Arcen Games
Other => Game Development => : Scorcher24 November 13, 2012, 12:23:08 AM
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If you, Arcengames are not okay with me basically advertising my game here, just lock it and remove the links, I am fine with that, I'd like some feedback from people though.
Thanks for allowing it :D .
I uploaded this game to Steam Workshop today, but it is not done yet!
It is a light version of what I am planning to release later with more ships, more backgrounds and more bosses!
Release Trailer:
http://www.youtube.com/watch?v=CDzlktn4m2s (http://www.youtube.com/watch?v=CDzlktn4m2s)
Downloadable Non-Installer-Version:
https://docs.google.com/open?id=0B5-pGJYVbatLQ1Vza2U5SFNhX1E
Installer:
https://docs.google.com/open?id=0B5-pGJYVbatLU0U2eS1ueC1hR3c
Changelog:
https://docs.google.com/document/d/1ByJ64r7c7ed2-I8FHMz_meEhDRh5LRHPq9NgvEcKkko/edit
Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=107934091 (http://steamcommunity.com/sharedfiles/filedetails/?id=107934091)
In a nutshell, you fight evil ships that are coming at you and you level up while doing so! All 4 Levels ( limited atm ) you gain 1 perk point that you can spend.
Perks like:
- 3 shots fired instead of 1
- Base auto heal
- More damage against bosses
- and more
The twist is, that everytime you fail to hit an enemy, it deducts 1 from your multiplier. Shooting them raises your multiplier, except for bosses! So pure button mashers will have a bad time reaching a good score. If you even let an enemy slip past, he is gonna damage your base. If it explodes, you lose, no matter how much health you have. I designed this as a score attack in a robotron style.
There is also 1 additional ship with a different special weapon to unlock.
I hope you have as much fun playing it, as I had making it!
Screenshots:
(http://i.imgur.com/OGMZA.jpg)
(http://i.imgur.com/8EWJL.jpg)
(http://i.imgur.com/PsJk6.jpg)
Legal:
Music is licensed under Creative Commons CC-BY-3.0 Deceased Superior Technician
http://www.dreade.org/nosoap/faq.php (http://www.dreade.org/nosoap/faq.php)
The Font is Copyright (c) 2009, Matt McInerney (http://pixelspread.com (http://pixelspread.com)|[email protected]),
with Reserved Font Name Orbitron.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
edit:
Updated the game!
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Sounds interesting. I like your way of discouraging button-mashing and promoting accuracy. The reward point system sounds cool too; nice to see some different stuff in a game like this. The base mechanic reminds me of Who's That Flying, which is cool.
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Thanks for your kind words :D
edit: Added Controller Support!