Arcen Games
General Category => AI War II => Private Alpha Discussion => : Lakshata February 27, 2017, 06:01:05 PM
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I see a Debug: Connect to (change in playerdata/alphamptarget.txt) but I don't see an AlphaMPTarget.txt nor any obvious way to try and start a networked multiplayer game. Is it possible?
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Hmm, it appears that file was not propogated to the steam build. To correct this:
1) Create a txt file in your game's PlayerData directory named AlphaMPTarget.txt
2) Put the text 127.0.0.1 in there
3) Start the game twice on your machine so that you have two windows, move them around so you can see them both
4) On one, click the start new game button
5) When that one is looking at the mapgen view, click Connect on the other one
6) After a moment you should see the same view on the second one, and be able to play
To play multiplayer with a remote IP, replace the text of the file with that IP and do the above, just with one being on one machine and the other on the other.
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so we have in effect 'Direct connect' available via this manner?
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so we have in effect 'Direct connect' available via this manner?
Correct.
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#Sticky? #Blade=Clutter xD
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Will this be corrected in a future build? If so, might be easier to just wait.
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Will this be corrected in a future build?
Yes. I hope to sort out the textboxes very soon so we can do direct-connect like semi-rational creatures.
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Hah, got it "working" so to speak after two map type changes the gui stopped loading on both clients.
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That is weird with the gui stopping working so much for folks. I haven't had that at all. It's probably offended at being shown to the world in such a state.
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Well after testing it (I'll post it to bug reports)
Start Game/Map Type button dissapears after the CONNECTING Client changes the map type from Cluster MicroCosm to whatevers after it. The buttons dissapear on both clients.
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That is weird with the gui stopping working so much for folks. I haven't had that at all. It's probably offended at being shown to the world in such a state.
You can reset the mapgen by pressing '[' (left bracket). However, you still get extra arks after that.
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That is weird with the gui stopping working so much for folks. I haven't had that at all. It's probably offended at being shown to the world in such a state.
You can reset the mapgen by pressing '[' (left bracket). However, you still get extra arks after that.
I read that in your bugreport, when my gui crashed in MapGen it didn't recover with that.
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Managed to play a remote multiplayer game.
it took us 8 minutes to deduce that my friend neither had an arc, or any units, and was actually just spectating me. this build seems a lot more stable than the last though.
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Ah, yes, it doesn't actually create the other human side any more. I need to fix that.
But yea, if you were able to play and he was able to see what you were doing, and there were no desyncs, then that constitutes a successful remote MP test, and I'm very happy to hear that :)
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Ah, yes, it doesn't actually create the other human side any more. I need to fix that.
But yea, if you were able to play and he was able to see what you were doing, and there were no desyncs, then that constitutes a successful remote MP test, and I'm very happy to hear that :)
Couldn't that be a feature? An observer slot maybe?
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Couldn't that be a feature? An observer slot maybe?
I'll retain the capability, sure :) Though it probably won't be available in the interface for now.
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Couldn't that be a feature? An observer slot maybe?
I'll retain the capability, sure :) Though it probably won't be available in the interface for now.
I figure it would be nice and/or useful :)
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Yea, we had the helper role in AIWC for this reason, as well as for the "just an observer, but other players can share control with them" purpose, which actually worked here in an earlier version except for the fact that control was automatically shared without the option to turn it off :)
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Any timeline on having a multiple player start? Multiplayer is basically the only way I played AIWC :p.
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Any timeline on having a multiple player start? Multiplayer is basically the only way I played AIWC :p.
I hope to deal with it tomorrow.
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I'm hoping to try out the multiplayer with my brother over the weekend. We'll use Hamachi and report if that is working.
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And no multiplayer test. But hopefully we can try out he multiplayer start next weekend.
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Yea, sorry, I didn't know Chris wasn't planning to push 0.105 until Monday. But the MP fixes are in it :) I was able to play a 2-player game for a bit, anyway.
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So I tested multiplayer with my brother (he was remote) and unfortunately it failed. We tried both with and without Hamachi (using the Hamachi IP address that worked in classic as well as our generic IP address a search engine returns). We both tried being the host and connecting to each other and while the frame rate dropped while attempting a connection, that was all we noticed. My game kept crashing during the process, which I'm not sure if that is the result of a failed connection or the build and my machine are not agreeing with each other (.109 has been the most unstable build for me so far).
I'll make a note on mantis too.
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I'll try and test it when I get home with a friend. We did direct connect without hamachi or anything. It worked like 6 builds ago, I don't see any reason it would break in future builds unless something changed.
It probably comes down to routing and port forwarding issues though.
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I can confirm that in patch .113, multiplayer worked on over LAN. I have not tried doing anything with port forwarding.
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I can confirm that in patch .113, multiplayer worked on over LAN. I have not tried doing anything with port forwarding.
It did work? Great :) I have some mp issues still on my list to investigate (tied up in some UI stuff right now), but glad to hear it's not totally busted.
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There are a few problems (only the host player can capture planets, for example) that I opened on Mantis. There's also a several second lag, even for machines sitting in the same room. But it's at least working "enough" that I can test things.
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What are people's experiences with multiplayer right now? I've been away from the game for a month or so and not really following with updates but it looks like there haven't been any multiplayer changes for a while. I still haven't been getting hamachi multiplayer to work (using the hamachi IP which worked in classic). Anyone else having luck? I can try just straight port forwarding too.
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Multiplayer via the same LAN seems to work; keith fixed an obnoxious bug where the sidebars were all messed up recently. There are a few known bugs (in Mantis); things like "Regardless of which player captures the planet, it winds up owned by the host player", but nothing that would make it unplayable.
I have not tried having a game across the broader internet.
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Well good to hear it is working better over LAN (I remember you reporting extreme lag). I might try a few more attempts to get a remote connection going, but I have not had success so far.