Arcen Games

Games => Bionic Dues => Topic started by: x4000 on September 16, 2013, 07:54:06 PM

Title: .912 now out.
Post by: x4000 on September 16, 2013, 07:54:06 PM
Release notes: http://arcengames.com/mediawiki/index.php?title=Bionic_Dues_Alpha_Release_Notes#Alpha_0.912

Restart steam to get it quick if you don't want to wait for the update.

This one is a real good one, particularly in the realm of the part picker.  Keith really has outdone himself making that vastly more usable and friendly.  My favorite is the sort/filter dropdown by far, that thing is awesome.

I also burned a lot of hours today looking into one nasty group of bugs with some crashes and performance issues, and I think I rooted them all out.  I wanted to do more than that, but so it goes; at least those are, knock on wood, gone.

Stealth and regen window have also been rebalanced/reworked to make that work better, and there are a number of other bugfixes and balance tweaks.  And the controls are organized better and include some new options, you should check it out if you like that sort of extra keybindings stuff.

Enjoy!
Title: Re: .912 now out.
Post by: Winge on September 16, 2013, 08:11:25 PM
Wow.  That's quite a bit to chew on.

No more Explosive Rune shenanigans for me :'(


Edit:  I really like the sorting and filtering mechanic.  One more useful change would be to put a  "No" symbol over the current part when you mouse over it.  That would make it a bit more clear that clicking that icon removes the part.
Title: Re: .912 now out.
Post by: chemical_art on September 16, 2013, 08:12:38 PM
Ah crap so now i have been suckered into balance change. that is always my gateway
Title: Re: .912 now out.
Post by: Rekka on September 17, 2013, 05:02:57 AM
Indeed that's a good one. Can't wait to get home tonight to test all these. ;)
Title: Re: .912 now out.
Post by: Misery on September 17, 2013, 08:41:03 AM
A good update so far.  The new interface stuff is pretty good.

Not many bugs to report this time.  Found some more goofy stat stuff, but I put that in the stat balance thread.  There is the issue of the HideBot, which is here:  http://www.arcengames.com/mantisbt/view.php?id=12516  It's not a bug, but moreso a balance/design sort of thing.  The only enemy (that I'm aware of) that seems to have an issue of this kind.

Continuing through Expert, it's going pretty well.  Enemies now scale nicely, so the game retains a high difficulty.  On Expert you really need to be maxing out your stats with the best parts as much as possible to keep up with them, so that's pretty good.  Even the weaker foes can become a threat now. Lots of equipment and tactical choices to make here.   Though I havent actually died much except for a few occaisions of blowing up one of my own guys, generally the Brawler dissolving himself again.  Havent actually lost any missions, though I came close once due to doing something rather stupid.
Title: Re: .912 now out.
Post by: x4000 on September 17, 2013, 09:05:05 AM
Very nice!  Do you feel like it's still a bit too easy, then, since you aren't dying enough?  Perhaps we need a new "Misery" mode right at the top, eh? ;)
Title: Re: .912 now out.
Post by: Teal_Blue on September 17, 2013, 11:51:37 AM
Just some notes on playing .0912 and wanted to confirm these were issues and not just my old save game in the new version not lining up properly kinds of things.

But when in a save from 0911, though it might be originally older, because i have saved over it several times as i have gone on to new missions. But the problem is some of the 'events', such as hacking computer terminals, which have proved both beneficial and also sometimes a pain, are not showing what the effect is or was in the 'ever present message log window'

You may take that as a criticism of both the non-viewable message and of the 'ever-present-i-wish-it-would-go-away-but-it-never-does-message-log-window' :)

Also the temporary 'brown-out' (that is what it looks like) of the stealth module, i understand is only for the remainder of the 'turn', but honestly it is confusing. I restarted the level twice before i figured out they weren't gone for good for some unknown reason, once i thought i got damaged in battle, but that wasn't it.

Suggestion is leave the window 'lit' as long as there is points in it. And don't change the color until the points are used up.

Also on the city map, there are pop-up tooltips that are frustrating to get around, the major one is the choose mission or upgrade on the sidebar to your left tooltip. i have to move my mouse almost all over the map to get the tooltip to go away, sometimes clicking the map itself, only to have it reappear when i move my cursor down toward the yellow hostage mission again. This gets very frustrating when on the city map.

Those tooltips need a two or three second popup/fadeout, or have them appear at the top of the menu rather than the bottom, or something please. I am hating the popup almost as much as the 'ever-persistent-message-log that covers windows and maps and whatever else is in the right hand corner of the screen-window'.

I have mentioned it twice already in my posts and now a third time and no one has responded.

Thank you for listening and for responding, I appreciate it.

Thank you again, sincerely,
-Teal


Title: Re: .912 now out.
Post by: x4000 on September 17, 2013, 01:07:17 PM
New one!  http://www.arcengames.com/forums/index.php/topic,13892.0.html


Bear in mind that there is far too much feedback for us to respond to it all, and in general anything not in mantis is still something Josh is going through and having to parse out to see if it needs to go into mantis or not.  For myself I am mostly staying out of the raw feedback, as there is just no way for me to actually keep coding and still get through that; so I'm working on the things that get bubbled up to my attention from Josh, for the most part.
Title: Re: .912 now out.
Post by: Misery on September 17, 2013, 08:59:24 PM
.....bah!

I'd made another post here in this topic earlier about the difficulty, but couldnt tell if it had posted fully.... it would appear that bloody Comcast did, in fact, eat it.   I really hate them.


EDIT:  Orrrrrrrr, you moved it to a seperate topic and I didn't notice.

.....well, I'll just blame Comcast for something else instead then, so that it all works out evenly.
Title: Re: .912 now out.
Post by: keith.lamothe on September 17, 2013, 09:05:04 PM
Blaming Comcast sounds like a safe bet, either way.
Title: Re: .912 now out.
Post by: madcow on September 17, 2013, 10:50:44 PM
So within the last few patches each turn has gotten incredibly laggy for me. It seems to be especially when I'm shooting at/blowing up a bot. I get a frame of the bullet midway to the target for a second, then a frame of the explosion for a second. It's both jumpy (not smooth) and feels on the slow side.  I'm not sure what all I can provide that would help you reproduce it though.
Title: Re: .912 now out.
Post by: keith.lamothe on September 17, 2013, 11:03:31 PM
So within the last few patches each turn has gotten incredibly laggy for me. It seems to be especially when I'm shooting at/blowing up a bot. I get a frame of the bullet midway to the target for a second, then a frame of the explosion for a second. It's both jumpy (not smooth) and feels on the slow side.  I'm not sure what all I can provide that would help you reproduce it though.
A save where you can:

1) Load the game
2) Click "wait", or right click some enemy to shoot, or whatever simple action
3) Observe lag

If you can provide that it will help very much :)
Title: Re: .912 now out.
Post by: Teal_Blue on September 17, 2013, 11:42:44 PM
please excuse me for my outburst earlier, i think i was in a mood, i try not to write things when i am in one of those because then i have to just go back and apologize for being such an idiot. I know you guys all have your hands very full and you are doing a wonderful job, the game looks and plays great! Anyway, i don't have the popups or the message log window covering other things issues in mantis yet, but i will. Thanks for not yelling back at me, and i promise i will try to do better. Its just i'm rather spoiled and sometimes my feeling of entitlement gets the better of me. Ignoring my rants is probably best.

Thanks and take care,
-Teal

Title: Re: .912 now out.
Post by: madcow on September 18, 2013, 12:10:45 AM
So within the last few patches each turn has gotten incredibly laggy for me. It seems to be especially when I'm shooting at/blowing up a bot. I get a frame of the bullet midway to the target for a second, then a frame of the explosion for a second. It's both jumpy (not smooth) and feels on the slow side.  I'm not sure what all I can provide that would help you reproduce it though.
A save where you can:

1) Load the game
2) Click "wait", or right click some enemy to shoot, or whatever simple action
3) Observe lag

If you can provide that it will help very much :)

Of course, I can't even reproduce it myself. So umm, if I do I'll mantis it with a save file.
Title: Re: .912 now out.
Post by: keith.lamothe on September 18, 2013, 12:16:35 AM
Even just a general "play this save for a while, I usually get a laggy turn in under a minute" would be helpful.  I'd just gotten the impression that it was happening to you every turn :)
Title: Re: .912 now out.
Post by: madcow on September 18, 2013, 12:18:18 AM
Even just a general "play this save for a while, I usually get a laggy turn in under a minute" would be helpful.  I'd just gotten the impression that it was happening to you every turn :)

I -was- but I didn't have a recent save. I had made a new campaign and when I had the lag I just uhh quit. This was in the first mission ;) I went to do a new campaign and it was running fine through the first mission. I'll just need to play with it a bit more. Never occurred to me to save or that I might be unable to do it again.
Title: Re: .912 now out.
Post by: keith.lamothe on September 18, 2013, 12:21:42 AM
Assume that bugs will do whatever it takes to survive ;)
Title: Re: .912 now out.
Post by: madcow on September 18, 2013, 12:31:24 AM
Assume that bugs will do whatever it takes to survive ;)
Oh I am able to reproduce it now.

It looks like I just wasn't in the game long enough, I guess that's a sign of a memory leak or something? I played through a level and by the end of it I was experiencing that same lag (very jerky even walking without enemy bots around - killing bots was like a freeze frame of shot with one or two frames of explosion). I saved, quit out and relaunched the game and file and the lag was gone.

Worth pointing out at that I play on the mac version ;)

I guess I'll mantis it, but not sure the save file would really help?
Title: Re: .912 now out.
Post by: keith.lamothe on September 18, 2013, 12:35:11 AM
I guess I'll mantis it, but not sure the save file would really help?
Try:

1) Close the Bionic.exe app (or whatever it's called on those crazy mac devices)

2) Run Bionic again

3) Load your save

4) Try to reproduce the lag

If you can find any reliable way of doing #4, then we want that save ;)
Title: Re: .912 now out.
Post by: madcow on September 18, 2013, 01:03:17 AM
Well posted, not sure how helpful what I provided will be, but there you go.

Also I was wondering where the heck the bionic dues folder was in my steam apps directory. Then finally noticed it was in a folder titled "Exodus of the Machines" :D that amused me.
Title: Re: .912 now out.
Post by: Teal_Blue on September 18, 2013, 01:10:40 AM
..."Exodus of the Machines" :D that amused me.


:)  I had visions of Exodus of the Machines as well, a Oregon Trail in Space!  :)   Didn't Star Trek start
out as 'Wagon Train to the Stars'?

These Westerns keep cropping up everywhere!  :)  You all at Arcen ever consider doing a Western?
I used to watch, well... still do, all the old John Wayne westerns. Those were great times!  :)

-Teal


Title: Re: .912 now out.
Post by: keith.lamothe on September 18, 2013, 01:13:53 AM
An Arcen western?

Yea, I think that could work:

Sneering, surly gunslinger grimacing into the camera, hands on pistol-grips.

Sideview shot of the gunslinger, zooming out to show the rest of the alley as tumbleweeds blow by, but... well, there's no one else there.  Guy looks kind of insane, really.

Then suddenly he draws both pistols and fires, and the very next frame we see him flying backward, an eagle embedded in his face.
Title: Re: .912 now out.
Post by: Teal_Blue on September 18, 2013, 01:20:30 AM
you know of course that the eagle makes that totally realistic!  :)