Author Topic: Planetary Annihilation: Total Annihilation IN SPACE  (Read 68562 times)

Offline RCIX

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #15 on: August 16, 2012, 12:54:46 PM »
After having watched the video:

SHUT UP AND TAKE MY MONEY
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Offline eRe4s3r

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #16 on: August 16, 2012, 01:08:16 PM »
Notice that the "video" is just CGI nonsense. Gameplay visualization means it's rendered in a 3D suite, not by an actual engine with actual gameplay logic. Still it looks pretty impressive, and if they pull this off and the mod-support is not a complete joke like SC1 or SC2 then maybe I will buy it when it is out :)
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Offline Kahuna

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #17 on: August 16, 2012, 01:41:10 PM »
I'm afraid to pledge anything.. what if the game is buggier than an ant-hill.. like Sword of the Stars II. (Good thing I didn't buy SOTS 2. I might if all problems are fixed)

Think I'mma wait till it's (or if it is) released on Steam.
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #18 on: August 16, 2012, 01:45:32 PM »
I'm afraid to pledge anything.. what if the game is buggier than an ant-hill.. like Sword of the Stars II. (Good thing I didn't buy SOTS 2. I might if all problems are fixed)
You could just pledge $1 or $5 or whatever you're willing to risk :)
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #19 on: August 16, 2012, 01:59:04 PM »
I don't understand why you would wait. You don't end up contributing anything unless the campaign is successful, so pledging $20 now is exactly the same as pledging $20 when they hit $800 000, which is exactly the same as pledging $20 at any point in the entire life of the campaign...

No it is not.

If I send it at 800k there is a great likely hood they will make their goal and the money will achieve its full value.

If I send it early, the value of the good is uncertain, since the kickstarter may or may not be a success.

As Keith said, Kickstarters start with a huge rush, peter out toward the middle, then finish strong. I prefer to wait till the finishing stage, so I know exactly what I get.

I am not accusing the company the company of anything bad, but on the other hand, if the kickstarter is to get the game rolling, and the prize I get is to get the game, I will wait till I feel the kickstarter will 100% be a success. Otherwise, I will just wait till it is out and buy it then.


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« Last Edit: August 16, 2012, 02:18:54 PM by chemical_art »
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Offline Kahuna

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #20 on: August 16, 2012, 02:03:08 PM »
If it's not funded will I get back my money?
set /A diff=10
if %diff%==max (
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Offline keith.lamothe

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #21 on: August 16, 2012, 02:06:18 PM »
If it's not funded will I get back my money?
If it's not funded your money never leaves your account.
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Offline chemical_art

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #22 on: August 16, 2012, 02:18:29 PM »
Oh...didn't know that.

Welp, erase all that earlier now known to be known nonsense.
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Offline RCIX

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #23 on: August 16, 2012, 03:08:29 PM »
mod-support is not a complete joke like SC1 or SC2 then maybe I will buy it when it is out :)
SC2 maybe... SC1? How was the mod support a joke?
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Offline KingIsaacLinksr

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #24 on: August 16, 2012, 03:21:57 PM »
Looks good...but we haven't had a good RTS in a long time...
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Offline doctorfrog

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #25 on: August 16, 2012, 05:06:18 PM »
Well, if the finished game takes its visual cues from TF2 the way the teaser video does, it might fix something that always bugged me about TA: a fantastic, polished, challenging game that lacked any sort of personality.

Ah, so my emotionless robot race defeated this other emotionless robot race. Fantastic.

This video actually reminds me a bit of a short story by Del Rey, where a race of robots exploded across the galaxy, propelled by fury, anger, and a very real hatred toward humanity. Their goal was to completely extinguish every trace of humans off the face of the universe. They colonized worlds, launched warships, multiplied by the trillions. Along the way, they subjugated alien races, but instead of reducing them to slaves or whatever, they ended up dramatically improving the lives of everyone they came in contact with, sharing technology and providing a common space for culture and peace to spread. This was fine, but it was of secondary concern to the robots, who merely wanted to eradicate their hated enemy.

In the end it turned out the humans both created the robots to seek and kill other humans, and then the dopes actually extinguished themselves. They were never a threat, and the robots were only carrying out their mechanical and emotional programming. The king robot is presented with evidence of this, and he just destroys it because it would undermine all the awesome good that their war-that-never-started was still bringing to the galaxy.

I love old robot and rocket stories from the 60s and 70s.

Offline eRe4s3r

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #26 on: August 16, 2012, 05:07:07 PM »
mod-support is not a complete joke like SC1 or SC2 then maybe I will buy it when it is out :)
SC2 maybe... SC1? How was the mod support a joke?

The things that mattered were hard-coded... which is why you know of so many large SC1 mods ;p (Of which there aren't any...) although I guess you could script some things with lua, but you couldn't teach the AI to use these new things, so it was pointless. Worse, you couldn't fix the brain-dead unit AI ;/

SC2 fixed the unit AI with the awesome flow based movement, but had no real mod support... in the end, neither game drew in any large mod maker and so these games are dead.
« Last Edit: August 16, 2012, 05:08:52 PM by eRe4s3r »
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Offline Coppermantis

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #27 on: August 16, 2012, 06:14:23 PM »
The most recent update to SC2 a few weeks ago helped the modding community quite a bit. Now custom games and mods are much more prominently displayed as an option and it's easier to get in games.
I can already tell this is going to be a roller coaster ride of disappointment.

Offline eRe4s3r

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #28 on: August 16, 2012, 06:22:06 PM »
Sadly most large mods are dead by now
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Offline Mánagarmr

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Re: Planetary Annihilation: Total Annihilation IN SPACE
« Reply #29 on: August 17, 2012, 01:50:29 AM »
There were actually quite a few "large mods" for SC1. BlackOps being the most popular one with their improved commanders, balance changes and loads of new units. But some things were out of modding scope, which was annoying, to say the least. I didn't play much online though, only 10-20 games perhaps. Otherwise I played with friends.
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