providing your actually letting public people play it when your finished with it of course
Not for a long while. It's no where near a state that people can "play" it.
that sounds like potential for multi player not that I expect that will lead to it but a possibility any way
Hah, sort of, but I'm not set up to do a networked game. I just intend to have agents that are also doing what you're doing, but with different goals, who might (cough, will) trip alarms and make certain areas more dangerous to pass through. Yeah, maybe they aren't looking for you, but security levels will be on alert for any
is it going to be using a peaking system of some kind in regards to looking round walls and such? I liked that system in you know what I'm referring to
No, but yes. There's at least 3 ways I envision being able to observe enemies outside your direct line of sight, one of which is a literal wall-hack: you see enemy outlines through walls
(screenshot is just a demo scene to verify that the visual effects work the way I wanted). Another is via remote camera, e.g. there's a camera over there rendering its view over here for me to see, ah la Portal or CCTV.
so the ais going to be on a sort of watching state then? presumably in till the player fucks up inevitably and makes shit hit the fan I hope your ais good other wise people are going to find a way to cheese it even though that tends to be half the purpose of a stealth game its not really to good if you want it to be challenging in the long term.
There's a tiered system involved. Guard patrols room / overseer watching through cameras / etc. Each one will have its own weaknesses in terms of how to get by, but Stealth games are at heart puzzle games, albeit with less strict penalties for failure. And in my case, going in guns blazing and shooting everything in sight should be a valid (although dangerous) option.