Whew -- trying to keep up with everything. Various responses, and apologies for the brevity -- I'm determined to get some actual new stuff in today, too.
1 what is this I see about a 4th mouse button in the key bindings? although I do REALY! appreciate being able to key bind screenshot taking since the idiot that designed the key workings on this laptop managed to make the screenshot function useless all over the place.
If you have more than a 3-button mouse, you can assign any functions to them.
2 you may want to (in the future) put toltips off to the side for graphical options mainly because its handy to new players.
It's a good point. I want to redo that screen at some point in general.
3 more out of general curiosity but what exactly is ,blend weight,? and why is its effects described in bones? its something that I've never ever heard of.
This is actually a physics processing thing, not a graphics thing, but it's... well it is a bit both. Basically models have bones in them that cause their meshes to be deformed in various ways (aka mimicing muscles or any other sort of movement). This describes how many bones can act on one part of the mesh at a time. More bones can lead to a more realistic look in terms of breathing motions and moving around, but it's also higher-load. So this has nothing to do with the GPU, but it does have an impact on visual fidelity.
It's a standard option in the quality settings for the unity engine, but you're right I've not seen other devs exposing this one either.
Well that explains my confusion. Since I had no idea what they were called when the game is telling me a Beetlecleft was left I thought it mean all those flying bots.
Completely understandable. I'm going to get the minimap in today, which should hopefully help with that issue a lot.
Obviously this is the alpha so I wouldn't expect this to be in the game, but some sort of catalog showing what enemies are would be helpful to new players.
Good point! I should definitely do that at some point.
Update: It seems to fix itself after I enter a level(i.e. click on the upper right corner where the picture should be); always blank on first open, but after I start playing, the main menu will appear as normal.
Well... that is incredibly peculiar, to put it mildly. I'm glad there is a workaround for you, at least. Hopefully when I completely redo the main menu this will no longer be an issue at all. Maybe I can do the menu at the same time as I get the monsterpedia type thing in.