Author Topic: Some ship visual experiments (Has test download file)  (Read 327 times)

Offline RocketAssistedPuffin

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Some ship visual experiments (Has test download file)
« on: October 06, 2018, 09:51:45 AM »
So kinda noticed that...unless you super zoom in, you never see any of these ship models (which is a shame, a lot of them are amazing...)

So I tried some experiments with the ship scaling, visual scaling, and formation placements to get these results.

V-Wings and Assault Starship are the tinkered units, Bombers and Siege Starship are the "before" examples.

You can actually see some of them at a far out zoom!

Please say what you think. Another...bit of curious tinkering.

And Chris, if you see this, the Eyebot formation was indeed set to never rotate. For some unknown reason?
« Last Edit: October 09, 2018, 09:08:08 AM by RocketAssistedPuffin »
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Offline BadgerBadger

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Re: Some ship visual experiments (Feedback please?)
« Reply #1 on: October 06, 2018, 10:41:45 AM »
What if you have a mark VII assault starship with those visual settings? How large is that?

Offline RocketAssistedPuffin

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Re: Some ship visual experiments (Feedback please?)
« Reply #2 on: October 06, 2018, 10:50:14 AM »
Uh...yeah. That's kind of...a problem. One that can be fixed mind you!
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Offline RocketAssistedPuffin

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Re: Some ship visual experiments (Feedback please?)
« Reply #3 on: October 06, 2018, 10:59:13 AM »
Assault Starship comparison: Mk I and Mark VII with vastly reduced scaling (1.9 at Mark VII instead of 4.25)
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Offline BadgerBadger

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Re: Some ship visual experiments (Feedback please?)
« Reply #4 on: October 06, 2018, 11:10:25 AM »
I really would like the models to be more visible in game (either through an enhanced icon-less mode or through making the models larger as is done here).

Offline HeartHunter

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Re: Some ship visual experiments (Feedback please?)
« Reply #5 on: October 06, 2018, 11:11:38 AM »
I think, it has meaning. Look interesting, and its can be more beatiful in the real game, if you see on big ships.
But need test in real game.

Offline RocketAssistedPuffin

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Re: Some ship visual experiments (Feedback please?)
« Reply #6 on: October 06, 2018, 11:18:07 AM »
Then I guess I can try doing a game wide change, with similar large ship scaling as well.

Previously I've never noticed the scaling per mark, other than when someone pointed out Mark 5 Guardians were bigger than Dires.

EDIT: Should things like Sentinel Frigates be a bit larger as well? Assuming the Starships etc are almost Battlecruiser/Dreadnaught types of sorts. I don't really know my ship classes, though. Not super large, just noticeably bigger.
« Last Edit: October 06, 2018, 11:35:41 AM by RocketAssistedPuffin »
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Offline BadgerBadger

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Re: Some ship visual experiments (Feedback please?)
« Reply #7 on: October 06, 2018, 12:30:59 PM »
I'd ask Chris before changing something like that

Offline RocketAssistedPuffin

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Re: Some ship visual experiments (Feedback please?)
« Reply #8 on: October 06, 2018, 12:36:53 PM »
Yeah, I was meaning as a kind of mod for people to try.

Leave it for now, let him see it first. Fleetships probably need to be the same - making them bigger like this looked like it could crowd planets at the current grav well size.

That, and the formation setup is a real pain.
« Last Edit: October 06, 2018, 12:53:08 PM by RocketAssistedPuffin »
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Offline TheVampire100

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Re: Some ship visual experiments
« Reply #9 on: October 06, 2018, 12:52:37 PM »
I think this would be a good idea for a graphic option in the game.
For people who have the graphical performance to view the 3D models at all times.
For those who cannot, the normal, icon version would be enough.

Offline RocketAssistedPuffin

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Re: Some ship visual experiments
« Reply #10 on: October 06, 2018, 02:21:34 PM »
Some more pictures of it - with an actual fight of sorts this time.
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Offline x4000

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Re: Some ship visual experiments
« Reply #11 on: October 06, 2018, 03:47:07 PM »
Performance wise this should not harm much. If folks like the larger look, or some do and some don't, then I see no issue with making either permanent changes or having it as an option. I'm on mobile right now and can't really give a proper opinion yet, but I'm intrigued.
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Offline RocketAssistedPuffin

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Re: Some ship visual experiments
« Reply #12 on: October 06, 2018, 04:24:56 PM »
Kinda started this because I looked through what people were saying about the game and someone mentioned being confused at 3d models but then only really seeing icons. So figure...try to get the models more visible.

Fleetships kinda took up a lot of room though. Still so tiny visually...

EDIT: Last 2 I guess, just showing fleetships a bit better next to starships.
« Last Edit: October 06, 2018, 05:00:59 PM by RocketAssistedPuffin »
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Offline RocketAssistedPuffin

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Re: Some ship visual experiments
« Reply #13 on: October 09, 2018, 09:07:48 AM »
File with a first go with icon offsets, minor decrease in fleetship icon size, and Starships are a bit bigger physically.

Changes nothing else except those, so gameplay etc will all be the same.

Just throw the files into your GameEntity folder and let it replace. If you want to remove, you can validate your game via Steam and it'll revert automatically.

EDIT: With the update out, those files'll change some of the balance stuff back to the last version.
« Last Edit: October 10, 2018, 06:42:25 AM by RocketAssistedPuffin »
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Offline HeartHunter

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Re: Some ship visual experiments (Has test download file)
« Reply #14 on: October 09, 2018, 04:20:05 PM »
Interesting, i finally see fleetship.
Is it okay, that units have different height in the space?