Author Topic: Online Card Games Thread  (Read 18052 times)

Offline TheVampire100

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Re: Online Card Games Thread
« Reply #45 on: August 23, 2016, 09:29:18 PM »
Play daily matches. You can get up to 600 gold for them (plus additional gold for daily quests which work speerate from daily matches). These are predesigned matches against ai enemies. Most of them are fairly easy, only a handful are challenging and there was only one so far that I had to gave up. But I don't remember which one it was.
Before that you can play however the so called "walkthrough campaigns". These are campaigns that are centered around a faction deck. They give you a basic deck of said faction with the most common cards of the faction. For example the Shattered peaks use a lot of Voils, huge, sentient bats. They specialise in flying creatures with quick attacks but have a low tolerate rate against sonic attacks (since they are bats).
Either Underdepths or Forsaken Wastes migth be your faction of coice. Underdepths is more straightforward, they have very strong creatures that center around fire and blood. they either try to burn their opponents with fire each turn or splatter their blood across the field (literally). The blood that you splatter can be collected by any champion but hurts every champion that is not part of the demon or vampyire race. You will of course play demons and they will heal from the blood instead, which gives you an advantage on the field.

Or you might want to play a zombie deck like me. they don't take directly control of the opponent but they still turn your opponents creatures against him. Most zombies have the ability called "zombie apocalypse". Once you have 5 zombies or more (regardless if they possess the ability or not) the zombie gets an additional ability that allows him to convert killed enemies in more zombies. Soem zombies also have some utility spells, like the Affliction corpse that can cast a def debuff on enemies or the wandering zombie that spawns a second time after death. Playing zombies is all around overwhelming your enemy with creatures.
Here is  alist of all cards that allows to possess other creatures: https://poxbase.com/ability/175
As you can see, there aren't many and they are mainly in Forsaken Wastes. Possessin champions isn't popular because your opponent will most likely deplet his ap points (which are used to moce or cast actions each round) before ending his turn. So you won't have much use for a possessed enemy unless you can possess him for multiple turns. if you want to go that way, play Forsaken Wastes. They have also some other good control spells liek essence drain that drains half the HP of any champion and also cards like doom that kills enemy champions after a countdown. Soem of these cards are a little costly (in shards) or rare (in booster packs) but they are worth it.

If neither demons or zombies suits you, Forsaken Wastes have also Witches which are nice. Witches curse enemies, which means they remove some of the base stats (def, damage and speed) of each creature your opponent summons. The duration of this debuff depends on the number of witches you have in play. They can also "hex" your opponent, reducing his base damage to a significant amount (mostly around 60%). To complete the set, use Serkans touch which reduces the def, speed and damage of an opponent champion each turn. That's really terrible to see how a powerful card slowly decays. If you want to taunt your enemy, let it live, don't kill it. Then he cannot resummon it with its full stats. Witches also use all kinds of different spells that give you control.

If neither of them suits you, K'thir Forest has also some control abilities and powerful spells. Shattered Peaks has a card to "throw" and enemy champion out of the game for soem turns (until and falls screaming back to the ground) and the Voil Jester is one of the sickest control characters in game. Hecannot fight but he can disable abilities (except base attacks) from opponent, including all upgraded abilities. That thing is so sick, I'm wondering why it's a common card. Oh, and he also redirects damage from opponents back to them.

Offline Wingflier

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Re: Online Card Games Thread
« Reply #46 on: August 25, 2016, 04:02:16 PM »
I tried Poxnora again after like 10 years, and I just couldn't get into it.

You know what it reminded me of? Battle for Wesnoth, which is a Freeware game that's been in development for a long time as well. It offers the same sort of tile-based combat and mechanics as Pox Nora, except it's free, the graphics are a lot better, and everything is unlocked from the start so you don't have to spend thousands of hours unlocking everything or being at an unfair disadvantage.

My friends and I play Battle for Wesnoth all the time, it's one of our favorite games. I think I'd definitely choose that over Pox Nora, but that's just my personal preference.
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Offline TheVampire100

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Re: Online Card Games Thread
« Reply #47 on: August 25, 2016, 04:26:46 PM »
Is the steam version of Duelyst currently bugged? After the first game I'm always stuck in a loading screen.

Offline Wingflier

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Re: Online Card Games Thread
« Reply #48 on: August 25, 2016, 09:58:45 PM »
Is the steam version of Duelyst currently bugged? After the first game I'm always stuck in a loading screen.
It's not the Steam version it's just the game in general. The huge influx of new players has made the servers really laggy, so they're in the process of fixing it.
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Offline TheVampire100

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Re: Online Card Games Thread
« Reply #49 on: August 26, 2016, 06:47:46 AM »
Damn, I wanted to grind gold for the new expansion so I can buy multiple packs when it comes out but with the current state I can abrely do one match.

Offline Wingflier

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Re: Online Card Games Thread
« Reply #50 on: August 29, 2016, 07:16:14 PM »
Damn, I wanted to grind gold for the new expansion so I can buy multiple packs when it comes out but with the current state I can abrely do one match.
Seems they fixed the problem, or it should be mostly fixed. I haven't experienced it much since it was first happening once the game was originally released to Steam. The Duelyst expansion drops tomorrow. I just reach 5000 gold so I'll have 50 packs to play around with. I'm super excited to see what I get.

So here's a list of 3 card games I recently tried:

1. Pox Nora

2. Hex - Magic clone with an actual better engine that any Magic online game out there, which is hilarious. But still, it's not Magic.

3. Infinity Wars - An interesting concept: Players take their turns simultaneously, and through the process of prediction and skill attempt to outwit each other. Still, it plays a bit like a Flash game and overall it didn't keep bringing me back.

4. The Skyrim card game - MEH

5. Astral Heroes - MEH

Here's a list I'm going to try:

1. Chronicle: Runescape Legends - This looks like it could be interesting, but I'll reserve judgment till I actually play it. I've never been big into Runescape so I'll probably not like it, and some people in the reviews were comparing it to Hearthstone, but it at least deserves a chance. It's supposed to have an RPG element to it so it could be neat.

2. Eternal card game - Kibler was showing this on his stream. It's supposed to be a hybrid of Magic and HS. I'll try it but I don't have high expectations.

3. Faeria - This game I'm the most interested in trying because it has a lot in common with Arcen's Skyward Collapse. Each player starts on an Island separated from each other, then they create tiles each turn which adds land to the map, and uses this land to play creatures. It looks really neat and it has a nice style. I'm definitely excited to try it.
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Offline TheVampire100

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Re: Online Card Games Thread
« Reply #51 on: August 29, 2016, 08:37:09 PM »
Here is for once a non f2p game. I'm actually not sue if the onkine multiplayer works but it is listed on the store page so I guess yes?
http://store.steampowered.com/app/270790/

Etherlords 2. In my opinion one of the best card games for pc to exist.
Etherlords 2 is the sequel of Etherlords. Etherlords was a  game similiar to the "Heroes of Migth and Magic" franchise, you had your city at the start and your hero. You move your hero through the world map and collect resources and conquer structures. Eventually you will come across monters and enemy heroes. Like HoM&M you initiated battle but instead of a tactical boardgame battle you played a card battle. You could get cards from special shops and spend your collected resources there.
The goal as to destroy/conquer the enemy city.

Apparently players liked the card game the most about Etherlords, so the developers designed an entire game centered around the card fights: Etherlords 2.
Etherlords removed the ciry building aspect and the need to conquer structures, you still needed resources but they reduced the amount of ten to three. It was a rpg game with card fights whenever you reached a monster. Instead of multiple champions that you could hire, you played one character the whole game. Etherlords 2 featured 5 campaigns, two to select for the start and two additonal once you've beaten any from the starting camapigns. If you've beaten any of the later campaigns, you've unlocked the final campaign where you could play as the antagonist of the series.
The game features 5 races/factions, I honestly don't remember any of the names anymore, so I just give an overview what card types they used.
There was a forest faction that played insects, plants and tree folks, a mechanical faction that played grotesque cyborg creatures, an angel faction that played mostly flying creatures and powerful dragons and a babarian faction that played aggressive creatures like goblins and orcs.
The last faction, the antagonist of the series, were the pale ones, a colorless faction that played creatures with two modes, a physical and a "spirit" mode. I think you could mix the pale creatures with any other faction because they lacked a color. The color is an important theme of the series since it is linked to the mana in this world (called Ether in the game).

The card game can be described as Magic the Gathering. It's not similiar to it, it is the exact same thing with the exception of lands. Etherlords does not feature lands, you get Mana/Ether at the start of your turn and that increases on each turn. Etherlords does not use actual Magic cards but the concept is pretty much the same, they just invented their own cards for this game. That was probably the main reason why I liked the game so much. Another change to the concept was Ether burn or something like that. After a lot of turns passed, the players start to get damage at the start of their round. This damage increases each round and will kill the player eventually. This was introduced to fix stalemates. If both players cannot kill each other because their defenses are two strong, ether burn will eventually kill one of them. So if you played better then your opponent until this point (have more hp) you will win. It's a better solution instead of waiting until your deck is empty.

Offline TheVampire100

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Re: Online Card Games Thread
« Reply #52 on: September 01, 2016, 02:46:39 PM »
Any good deck builds for the new Duelyst expansion? I somehow struggle to find what to put into my decks.

Btw, I'm currently runnign this deck (and one for the Raptor) on Chronicle: http://rscdecks.com/deck/99c6e5b61f50754cec4e005d

It's a Movran deck centered around Kalphites. The deck allows me to draw fast powerful kalphites and defeat them for a lot of armor while destroying enemy armor.
I need however a Kalphite queen which is a diamond card, so it will take me a long time to get my hand on one. But I can get one with Kalphite Egg Chamber.
« Last Edit: September 01, 2016, 06:21:19 PM by TheVampire100 »

Offline Cyborg

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Re: Online Card Games Thread
« Reply #53 on: September 03, 2016, 01:12:41 PM »
A little help please, for sentinels of the multiverse, some of the villains feel really grindy. I was in a single player match, and the villain had over 70 hit points, and there was no way I could keep up the damage and fight off the environment. How long should a single player game be? Can the environment ever help me? How do I get the DPS up?
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http://www.arcengames.com/mantisbt/

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Offline TheVampire100

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Re: Online Card Games Thread
« Reply #54 on: September 03, 2016, 01:15:16 PM »
Can you tell me what heroes you usally use, what expansions you own (if any), what villains you have trouble with, otherwise I cannot help you.

The length of a match varies with the villain you fight against. Some of the difficulty 4 villains take a lot of time to kill, the Chairman comes to my mind.

Offline Wingflier

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Re: Online Card Games Thread
« Reply #55 on: September 04, 2016, 08:52:59 PM »
Quote
Any good deck builds for the new Duelyst expansion? I somehow struggle to find what to put into my decks.
https://zyxthezyx.wordpress.com/2016/09/04/economy-class-duelyst-shimzar-edition/

Here's a good article on it. Hope this helps!
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Offline TheVampire100

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Re: Online Card Games Thread
« Reply #56 on: September 05, 2016, 04:21:59 PM »
Yes, this helps me very much. I haven't tried them out yet but this is exactly I was looking for.
Thank you very much.

Offline TheVampire100

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Re: Online Card Games Thread
« Reply #57 on: September 09, 2016, 01:23:41 PM »
Got my very first diamond card in Chronicle. First thing I did, I trashed it.


The card was once really good, it dealt 3 damage plus 3 for every cannonball on your hand, so the maximum potential was 33 damage whith a minimum of 3. Now it does nto deal damage on it's own anymore and the damage was reduced to two per cannonball. So the max damage is 20 which is not bad but keep in mind, if you pull this off, you empty your entire hand afterwards, leaving your luck either to "my opponent dies through this" or "he does not die and I have to draw soemthign good next turn". Either way, there is one card that is much easier to use and a lot more common: http://chronicle.gamepedia.com/Earth_Blast
Earth Blast does exactly the same with the difference that it does count EVERY support card in hand, not only cannonballs and you can keep the cards at the end, giving you a better position against your opponent. The drawback of paying 6 gold is minor, Charos' ring let's you reduce the costs to three and Ali Morianne gives you three gold, both cards are basic cards, Earth Blast is  a common (Saphire) card.

At least I got 500 crystal shards for this card, so I'm one step closer to my Kalphite Queen.


Offline TheVampire100

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Re: Online Card Games Thread
« Reply #58 on: September 16, 2016, 09:37:26 PM »
Sentinels of the Multiverse finally lets you preorder Season pass 2 on Steam. You will also get a Preview Pack that gives you some of the decks of season 2 to play with.
Season 2 will feature a new game mode where you fight against a team of villains instead of only one villain, each with their own deck. this creates more varity since you can combien team-villain decks as you want. Team-villains are weaker than classic villains but the combination possibilities keep the game interesting.
Note that there aren't any expansions out yet of season 2, all you get at the moment are some hero decks and an environment deck.
It features Setback, one of the most bizarre and interesting heroes to play with. Setbacks superpower is ultimate misfortune, any card he plays will also affect him negativly, he accumulates misfortune counters this way until he releases them for special abilites. Playing Setback is risky and most of the time not even rewarding but it can be funny.

Steam link: http://store.steampowered.com/sub/119955/

Offline Draco18s

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Re: Online Card Games Thread
« Reply #59 on: September 17, 2016, 04:07:10 PM »
Sentinels of the Multiverse finally lets you preorder Season pass 2 on Steam. You will also get a Preview Pack that gives you some of the decks of season 2 to play with.

And if you purchase on anywhere mobile, Season 2 is discounted by $5.
If you want the Season 2 discount for Steam I think you have to go through Backerkit and pledge to the KS late.

Either way I'm waiting for an actual discount on Steam to pick up Season 2 there (already got it for my tablet, $5 discount isn't amazing but there might not be another one for a looong time).