Really looking nice!
The feel I get is a bit like this...without the guns...or blood...or aliens...but the aesthetic I get and the movement in 2D feels similar as well.
Oh, cool! I never saw or played that game. It's very interesting-looking, though. I really considered doing this in a first-person fashion rather than third-person. In a lot of ways it would be way easier to make that way. But it kept feeling a lot like a human running around in that video you showed -- even the footsteps were bipedal instead of quadrupedal! That was a bit odd. They were getting around that some by having other necromorphs visible a lot of the time to help emphasize what you are, but I like the idea of being the lone raptor.
What I most felt though as I saw the dinosaur was: I want to sprint fast and tear my enemies to pieces before scurrying away. In other words a movie monster. I doubt it will exactly be that, but that was the first thought in my head.
That is more or less the idea, yeah.
Have you considered putting some of your altered stuff back up on the asset store? e.g. the custom-built object destruction or ambient occlusion?
I've thought about it, but I tend to cross-integrate a lot of my systems. The destruction stuff is really not something I could resell, because it includes too much stuff from other people. The rendering occlusion system (not ambient occlusion -- we do have that, but I didn't make one custom) is something that I created from scratch after simply inspecting those of others, so I could sell that freely. That said, it's built for specific sorts of use cases, and trying to extend it to make it more general-purpose is not something I'd look forward to. I also wouldn't look forward to lots of people misusing it and then requiring support, etc. Ultimately the money I could make from the asset store with this seems to pale in comparison to the hassle.
Cool. Cross-platform compatible is cool, too, and the Linux users are thankful.
So is this going to be like a puzzle platformer/FPS with claws?
Haha -- not really, no. I don't really know what to call this!
- It's kind of like a horror game in some respects, except you get to be the monster.
- There are FPS elements, but you're the target and not the one doing the shooting.
- There are definitely a lot of action/adventure pieces to this.
- There is maze exploration and will be other elements along that line with decisions to make, but not puzzles per se.
- Being able to run around and jump is important for combat, and getting to a high platform to take cover and then jump back down (or sneak past, either way) might be important. But it's not the same as a platformer with jumping puzzles. None of that!
- There are some stealth ideas here, but not like most stealth games where you have to stay out of enemy vision cones or die, etc. Just that sneaking around will actually work and is a good idea to do sometimes.
is it just or do the not raptors raptors leg look a little to too hmmm what's the word? goofy? in the jumping picture? probably just me but they don't look natural at all.
Maybe it's the angle of the picture? I'm not sure. The animations are being refined still, though.