Author Topic: Deep learning curve.  (Read 2637 times)

rubikscube

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Deep learning curve.
« on: June 06, 2010, 07:53:37 pm »
I always wondered, people say ai war is too complicated i originally thought that was a good thing, till i understood that just because it's too complicated they don't like it, shouldn't it be the more difficult but logically possible and perfectly understandable (it's not like you're giving a problem and telling them to solve it, it's you giving them a problem and giving a bunch of hints.)the more interesting it is. Doesn't that mean people who say that are complete newbies, it's like getting owned in a multiplayer game and saying the game sucks.

I was even more baffled when  "people criticized some other game for an achievment for being to hard"

enlighten me.

Offline Signata

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Re: Deep learning curve.
« Reply #1 on: June 06, 2010, 08:14:06 pm »
Well, I think it is just different gaming psychologies. I'm drawn towards complicated games that take years to master (if you ever even really do). Stuff like Space Empires, MOO2, Galactic Civilisations, and Stars! are the digital games I've enjoyed over the years, and in paper and dice wargames, I like things like Star Fleet Battles and such that have so much documentation you could probably describe the complete assembly of a Cessna with it all. But, there is a reason why all of these games are somewhat niche: not everyone likes to play that way---and that's perfectly fine. I've known many people, very smart people, who don't give a hoot about complex games and when they sit down to play something would prefer it to be more Chess-like where the complexity is in the potential configurations and not the pre-existing breadth of rules and units.

A lot of what you see is probably just that kind of clash. Not everyone enjoys a game that needs a paragraph of tooltips on every little single thing you can click on. :) That's fine, there's a huge market for them out there.

The only thing I hate is when a good game sacrifices complexity to appeal to a larger demographic. See the latest Civilisation games and MOO3 for good examples of that. Thank goodness for FreeCiv.

Offline drum

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Re: Deep learning curve.
« Reply #2 on: June 07, 2010, 07:23:20 am »
for me the complexity of ai war is completely optional

i have more fun in lower difficulty games so i dont need to obsess over the mechanics, although some of my favourite tactics are ruthlessly being stamped on by X4 i might have to have a rant about why 'exploits' are good at some point

Offline RCIX

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Re: Deep learning curve.
« Reply #3 on: June 07, 2010, 09:34:30 pm »
I love the "deep games" (the flavortext is my favorite, i only wish everything in AI war had it along with its explanation), but they often sap a ton of time to play for me. so with AI War, SoaSE, and other similar ones i end up playing it in "spurts". I'm on an off period right now, though perhaps when updates settle down (soon it seems), i might pick it back up. Mostly i like casual games with a hidden depth (like Supreme commander 2); the casuality grabs me, then the depth sucks me in for a long time :) (X, take note of this. AI war is fantastic, but it lacks the casual side which could vacuum up people en masse ;D )
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