadgerBadger on December 09, 2017, 07:31:24 PM »
"4 new music tracks composed by Pablo Vega, and The Overthinkers" do you want a comma after Pablo Vega's name? It looks weird to have a comma there to my eyes. Same comment about the next line (the final comma before the "and")
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Starward Rogue / Re: AuGMENTED marketing copy
« Last post by tombik on December 09, 2017, 07:26:30 PM »
AuGMENTED is Starward Rogue, but bigger, better, and coated with gold. The Megalith gets more crowded and more conductive.
Newly added Gold Floors mysteriously appear throughout your run. Inhabited by rare enemies, unique treasures await those who can overcome the challenges within.

Full feature list is below:

* A new golden floor with unique challenges and rewards
* 9 new bosses
* 4 new music tracks composed by Pablo Vega, and The Overthinkers
* 3 new mechs, The Zephyr, The Paladin, and the Warhog
* 90+ new items
* 30+ new enemies
* 100+ new rooms
* 8 new room obstacles such as the pulse trap and the flamethrower turret
* 10+ challenge rooms (a new room type exclusive to the gold floors)
* 6 new minibosses
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Starward Rogue / Re: AuGMENTED marketing copy
« Last post by Pepisolo on December 09, 2017, 06:52:16 PM »
Quote
I would ste the bosses above the items. For some reason I find this more important, probably because of the nature of the game (bullet hell), so the unique bosses are kinda the slling point for this game. other games have items too (and bosses of course) but Starward Rogue has some very special bosses with crazy attack patterns very close to typical bullet hell games (since they are designed by a bullet hell freak).
This is just my personal opinion though.

Fair point. I think we're probably moving to a more fancy wording for that bit, without the lists of things -- my initial wording was a bit too no-nonsense, heh.

Quote
And in one place you call it golden floors, in another you call it gold floors, this is a bit weird.

Yeah, that has happened a fair bit. I think for the most part we've used just Gold, so we should try to be more consistent with that.

Quote
AuGMENTED is Starward Rogue, but bigger and coated with gold.

Simple, but effective. Perhaps a bit too short, although maybe if it works it works. We could at least extend it to "AuGMENTED is Starward Rogue, but bigger, better, and coated with gold."

Here are a couple of other wordings.

"AuGMENTED's featured Gold Floors mysteriously appear throughout your run inside The Megalith. Inhabited by rare enemies and special items not found on standard floors -- will the opulence of it all lead to your ascension, or your downfall?" -- I thought this was a bit too wordy, so tried for something a bit simpler below

"AuGMENTED's featured Gold Floors mysteriously appear throughout your run inside The Megalith. Inhabited by rare enemies, unique treasures await those who can overcome the challenges within!"
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