Recent Posts

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AI War II / Re: AI War 2 v0.800 Released! "Early Access Launch"
« Last post by x4000 on Today at 04:19:33 PM »
Thanks, Badger!  You are a really huge part of this, too, so don't act like you don't deserve a bunch of the kudos yourself.  This would have been a very different game without you. :)
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AI War II / AI War 2 v0.801 Released! "Hotfix"
« Last post by x4000 on Today at 03:22:24 PM »
Release notes here.

Well, this is hugely embarrassing -- we introduced a last-minute bug today that made the objectives menu (and some other menus!) completely illegible.  The fix is now out, along with a bonus fix for a much more longstanding issue with double-clicking units.  Thanks to pango and la_nague for bringing this to our attention, and thanks to everyone for being patient with us about this one.

If you restart your steam client, it will download the fix immediately.

Expect more tomorrow, and each day this week.  We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
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I gotcha, that makes sense.  I don't have an intrinsic problem with that.   I'm not sure what you're looking to do, exactly, though.  Start with our engine and build a sequel from there?
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AI War II / Re: AI War 2 v0.800 Released! "Early Access Launch"
« Last post by BadgerBadger on Today at 02:14:45 PM »
Congrats Chris, and everyone else who worked so hard on this release. Be it writing code, giving bug reports or balance suggestions, or just being excited and enthusiastic about the process.

This is quite an achievement!
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AI War II / AI War 2 v0.800 Released! "Early Access Launch"
« Last post by x4000 on Today at 02:02:11 PM »
Release notes here.

Early Access arrives at last!  Welcome to all the new players. :)  There's nothing particularly huge in this update, but it fixes up a couple of last-minute bugs as well as a few bits of the tutorial.

Expect more tomorrow, and each day this week.  We've been maintaining a schedule of roughly 3-5 releases a week for a while now, and we don't expect for that to change anytime soon.

Problem With The Latest Build?

If you right-click the game in Steam and choose properties, then go to the Betas tab of the window that pops up, you'll see a variety of options.  You can always choose most_recent_stable from that build to get what is essentially one-build-back.  Or two builds back if the last build had a known problem, etc.  Essentially it's a way to keep yourself off the very bleeding edge of updates, if you so desire.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
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AI War II / Re: AI War 2 v0.785 Released! "Controls Viewing And Editing"
« Last post by x4000 on Today at 11:18:29 AM »
TechSY730 -- I bet you are falling prey to this bug: https://bugtracker.arcengames.com/view.php?id=19745

"Still a problem in the wild, however can confirm __GL_GlslUseCollapsedArrays=0 fixes the problem for users.

Nvidia are tracking this bug with ID reference: NVIDIA bug 2254861"

That said, "Our release drivers versions 390.87, 396.54 and 410.57, and greater version numbers, should be carrying the fix."
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AI War II / Re: AI War 2 v0.785 Released! "Controls Viewing And Editing"
« Last post by RabidSanity on Yesterday at 10:11:20 PM »
No issues on Kubuntu 18.04.
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Starward Rogue Mods & Modding / Re: More mechs
« Last post by Logorouge on Yesterday at 09:56:54 PM »
In preparation for the Unlock Overhaul (2.500 update), here's an update for the Arsenal mech! (And the Mech Pack.)

Arsenal has now been fused with the Blacksmith mech Grimm, gaining some new abilities and changing others.
The two biggest changes are that the mech can now forge itself new weapons at levelups and that it cannot use secondary weapons anymore, focusing all its power on main weapons.

Before you download this new version, please make sure you have the Unlock Overhaul installed (2.500 update) and remove the Blacksmith mech Grimm if you had previously installed it.
Relevant code has been added to Arsenal to ensure savegame compatibility.


If you'd rather not upgrade Arsenal and keep the Grimm mech installed or you got some MinibotSchematics error after launching the game with the new update, you can simply manually update Grimm by following these instructions:

-Find the "a_Logo_Perks.xml" file. (Location: Starward Rogue\RuntimeData\Configuration\GameEntity)
-Open the file with any text editor (even Notepad).
-Toward the end of the document, replace "MinibotSchematics" with "FamiliarSchematics".
-Save the change and you're all done!
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I had to make a new account 'cuz I don't even hotmail anymore, but it's me here from Steam;  I made this topic-

https://steamcommunity.com/app/573410/discussions/0/3397295779075762259/

I am genuinely interested in trying to make either A Valley Without Wind 3, or perhaps a side/spinoff game based on the property.
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AI War II / Re: AI War 2 v0.785 Released! "Controls Viewing And Editing"
« Last post by BadgerBadger on Yesterday at 09:25:13 PM »
Works on my fedora box
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