Author Topic: Turret balancing experiments  (Read 5641 times)

Offline BadgerBadger

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Re: Turret balancing experiments
« Reply #15 on: April 10, 2018, 07:54:03 pm »
Also when the wave spawns, the ships aren't always right aroudn the wormhole. Go trigger a wave in this save game and you'll see.

Offline PokerChen

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Re: Turret balancing experiments
« Reply #16 on: April 19, 2018, 09:04:39 am »
Hmm... on the issue of turrets getting obliterated by T1 hordes, wasn't this also the case in AIWC whenever there's a lack of forcefields? When you set up a choke, the entire enemy fleet is corralled at the wormhole by 3+ FFs, allowing the AoE defenses to do their work against thousands of units. Without this effect, most turret guns are wasting DPS overkilling piecemeal AI ships, while they spread out beyond Flak and Lightning range.

Look at it this way: A cap of turrets is 100 guns, unless MLRS/Flak/Lightning. Let's be generous and give you 500 shots in a single round. When 4000 tech-1 AI ships come pouring through, the turrets definitely kill 500 ships in one round (probably with unhealthy amounts of overkill). At the same time, the 4000 ships all fire one round each - if this eliminates >60 turrets or so, then it's a winning trade for the AI side.

If you tuned all turrets to fire 10 bullets each round, then we're talking.

 

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