Author Topic: Planetary Annihilation: Total Annihilation IN SPACE  (Read 135711 times)

Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #435 on: September 06, 2014, 10:26:00 am »
Depends a lot on what map you chose, I guess. The very smallest maps are usually either two moons and one central planet, or two planets. Ideal for 2-4 players. Then there are the really big maps made for 8+ players that house multiple moons, asteroids and planets. What was the problem with the map?

For me, the planet felt...way to much curved. Perhaps I found my first game on the smallest "map" but when I saw my building curve a little I was like "wat?"

I understand worlds curve, but how much?
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #436 on: September 06, 2014, 10:27:33 am »
I'm guessing the assumption is either really small planets or really big buildings.

Still, if you have to start designing your walker-mechs with offset hip joints to account for surface curvature, there might be a problem :)
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Offline Aklyon

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #437 on: September 06, 2014, 10:39:12 am »
I never had a problem with the curve of the planets, I have more of a problem trying to keep track of my buildings if I use the non-pole-lock camera mode. I'll zoom out and look elsewhere and then my buildings will have spun around  or something.

Offline mrhanman

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #438 on: September 06, 2014, 10:48:40 am »
I hope to pick this up at some point, but I'm in the no-always-online-requirement camp.  I have good internet service, and always having an internet connection isn't technically a problem, but at some point in the future, the servers will be taken offline and I won't be able to play it anymore.  As someone who still breaks out Wake of the Ravager every now and then, that's just not acceptable to me.  I have no philosophical beef with their requirements, only a practical one.

Offline Mánagarmr

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #439 on: September 06, 2014, 01:37:19 pm »
I never had a problem with the curve of the planets, I have more of a problem trying to keep track of my buildings if I use the non-pole-lock camera mode. I'll zoom out and look elsewhere and then my buildings will have spun around  or something.
Haha, this so much! I have to pole lock my camera I think. The spinning really messes with my spatial senses.
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Offline Wingflier

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #440 on: September 06, 2014, 02:08:51 pm »
Quote
If PA has always-online DRM, count me out. It is a deal breaker for me if a game, and especially RTS/Strategy games, come with always-online DRM. Everyone else has figured out how to do non-server-based RTSes before, they can figure it out now.
Wait a minute, is this coming from the person that plays SMITE more than any other video game in his arsenal?

@Keith, you got me there. I stand corrected.
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #441 on: September 06, 2014, 02:30:16 pm »
Quote
If PA has always-online DRM, count me out. It is a deal breaker for me if a game, and especially RTS/Strategy games, come with always-online DRM. Everyone else has figured out how to do non-server-based RTSes before, they can figure it out now.
Wait a minute, is this coming from the person that plays SMITE more than any other video game in his arsenal?
SMITE is a multiplayer game.  I don't think the objection is to PA's multiplayer requiring a connection (LAN support aside), but rather its singleplayer doing so.

Anyway, my grumblings aside I'm confident Uber will patch in offline singleplayer in the not-very-distant future.  Given what they'd said in the past failing to follow through would be aiming the annihilaser at their feet, and they're more than smart enough to know that.

They're not helping my opinion of them with this order of operations, however.  I dug pretty deep for this kickstarter; I don't know that I'd do it again.
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #442 on: September 06, 2014, 02:36:12 pm »

They're not helping my opinion of them with this order of operations, however.  I dug pretty deep for this kickstarter; I don't know that I'd do it again.

Yes, PA was a sobering experience for me regarding kickstarter. Considering I don't like preordering in general, even when things go "well" as PA seems to have, I still feel like I would rather not do it again.
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #443 on: September 06, 2014, 02:44:26 pm »
Yea, they did deliver a game.  I don't see it as a failure of kickstarter at all.  But it does sober my expectations for such projects in the future.  Which isn't necessarily a bad thing.
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Offline madcow

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #444 on: September 06, 2014, 02:44:53 pm »
I think that's the attitude most people have with regards to kickstarter. I thought it was the greatest thing ever. Now I'm fairly meh about it. Same with early access.

If anybody has good vid links that show off the game feel free to link them here, would be nice to get a good feel for it. I like RTS games, but starcraft has always felt waaay too fast-paced for me, and there's not really many other options.

Offline Wingflier

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #445 on: September 06, 2014, 02:45:07 pm »
*Shrug*, it doesn't bother me any. They could have called it beta for another few months while they worked on releasing the offline single player aspect even though the rest of the game is fully playable, but they went ahead and decided to fully release it. I have no idea what their financial situation looks like, but it's not uncommon for indie companies to release games a bit early when they're running low on funds to keep their head above water while they continue to add features.

I have no regrets giving my $100 to them, I'd do it all over again if that's what they needed to complete the game; and I don't have a job. I have the fullest confidence that by this time next year, the game will be even more polished and amazing than it is right now. For a release though, on a game of this scale, I'd say they've done great work.
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Offline Wingflier

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #446 on: September 06, 2014, 02:51:16 pm »
Quote
If anybody has good vid links that show off the game feel free to link them here, would be nice to get a good feel for it. I like RTS games, but starcraft has always felt waaay too fast-paced for me, and there's not really many other options.
At the end of the game, the stats reveal your average APM throughout the match. Mine is somewhere in the 5-7 range, if that tells you anything, and as a person who has been playing Total Annihilation (and spin offs) my whole life, I could probably beat 75% of the playerbase easily.

In Starcraft the average APM to be a decent player is well over 100.
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #447 on: September 06, 2014, 03:05:18 pm »
If anybody has good vid links that show off the game feel free to link them here, would be nice to get a good feel for it. I like RTS games, but starcraft has always felt waaay too fast-paced for me, and there's not really many other options.
Yea, offline concerns aside, I'm looking for reasons to like the game, not reasons to not like the game.  In the past I've found http://www.youtube.com/user/ZaphodX1 to be a good source of gameplay videos.  I'd recommend some specific ones but the last ones I watched personally were from a much earlier phase of development.
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Offline KingIsaacLinksr

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #448 on: September 06, 2014, 03:50:51 pm »
Quote
If PA has always-online DRM, count me out. It is a deal breaker for me if a game, and especially RTS/Strategy games, come with always-online DRM. Everyone else has figured out how to do non-server-based RTSes before, they can figure it out now.
Wait a minute, is this coming from the person that plays SMITE more than any other video game in his arsenal?

Seems someone has been stalking my Steam status lately. SMITE is an online multiplayer game. Doesn't really matter if there is DRM or not, this isn't a game I could pick up in 5-10 years and still enjoy then. This isn't AI War and I don't play it with the AI War mentality in mind. I go through phases where I latch onto a multiplayer experience and play a ton out of it, then, walk away. It's how it was with WOW, EVE, Tribes and now SMITE. At some point, I will be done with SMITE and move back to playing more "traditional" games for a while. SMITE isn't the most played game I have in my arsenal, though, if things continue as they have been into 2015, it may very well be. Who knows. I take issue with DRM in single-player experiences and as SMITE isn't one, well, there you go.
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Offline GhoulMX

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #449 on: September 06, 2014, 03:54:30 pm »
I have the game. I really recomend it if you enjoy playing AI: WAR Fleet Command.  Planetary Anahilation is just as unique and fun.  Check it out!  8)

 

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