Author Topic: Rethinking the icons…  (Read 4054 times)

Offline Squashyhex

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Re: Rethinking the icons…
« Reply #15 on: March 01, 2017, 06:37:49 pm »
The Clone Wars make the prequels worthwhile ;)
"Space, the final frontier. These are the voyages of the Star Ship Enterprise. It's continuing mission: to explore strange new worlds; to seek out new life and new civilisations; to boldly go where no one has gone before."

Offline Draco18s

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Re: Rethinking the icons…
« Reply #16 on: March 01, 2017, 09:12:12 pm »
8. Regarding the lensing effects, I have a variety of pieces of code for that in 2D and 3D, myself.  Cinth has been thinking of something along the same lines, too: https://blog.arcengames.com/cinth-plays-around-with-wormhole-graphics/  The problem with most lensing effects or other similar effects to that is that visibility gets very very poor.  Nonetheless, I like the idea of a torus either way, and working with possibly a mix of lensing and particles, or something.  That's on my list for in a while, as I hate the current graphics, but it's not at the top of my list (you can actually see where it falls on my list: https://trello.com/b/tz2k8Q15/chris-ai-war-2-todo).

Oh yeah, I totally understand about visibility issues. And I didn't mean for it to only a lensing effect.

I was intending for there to be a glowing ring sort of structure with it too, e.g.
http://www.space.com/images/i/000/028/510/original/shutterstock_25016035.jpg

Offline Cinth

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Re: Rethinking the icons…
« Reply #17 on: March 01, 2017, 09:18:50 pm »
8. Regarding the lensing effects, I have a variety of pieces of code for that in 2D and 3D, myself.  Cinth has been thinking of something along the same lines, too: https://blog.arcengames.com/cinth-plays-around-with-wormhole-graphics/  The problem with most lensing effects or other similar effects to that is that visibility gets very very poor.  Nonetheless, I like the idea of a torus either way, and working with possibly a mix of lensing and particles, or something.  That's on my list for in a while, as I hate the current graphics, but it's not at the top of my list (you can actually see where it falls on my list: https://trello.com/b/tz2k8Q15/chris-ai-war-2-todo).

Oh yeah, I totally understand about visibility issues. And I didn't mean for it to only a lensing effect.

I was intending for there to be a glowing ring sort of structure with it too, e.g.
http://www.space.com/images/i/000/028/510/original/shutterstock_25016035.jpg

A similar image was the inspiration behind the model I made :) 
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Draco18s

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Re: Rethinking the icons…
« Reply #18 on: March 01, 2017, 09:29:06 pm »
A similar image was the inspiration behind the model I made :)

Not surprised.
The third image on that blog post doesn't look like it has any distortion on it yet (that is, the stars background looks uninterrupted) and the edges are too harsh, but otherwise looks pretty slick.

Offline Cinth

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Re: Rethinking the icons…
« Reply #19 on: March 01, 2017, 09:33:53 pm »
I'll have to ss the last version I made.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Cinth

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Re: Rethinking the icons…
« Reply #20 on: March 01, 2017, 10:19:31 pm »
I'll have to ss the last version I made.

This is where I left off with it.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

 

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