Author Topic: [RESOLVED] Framerate Issue  (Read 13134 times)

Offline Castruccio

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Re: Framerate Issue
« Reply #105 on: April 18, 2012, 01:34:44 PM »
It sounds like this could be an issue with certain ATI cards, which could be a pretty big deal.  I should be getting a Radeon 6770 this weekend, so I will let you know if I see the same issue there that I have seen with my 5650m.


Offline tigersfan

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Re: Framerate Issue
« Reply #106 on: April 18, 2012, 02:03:02 PM »
Just to make sure, you are running the latest drivers, right?

It's definitely not all ATI cards, I have a Radeon 6530D, and I'm not having this issue.

Offline Castruccio

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Re: Framerate Issue
« Reply #107 on: April 18, 2012, 02:20:25 PM »
I am running the latest drivers.

Offline x4000

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Re: Framerate Issue
« Reply #108 on: April 18, 2012, 03:04:51 PM »
I am going to try at least one more thing for the release tonight, which might help performance in general and also reduce screen tearing when vsync isn't on (as it isn't on by default).  Also it makes mouse responsiveness much greater when the framerate is low.  We'll see if that also helps this issue, but it may not.  We'll also see if I can actually get this to work this time, because last time I tried it unity buggered out on me. ;)
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Offline x4000

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Re: Framerate Issue
« Reply #109 on: April 19, 2012, 12:30:42 AM »
Fingers crossed, this probably fixes it!  http://www.arcengames.com/forums/index.php/topic,10276.0.html
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Offline Castruccio

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Re: Framerate Issue
« Reply #110 on: April 19, 2012, 08:30:36 AM »
You fixed it!   Just in the nick of time too.  After the latest patch I am getting a very constant 60 fps in my default resolution ---I never drop below or go above that.  Ponies no more!  I am so glad I don't have to look at those videos ever again.

I think we're going to need a "My Little Pony" Achievement of some kind. 

Congrats on this.  It seems like a huge percentage of the user base will get better frame rates as a consequence.



Offline tigersfan

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Re: Framerate Issue
« Reply #111 on: April 19, 2012, 08:40:53 AM »
Niiiiice, I'm glad that worked, and I'm sure Chris will be thrilled too.

And yeah, the ponies didn't work for me, but my framrate shot up as did a bunch of other folks'.

Thank you so much for 1.) reporting this and 2.) continuing to test it even though the first few tries didn't work. You have made the game much better.

Offline x4000

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Re: Framerate Issue
« Reply #112 on: April 19, 2012, 08:52:29 AM »
Sweeeeet!  Hoo boy am I glad that worked.  Thanks a ton for all your help with this, like Josh said.

And now I need to run off and code some more, because I find myself 4+ hours behind thanks to this issue.  But totally worth it!  It was my own fault for forgetting about it for a few weeks and then assuming that an easy fix would work.
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Offline Bluddy

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Re: Framerate Issue
« Reply #113 on: April 19, 2012, 09:15:31 AM »
Just wanted to note that the performance issues I've been complaining about (small pauses every once in a while) have been solved by this as well.

Offline tigersfan

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Re: Framerate Issue
« Reply #114 on: April 19, 2012, 09:26:22 AM »
Just wanted to note that the performance issues I've been complaining about (small pauses every once in a while) have been solved by this as well.

Awesome! That's great to hear.

Offline x4000

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Re: Framerate Issue
« Reply #115 on: April 19, 2012, 09:31:11 AM »
Just wanted to note that the performance issues I've been complaining about (small pauses every once in a while) have been solved by this as well.

Oh, sweet!  I hadn't been sure those were still happening, but suspected they were.  Testing my memory here... are you on a Mac?  What is your GPU, just out of curiosity?

On my mac (with nVidia card) I got a solid 20-30fps boost out of this patch as well, so it's definitely not just ATI cards as others pointed out.  But ATI was by far and away the worst affected.
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