Author Topic: Recent Progress: Special Forces, Modding, And Explosives  (Read 828 times)

Offline x4000

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Re: Recent Progress: Special Forces, Modding, And Explosives
« Reply #15 on: March 13, 2017, 05:13:51 PM »
I prefer Velociraptor Fracturing, as the implementation is more intuitive.

On top of that, most of the code can probably just be reused from RR.

Yep. :)

That's actually an implementation of voronoi fracturing right there, incidentally.  Some of that was pre-baked (for things that would have a ton of parts), whereas others were done in realtime if they only fractured into a couple of pieces at a time.  It's a multithreaded thing, so it was seeding the physics objects that was the biggest cost there.  In this case we'd be able to use a lot of the same ideas, and much of the same code.
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Offline Squashyhex

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Re: Recent Progress: Special Forces, Modding, And Explosives
« Reply #16 on: March 13, 2017, 08:27:40 PM »
There is certainly something inherently satisfying and final watching a large ship break apart :D
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