Arcen Games

Other => Off Topic => Topic started by: KingIsaacLinksr on March 13, 2015, 11:15:43 am

Title: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 13, 2015, 11:15:43 am
So, if you haven't bought Paradox's Cities: Skylines (No relation to Cities XXL), you're missing out. This seems to be the SimCity 5 game that we never got. I've put in 7 hours so far and it's really fun, really well optimized and got a lot of legs to stand on. Even has modding support right out of the gate and no silly DRM scheme that crashes and burns on the first day. I'm having a blast right now. I would like the ability to better track how my bus/train/metro routes are doing though, there isn't a very easy way to do it.

http://store.steampowered.com/app/255710/

I've taken a bunch of screenshots on my Steam profile:
http://steamcommunity.com/id/KingIsaacLinksr/screenshots/?appid=255710&sort=newestfirst&browsefilter=myfiles&view=imagewall
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: chemical_art on March 13, 2015, 11:33:37 am
The sales numbers are impressive.

Simcity 2013, launched by a AAA publisher and a massive budget for advertising, sold 2 million units in two months.

This game with no advertising aside from the paradox tag, managed 250K in one day
http://attackofthefanboy.com/news/cities-skylines-shatters-paradox-sales-record/

Accounting for the massive overhead for SC13 compared to C:S  I would think this game has already achieved greater success.

What excites me, personally, are the reports of just the developer made it so moddable. If this is true paradox is the perfect publisher, for both is as a publisher and its audience just can't get enough of that action.

Things are certainly looking bright.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on March 13, 2015, 11:43:13 am
It's really a GREAT game. I've sunk countless hours into it ever since I got into the closed alpha. But don't be fooled! This is no SimCity. There are real failiure states here, and you can actually lose. It's HARD. But I love it! ^^
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Misery on March 13, 2015, 11:46:45 am
Yeah, I'd bought it immediately as well, after seeing it in some Twitch streams.

It really IS what Simcity 5 should have been.   And anyone that compares the two in a negative way tends to say "Oh but the actual SIMULATION in Simcity 5 was so much deeper", to which I say "Okay, but that doesnt matter much if placing a single curved road eats up like 1/4th of the space of the whole zone;  the tiny size makes it super unrealistic anyway."

The size really does make a difference, I love how I can have pretty much entirely different areas, quite distant from each other like you see IRL.  I can make a middle-of-freaking-nowhere town like the one I live in and actually have it placed a far distance from the big urban "city" area with all the huge buildings.   Wheras Simcity 5.... yeah.  You couldnt do that.  There wasnt even room for ONE area, let alone more, and let alone more that actually had DISTANCE between them.   Ugh.

The only thing that bugs me is that I miss the random map generation that the Simcity series and similar games always had. 

But yeah, the maps are huge.  Like that single tile in your screenshot;  apparently the game by default allows you to unlock a total of 9 tiles over the course of your city's progression.  But there's also a mod that allows you to get all 25 possible tiles unlocked at once (with the final milestone opening all of them instead of just a 9th one).   Saw it on Youtube, and good grief, the available space is absurd.  You could never use that much space.  Computer would explode long before you got that far, and it'd take a millionty years to fill up anyway....

So far, definitely enjoying the whole thing.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mal on March 13, 2015, 12:34:54 pm
Man...I want to get this game so bad but I am holding out for gog.com to get it...but i dunno...steam is calling me pretty hard this weekend with this game and the ubisoft sale.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Misery on March 14, 2015, 08:24:42 am
.....there's over 230 pages of Workshop stuffs for this already.  Just.... what.   The game JUST came out.

And alot of these things are really nice. 


EDIT:  Okay, one problem I've found:  When you go to change a district policy, it'll tell you how much the cost rises/lowers per unit/building.... but it WONT tell you how much the total for the district will change.  That can.... do a bit of damage, financially.   Just a bit.

And.... that's pretty much the only problem I've found. 

Okay also it turns out dealing with traffic is hard.  I am not very good at this aspect.  Sure gives you all the right tools to work with it, but they dont help if you dont know the best ways to use them.  Can make a hilarious mess with those.  Hilarious in a Dwarf Fortress sort of way.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: chemical_art on March 14, 2015, 07:25:47 pm
.....there's over 230 pages of Workshop stuffs for this already.  Just.... what.   The game JUST came out.

And alot of these things are really nice. 




Steam workshop on day 1 + a game fundamentally designed to make modding easier + a publisher who encourages mods + a genre for number crunchers = golden age for modding
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: WingedKagouti on March 14, 2015, 07:35:53 pm
Okay also it turns out dealing with traffic is hard.  I am not very good at this aspect.  Sure gives you all the right tools to work with it, but they dont help if you dont know the best ways to use them.  Can make a hilarious mess with those.  Hilarious in a Dwarf Fortress sort of way.
I don't have it myself (yet), but other people have mentioned roundabouts as being a very solid help for some traffic issues.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on March 14, 2015, 07:59:18 pm
I picked this game up. Actually jumped right into modding on day one rather than playing. It works with Blender!
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 15, 2015, 04:36:07 pm
27€ for Deluxe Edition on GMG is a price nearly unbeatable ;) So sign me up.. good sign that even before download is finished I am subscribed to more than 200 "mods" already ;P
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on March 15, 2015, 10:50:37 pm
(http://i.imgur.com/JBelGYm.jpg?1)


Does anyone know how to merge these highways?
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 15, 2015, 10:59:49 pm


Does anyone know how to merge these highways?

You need to delete sections and rebuild them, linking them together. You can't build road sections that are too short.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 16, 2015, 02:20:26 am
My favorite screenshots from my previous week of play in this game:

http://kingisaaclinksr.com/2015/03/15/a-paladin-the-beauty-of-cities-skylines-in-screenshots/
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on March 16, 2015, 04:50:20 am
I'm still struggling BADLY with traffic in my city of 52k citizens. Managing the flow of traffic between Commerce and Industry is a nightmare at this point. I'm going to let the game cool off for a few days before I tackle it again, because I'm getting really frustrated.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Misery on March 16, 2015, 11:22:33 am
Yeah, the traffic can be really nasty, cant it?

It can be hard to figure out WHY everything has gone horribly wrong.   The spot where it is CURRENTLY wrong is obvious, but that spot is rarely the reason.   My own city isnt very big yet, but it's definitely developing it's own traffic issues pretty fast despite me trying to very carefully set it up to NOT do that beforehand.

Game as a whole continues to be great.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 17, 2015, 05:20:28 pm
Mhh, I just kinda sorta reached 50k population as well ;p But for me it's easier than getting to 25k heh

http://steamcommunity.com/sharedfiles/filedetails/?id=409579064

Traffic is no real problem so far (meaning no major backlogs, though in places there can be a lot traffic every now and then. Though I did revise my road layout 3 times (and completely scrapped a good 10+ blocks in the process) building proper highway round-abouts even into the city so that things flow, replacing and deleting roads that block traffic etc.

Here you can see the total view and the beginnings of a large looping city highway system.
http://steamcommunity.com/sharedfiles/filedetails/?id=409578972

After that screenshot I redid the entire upper left area and added a major highway based roundabout. Deleted like half the area there to make space ;P

Big factor in traffic is knowing where to put your industry, and where to NOT put your commercial areas. Commercial areas draw in lorries, and lorries block traffic when they "load/unload" So building large zones with these 2 things with many junctions in between is a bad idea. I suffered from this heavily before I realized my folly. Now I only build 1 block farm industry and 1 block wood industry next to 1 block of commercial....

Ps, get the mod that allows you to replace and convert 1 way and 2 way roads. Build highway base layout with normal 2 lane 1 way roads. Those lock to the grid, and so you can build your highways with high precision. And you can then convert the 2 lane roads to highways. Meaning you don't have to build highways without a proper grid based guide. (there is no way to build a "round" roundabout with highway roads otherwise.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Aklyon on March 18, 2015, 05:35:28 pm
I was playing around with the water in the map editor, and eventually it turned into a nice-ish map, I think. Or at least one that shouldn't flood without effort anymore. ;)

Have a link (http://steamcommunity.com/sharedfiles/filedetails/?id=410045176) to it, if you guys want to try it.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 18, 2015, 11:02:06 pm
Not yet ready for custom maps ;) My current one where I play (Lake Valley) is not even 5% filled. (I guess I will reach building limit before reaching map limit, but so what ,p)

So 64000 people and .. not yet a traffic collapse thanks to some workshop intersections with roundabout and foot-bridges (No idea how people do this stuff this neatly, but I love that I can just drop them in like this... after bulldozing 5 blocks that is)

DSR + Sun Position mod
(http://i.imgur.com/qtm3xi2l.jpg) (http://imgur.com/qtm3xi2)

The "main" road through the city (DSR + Sun Position mod)
(http://i.imgur.com/1fTU9J7l.jpg) (http://imgur.com/1fTU9J7)

Considering that I have now surpassed Sim City 5 city sizes by about.. factor 4 I am very happy. And the game is still challenging imo, though I do make a ton of money expanding without collapsing your entire traffic network is a big challenge.

What I am missing though, is military, marina and assorted "Function" buildings. Though maybe I should do them myself...  and a space-launch center. (Not just a space elevator). More factory diversity and drone systems and arcologies like in Sim City 5 expansion.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on March 19, 2015, 02:50:28 am
Just a question: DSR mod? What's that?
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 19, 2015, 02:58:47 am
Down Sampling Resolution ;) It renders the game internally at up to 300% higher resolution, which is basically Super Sampling AA

In Skylines you essentially hit F10 when you have this mod activated and you have a slider from 100% to 300% you select what you want (I choose 200%) and hit apply, and now the game renders at twice the res internally and you get better Image Quality. Uses tons of video memory though, so if you see shadows disappearing that is when you need to hit "reset" and stop using it. So I use it for screenshots only ;)

I just need to figure out which mod made my subway tunnels disappear....

Ps.: 76K ;) At this point traffic is such a problem that I choose to change my approach and instead build self-contained city blocks with far larger focus on foot paths. And.. space elevator wonder.. except it doesn't do a dang thing to my tourism income ;P

(http://i.imgur.com/Bbyzmncl.jpg) (http://imgur.com/Bbyzmnc)

And by the way, all those trees? There is a mod that lets you have a proper brush with size settings for tree painting. Otherwise you'd have to place them 1 by 1.... ;P

And that neat row of buildings near the white one in the top left of the image? That's 6 grade schools and 3 high-schools in a block, connected to subway... that's how much I noticed I needed post expansion to 76000 people. When those spawn their "people" i have literally over 5000 people walking through my city. In a giant mass. I had to build like half a dozen foot bridges so they don't clump up my intersections. But now it works ;p No traffic chaos but.. it's very close to it in some areas. Learned from steam guide to restrict heavy traffic now, wish I would have thought of that BEFORE building that giant grid of interconnected roads, now it's nearly impossible to remake that ;P

I want to note, even now the game still runs at a about 40fps.. that's immensely impressive as I don't have best system ever. Very well optimized game.. and it uses all 6 cores ;P
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on March 19, 2015, 04:57:18 am
Yeah, I'm going to have to rethink much of my intracity traffic and build proper foot paths because I think a BIG issue with my traffic problem is all the pedestrians. Busses and Metro's are great, but one has to remember that pedestrians clog up every intersection if they can :P


EDIT: Holy crap is that 4:3 resolution? O_o
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 19, 2015, 05:39:54 am
Yeah, I'm going to have to rethink much of my intracity traffic and build proper foot paths because I think a BIG issue with my traffic problem is all the pedestrians. Busses and Metro's are great, but one has to remember that pedestrians clog up every intersection if they can :P


EDIT: Holy crap is that 4:3 resolution? O_o

It's actually 5:4 but yeah .. ;) I still rock a 24" CAD certified CRT ;) Wish I could run it at 1600x1200 though, but game has various resolution issues. My 2nd monitor isn't even an option for some reason. Just displays black window when I drag it over. (And the game doesn't even show me my 2nd monitors resolution as option (1920x1200)

I think something is very wrong with how this game handles multi-monitor setups...
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Misery on March 19, 2015, 07:38:18 am

It's actually 5:4 but yeah .. ;) I still rock a 24" CAD certified CRT ;)

And this is where I had a brain crash when reading all of that.  Good grief.  I havent even heard "CRT" in about a bazillion years.

I'll be honest, there's times when I'd genuinely prefer one over these flat things that are the norm now.

Ugh, makes me feel old.  Despite that I'm not.

Also, yeah, that tree brush mod.... that seriously should just be a part of the main game.  Soooooooooo much better than the other way of doing it. 
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 19, 2015, 08:30:24 am
I love my CRT and would never trade it away.... and yes.. it is getting very old 7 years I think, but it still works great ;) And as long as it works that will remain my Main monitor ;P

Now reached 80k population. They just released an update too, to 1.0.6b

They made the no-film grain mod stock ;) That's nice and yep, Tree Brush should absolutely be in native. Also, invisible subway tunnels? That was the dynamic resolution mod :/

I find myself adding a few new buildings every day (I am very picky, only select growables get into my list). I have 16GB Ram and maybe in this game I can finally get to use them ;P
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 19, 2015, 01:29:15 pm
Yeah, I tried that SSAA mod and I found that my framerate would tank hard when using it. It's not a cheap resource.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 19, 2015, 02:58:13 pm
FYI: Cities Skylines just had it's first patch released. Lot of bug fixing and performance optimizations (mostly aimed at Linux & Mac). A few major notes to take note of:

http://steamcommunity.com/app/255710/discussions/0/611701360821801977/

Nerfed parks decreasing commercial demand

Road upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads

Added a Film grain slider in the Graphics options, like for the Tilt shift.

Intro screen can now be skipped with mouse click or key press.

Pretty good stuff here, especially the road upgrading thing. It makes one of the mods in Workshop completely pointless now. Btw, if you're noticing some odd framerate lag that wasn't there before, restart the game and that fixes it right up.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Aklyon on March 19, 2015, 04:53:13 pm
The update was pretty much two mod integrations and a bunch of nice fixes. Hopefully some work on the lanes thing is next.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 19, 2015, 05:20:51 pm
I am more hyped for tunnels and European style back-to-back buildings ;P (Free DLC?)

Anyway loading my 80k city the one thing this patch did was raise my weekly income from +11k to +55k ;) I am rich now hah and from 80k to 86k this apparently dropped to +30k .. where did all that money go and come from? Weird ;)

Anyway... 86000 people and.. my highway got clogged up because I refuse to make unrealistic smaller cities (Everyone of my satellite cities has commercial, industrial and living space and it connects to main city)

So this special intersection was born. It's not pretty, but it is very effective ;)
(http://i.imgur.com/u1AIcNwl.jpg) (http://imgur.com/u1AIcNw)

Lately I find myself redesigning my highway intersections most of the time. When you fix 1 flow problem, it basically just moves it further downstream. And I don't think this is a particularly well thought out intersection design ;P

Edit: So turns out I could have just a easily placed a clover intersection . is smaller, works better. Blimey ;)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: mrhanman on March 20, 2015, 08:05:29 pm
I think I'm about to get this, but is the Deluxe version worth it?  $10 seems a little steep for 5 buildings.  The soundtrack and art book aren't really interesting to me.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 20, 2015, 08:11:46 pm
I would say no. Those 5 buildings add not much (I would even say, nothing), get the normal version and be happy. Mods add everything you want if you are so inclined. I got deluxe because 27€ is really cheap for the added feeling of supporting a small dev.

Anyway.. I made a giant mistake.. Hadron Collider educates everyone... that's cool. Except now I have a 56% unemployment

(http://i.imgur.com/S0DgNSGl.jpg) (http://imgur.com/S0DgNSG)

See those completely orange industry demand bars? That's not a joke. Currently employed : 42000 cims, I need.. a whopping 47000 extra work places.. Holy.. moley...  I don't think I can even do that with industries. That would completely kill my traffic. (The more commerce and industry you add, the more traffic). So an giant office complex it's gonna be..  probably I will go out of my way to design that properly and visually pleasing ;P

Ps.: 95k people <3
And that sewer lake is very nearly flooding the land, I wonder what happens? I think it needs 2 or 3 more sewage plants
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 20, 2015, 08:14:28 pm
I think I'm about to get this, but is the Deluxe version worth it?  $10 seems a little steep for 5 buildings.  The soundtrack and art book aren't really interesting to me.

Only get if you want the OST/Support the dev. Barring that, no, don't bother. You won't be missing anything.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 20, 2015, 08:17:44 pm
And that sewer lake is very nearly flooding the land, I wonder what happens? I think it needs 2 or 3 more sewage plants

The water goes where the water will go. It will cause issues for your town :P.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 20, 2015, 08:19:26 pm
And that sewer lake is very nearly flooding the land, I wonder what happens? I think it needs 2 or 3 more sewage plants

The water goes where the water will go. It will cause issues for your town :P.

If it really does that I know where I will build my water dam ;p SO far I haven't even figured out where to put these things to produce ANY kind of power

Ps.: I am very curious where the water will go though. ATM that's my main goal, getting that lake to overflow ;P Once it does I'll just.. uhm.. hope it doesn't overflow near that nuclear plant thats in that large weird looking round-about near the bottom

Soooo

97k pop and.. well 56% down to 41% unemployment.. and all it it took is a giant enclave of offices and commercial (latter only connected to train freight station)
(http://i.imgur.com/mX0CE4Il.jpg) (http://imgur.com/mX0CE4I)

So 3 more of those and I should be set to break the 100k ;p Kinda crazy what a massive problem the Hadron Collider brought, all those 56% employees of 90k pop were caught in the education system! That means over half my population was stuck in my education facilities and didn't work. No wonder I always had 100% employment. I ran into a typical delayed cause/effect loop.

So since nobody shows their fantastic cities off yet...

Overview (still 100k) but only 15% unemployment.. what a fight that was.
(http://i.imgur.com/HQlIH3Ml.jpg) (http://imgur.com/HQlIH3M)

And this is why I love this game 2 train systems, highway, freight feeder, various round-abouts all part of 1 system. (top left it goes to massive industrial area, right side office and habitation) and yes, this flows perfectly ;)
(http://i.imgur.com/T9R3Xfdl.jpg) (http://imgur.com/T9R3Xfd)

Trains are super useful. But making them fit anywhere in a grid-based city is impossible. You'd have to plan for them to be there.. and I certainly did not. So everything is very difficult to build now. Especially since Freight/Passenger train routes are separated (I have 2 train lines on a loop in both directions and pictured is the end-point where the loop can't actually loop, because there is literally no way to extend this railway further. The stations are cramped.

Bonus: This is how you do freight stations without a giant traffic mess. (Note: Faster Entry, Faster Exit.. sadly means more traffic down-range but at least this flows nicely ;p)
(http://i.imgur.com/3iWBwywl.jpg) (http://imgur.com/3iWBwyw)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 22, 2015, 09:45:33 pm
A Paladin: The Beauty of Cities: Skylines in Screenshots #2. (http://wp.me/p4fZDz-23d) Another blog post out today.

I kinda slowed down in Cities this week. Between different priorities and my population hitting a bit of a level plane for some reason. I guess I need to just add a ton of residential but the demand is really low right now. Still, got some really fun screenshots out of it. Here's a few of them.

(http://i0.wp.com/kingisaaclinksr.com/wp-content/uploads/2015/03/255710_2015-03-20_00007.png) (http://i0.wp.com/kingisaaclinksr.com/wp-content/uploads/2015/03/255710_2015-03-20_00007.png)
I'm having some fun with modding.  =P

(http://i0.wp.com/kingisaaclinksr.com/wp-content/uploads/2015/03/255710_2015-03-20_00014.png) (http://i0.wp.com/kingisaaclinksr.com/wp-content/uploads/2015/03/255710_2015-03-20_00014.png)
This is the first try at replicating a football stadium in Eugene OR. It's going to get a lot more tweaks this next week if I get around to it and the traffic doesn't snarl again.

(http://i1.wp.com/kingisaaclinksr.com/wp-content/uploads/2015/03/255710_2015-03-22_00008.png) (http://i1.wp.com/kingisaaclinksr.com/wp-content/uploads/2015/03/255710_2015-03-22_00008.png)

Just a fun flavor shot of one of my newest districts looking at my office complex.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Misery on March 22, 2015, 10:20:22 pm
Well I dont have any awesome overhead screenshots of my horrible tangled traffic or something, so instead, here's some flying vehicles:

(http://i.imgur.com/dIlkLMs.jpg)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on March 22, 2015, 10:28:57 pm
Well I dont have any awesome overhead screenshots of my horrible tangled traffic or something, so instead, here's some flying vehicles:

(http://i.imgur.com/dIlkLMs.jpg)

Erm...wah??
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on March 23, 2015, 02:35:35 am
Happens when you delete any elevated road, for a short while until the game despawns them ;p
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on March 23, 2015, 05:27:14 am
Happens when you delete any elevated road, for a short while until the game despawns them ;p
This. Or they'll just float through the air down to a nearby road.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 21, 2015, 07:43:04 pm
I am having this problem all the time. I need a little bit more instruction on how to connect roads that are elevated.
(http://i.imgur.com/JBelGYm.jpg?1)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 21, 2015, 08:00:40 pm
How I get around that is by deleting a section of road and then starting from the road you want to keep and building a connection to the other road. In your case, I'd just delete the entire middle section and then start a build from the right section connecting it all the way to the left connection.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 21, 2015, 08:22:10 pm
How I get around that is by deleting a section of road and then starting from the road you want to keep and building a connection to the other road. In your case, I'd just delete the entire middle section and then start a build from the right section connecting it all the way to the left connection.


I tried that...
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 21, 2015, 08:44:31 pm
How I get around that is by deleting a section of road and then starting from the road you want to keep and building a connection to the other road. In your case, I'd just delete the entire middle section and then start a build from the right section connecting it all the way to the left connection.


I tried that...

*slaps forhead* oh right, sorry, when you start building a road from an elevated one, hover your mouse over the support strut below the road. The mouse should "snap" to the road, allowing you to start from it.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 21, 2015, 10:21:18 pm
Not working for me. I'm attaching my saved file. Would you please show me with a screenshot?
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 22, 2015, 01:14:32 am
Hopefully this makes more sense. Except that the blasted mouse didn't take in the screenshot. -_-. If this still doesn't make sense, I can do a video recording to show what I'm talking about.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on April 22, 2015, 08:52:00 am
The curve tool is a SPLINE tool. Spline curves are made by telling the game where the curve mid-point is but since it's a spline, 90° angles are smoothed and interpolated. Meaning you are building the curve wrong... the midpoint has to be where both roads intersect if you extend them (in your mind) to intersect. Normally this should be very easy to find, if you stuck to the base-grid anyway.. and if both roads are perfectly straight ;p

Ps.: Also tight curves like the one to the right of that elevated road slow down traffic substantially as they (cars/trains) actually slow down when a curve happens that's not smooth enough.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 22, 2015, 08:21:40 pm
I'm attaching a video of my attempt. I still can't do it.


Please show me.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 22, 2015, 08:32:33 pm
I'm attaching a video of my attempt. I still can't do it.


Please show me.

What you're doing is almost correct, try moving the mouse farther back. I'll get a video made in a min though.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 22, 2015, 08:47:18 pm
Does this help? Dropbox link because the forums have max file size uploads. https://dl.dropboxusercontent.com/u/10255119/001%20%2809%29.zip

I'm looking at your video and it seems like you're doing it right but it's not snapping for some reason. Try clicking the snap button off and on at the bottom left of the UI. (The arrow button). See if that gets it to cooperate. But there's nothing I can see that shouldn't let it work. Any mods installed?
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 22, 2015, 10:14:14 pm
Does this help? Dropbox link because the forums have max file size uploads. https://dl.dropboxusercontent.com/u/10255119/001%20%2809%29.zip (https://dl.dropboxusercontent.com/u/10255119/001%20%2809%29.zip)

I'm looking at your video and it seems like you're doing it right but it's not snapping for some reason. Try clicking the snap button off and on at the bottom left of the UI. (The arrow button). See if that gets it to cooperate. But there's nothing I can see that shouldn't let it work. Any mods installed?


(http://i.imgur.com/wSalCqj.jpg?1)


Are you talking about this icon? Because clicking it doesn't do anything. It doesn't actually let me click it. I don't have any mods installed.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 22, 2015, 10:16:24 pm
That icon should be clickable.....very very weird. Wonder if it has to do with your resolution.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 22, 2015, 10:21:33 pm
That icon should be clickable.....very very weird. Wonder if it has to do with your resolution.


Well now we are getting somewhere. What resolution do you recommend? If it doesn't work, I'm going to reinstall.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on April 22, 2015, 10:32:50 pm
That icon should be clickable.....very very weird. Wonder if it has to do with your resolution.


Well now we are getting somewhere. What resolution do you recommend? If it doesn't work, I'm going to reinstall.

Uhh, well for me it works on my 16:10 (1680x1050) resolution so try one of those resolution scales.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 22, 2015, 10:54:58 pm
I figured out how to use the blue button… Only the white outline is clickable. However, I still cannot snap roads together. I'm reinstalling. If someone else has an idea, let me know.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Aklyon on April 23, 2015, 11:21:00 am
Have you tried clicking it while using a road tool?
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Cyborg on April 23, 2015, 08:13:24 pm
Have you tried clicking it while using a road tool?


Doesn't work. I just reinstalled, and I deleted that middle section of road and tried it from farther back. It said that using the upgrade tool, I could change the direction of the road I'm trying to connect to, but I couldn't get that to work either.


Good grief, I hope this gets easier. I really like playing with ant farms, and I would like some more time with this game to see where my city goes. If I'm having fun and not fighting with the tools, however.


Thanks for the advice all, and if anyone has any other road connecting tips, I'm happy to listen to them.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on April 23, 2015, 10:02:45 pm
The reason you can't connect is because in your video you are not pointing at the road, you are pointing at the support underneath the road.. try moving your mouse pointer OVER THE actual ROAD you want to connect to, and not somewhere down-below ;) The "preview" road that is shown to you is just if you build right there, without connecting to a road. If you want to connect you have to click on the actual road surface!

This is actually how ALL road building in this game works. You are not supposed to "match up" the road model with supports, you are supposed to click on the road surface (if it's elevated or not) and draw from there.

And no, that blue icon is not supposed to be clickable (at least in that build mode your are in). Reversing the directions is done via upgrade and "drawing" in the direction you want the road to be.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: orzelek on April 24, 2015, 11:59:04 am
You can use right click to reverse road direction while in upgrade mode.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: orzelek on May 19, 2015, 01:38:34 pm
Have you tried clicking it while using a road tool?


Doesn't work. I just reinstalled, and I deleted that middle section of road and tried it from farther back. It said that using the upgrade tool, I could change the direction of the road I'm trying to connect to, but I couldn't get that to work either.


Good grief, I hope this gets easier. I really like playing with ant farms, and I would like some more time with this game to see where my city goes. If I'm having fun and not fighting with the tools, however.


Thanks for the advice all, and if anyone has any other road connecting tips, I'm happy to listen to them.

I'd recommend checking after patch they released today. Elevated roads that were un-clickable are on bug fixes list.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on May 25, 2015, 10:48:05 pm
So I have to say, I just had the weirdest issue ever with Skylines.. I played it with the new patch that adds European buildings and tunnels.. but it stuttered like nothing!

So I removed all mods and unsubbed all

It continued stuttering

I started with the cmd line arguments they list

It continued stuttering

I basically went insane there trying to find the cause, and you know what the problem was? Steam cloud! Steam cloud synced my modded savegames back and the game threw up whenever such a savegame was in the savefolder. If such a game was in the folder, game would stutter in a completely clean new game.

If that is not a wtf kind of issue, I don't know. Either way, it's worth nothing that "delete local contents" does NOT actually delete local game contents like.. uh, cloud synced saves in the save folder.. wtf steam!
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: KingIsaacLinksr on May 27, 2015, 02:54:26 pm
That....what? I...don't even...that is one hell of a weird bug.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on May 28, 2015, 04:04:32 am
Daf...okay, yeah, that's wierd.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on May 29, 2015, 05:57:23 pm
At least is was fixable by disabling steam cloud. I think one of the mods I used somehow incorporated itself in the save pretty fundamentally and whenever steam synced the save back I ended up with some kind of mod remnant in there.

That said, tunnels are yay (still no weather though), but those European buildings are not very yay. In fact I think Collossal Order took the lazy approach just looked at images of Berlin and Paris and made them by that, but most European cities look VASTLY different compared to the (nearly pre 1939) style buildings that are now in. Also considering back to back buildings are a real thing in Europe, they failed to actually code something in to make sure that T and L shaped buildings properly line up with the other T/L on the opposing road side in a normal 8x8 grid, so yeah... they do not line up, so this looks very weird. In reality obviously back to back buildings are back to back, not just side by side like the game currently does it. So in essence the game doesn't actually have back to back buildings. It has models of buildings that sometimes, rarely, align properly, and oftentimes do not. Making it look very very ugly.

So imo of course, this european style "addon" is free, and has exactly that quality. It actually looks exactly like something you could already have had (even made by yourself) if you had downloaded mods with back to back buildings. But there is no logic in the game to make sure buildings line up right.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on August 07, 2015, 01:46:07 am
Expansion! http://www.rockpapershotgun.com/2015/08/06/cities-skylines-after-dark-preview/ (http://www.rockpapershotgun.com/2015/08/06/cities-skylines-after-dark-preview/)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Draco18s on August 07, 2015, 12:45:13 pm
Expansion! www.rockpapershotgun.com/2015/08/06/cities-skylines-after-dark-preview/ (http://www.rockpapershotgun.com/2015/08/06/cities-skylines-after-dark-preview/)

Now with brothels!

(Edit: also, don't trim the "http" bit, as the forum goes "oh, that's an internal address" and it broke your URL)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Traveller on August 07, 2015, 02:05:45 pm
Ooh.  This makes me happy.

And I'm really glad that they are indeed following the Paradox model.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on August 07, 2015, 03:59:23 pm
Now with brothels!

(Edit: also, don't trim the "http" bit, as the forum goes "oh, that's an internal address" and it broke your URL)
My bad. The http bit is automatically marked, so if you simply paste, it overwrites it.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on August 09, 2015, 01:00:46 am
To be honest, all I want is official day night cycle (which is free, yay ,p) if only so that the city is bright at night (I already have modded day night, but only with streetlights.. ) the other features they announced seem really meh. Bikes will be a total nightmare in roundabout intersections as well as normal 4 way intersections adding further "stop" situations for traffic as they pass over to change direction. If this is anything like normal walkers then that's gonna add even more problems to busy intersections....

Makes me a bit sad we still won't get weather

And finally, It makes me a bit sadder that there is nothing in there that adds to the actual sim challenge. Once you know what you are doing getting to 50k and beyond is not hard, and by then it's really hard to ever actually fail. I really wish for a more in-depth and logical simulation of industry.... for economic events for boom and slumps.. for actual SLUMS and crime-waves due to poverty. The game is too easy, and this expansion doesn't seem to fix that.

That said, I still regularly play the game... very addicting somehow... despite being nearly zero challenge.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Traveller on August 11, 2015, 04:27:17 pm
What I find funny is how much people complain about freeways in the game.  People complain that there's always enormous lines for exit lanes, it seems like the number one gripe about the game.  Which...is 100% realistic, because if you need to take an exit, what else are you supposed to do?  Sheesh, just improve your surface streets at the outflow.

I really look forward to any expansion that lets you tweak intersections more.  I'd love to micromanage better, add whole extra exit lanes, and abuse one-way streets more, especially in intersections.  More than anything else I'd love to turn a two-lane road into two one-way roads without an intersection.  I've shelved the game for a while despite enjoying it, and that one last feature would probably drag me back.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on August 21, 2015, 11:13:30 am
So I am gonna push my custom buildings here ;P Discovered that this is super easy with the workflow I have here (3dsmax/c4d) of course, these buildings are not going to be something you see from a AAA developer or artist. But they fit together (unlike 90% of buildings on the workshop)

All made by myself, custom textures and custom models and working as far as I know.. but maybe some glitches with textures (Those are.. really really iffy in this game)

These are matching buildings ;) (So they look better together.. really ,p)

Recycling Plant (realistic) (produces noise)
http://steamcommunity.com/sharedfiles/filedetails/?id=503766847

Coal Plant (cheat) (produces no noise or pollution)
http://steamcommunity.com/sharedfiles/filedetails/?id=503651607

Coal Plant (realistic) (produces noise and pollution)
http://steamcommunity.com/sharedfiles/filedetails/?id=503651156

Please test and criticize ;) But at the end of the day these are for my personal use mainly.. 1 final building missing (sewage treatment) and the feng-shui in my city will be better again....

Here you can see screenshot of both buildings together ,p
http://steamcommunity.com/sharedfiles/filedetails/?id=503765795
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Draco18s on August 21, 2015, 01:46:24 pm
Really slick.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on August 21, 2015, 05:14:13 pm
Neat. Might pick those up when I dive back into this. However, question: Why is there a cheat version?
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on August 21, 2015, 06:35:44 pm
Neat. Might pick those up when I dive back into this. However, question: Why is there a cheat version?

Because in an unmodded game, the pollution that a coal plant realistically should produce is an ugly pink nightmare of ugliness on the ground ;) And I play (currently) unmodded, but with custom assets, which unlike mods does not void achievements.... and since these buildings are a set (when all 3 are done) it would be pretty silly if I made set buildings that you realistically would never put next to each other, since a sewer treatment plant is affected by ground pollution -> makes everyone sick.

So that is why there is a cheat version (Which I use because of aforementioned reasons... hence it exists ;P)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Aklyon on August 21, 2015, 10:26:38 pm
...pink? Pollution is purple on the ground, or greyish-purple. Pink sounds like you have aliens in your city pollution, last i looked at the game.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on August 22, 2015, 06:50:18 am
...pink? Pollution is purple on the ground, or greyish-purple. Pink sounds like you have aliens in your city pollution, last i looked at the game.

I am colorblind ;)
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Mánagarmr on August 22, 2015, 08:59:07 am
Understandable reasons. And yes, the pollution in this game looks a touch wonky.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on August 22, 2015, 11:50:14 am
Soooo ;) I am done and I must say I achieved my goal even better than I imagined.

(http://i.imgur.com/b9AnSDO.jpg)

Ps.: This is with modded day/night cycle

Here the last building of the set

Sewage Treatment - Realistic - 10x4
http://steamcommunity.com/sharedfiles/filedetails/?id=504389163 

(the other 2)

Recycling Plant - Realistic - 5x7
http://steamcommunity.com/sharedfiles/filedetails/?id=503766847

Coal Plant - Cheat - 5x7
http://steamcommunity.com/sharedfiles/filedetails/?id=503651607

That's the 3 buildings in the shot above ;)

You can build them like that, stand-alone, or leave a 1 tile space between recycle/coal <-> sewage to build walkway for civilians, the 2 plots in question are connected via integrated walkway and so people can walk through the entire complex if you do that.

1 click steam workshop collection
http://steamcommunity.com/sharedfiles/filedetails/?id=504411755 
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: Draco18s on August 22, 2015, 11:39:23 pm
Awesome stuff.
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: mrhanman on August 23, 2015, 02:40:39 am
Wow, that's really impressive eRe4s3r.   8)

I'll happily sub to that!
Title: Re: Cities: Skylines: The Only Good SimCity Game We've Had in 12 Years.
Post by: eRe4s3r on August 23, 2015, 11:33:49 am
Hah glad some likes it ;) These were the first things I ever uploaded to steam workshop ^^

And because it bothered me.. the Sewage Treatment plant now comes with a custom LOD... good-bye distortions in far zoom ;) And while at it, now all my buildings have a custom LOD...