Author Topic: Mobile Unit Overlap Oddity  (Read 57 times)

Offline I-KP

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Mobile Unit Overlap Oddity
« on: October 08, 2019, 03:59:41 PM »
Try this:-

1. Grab together a cluster of Flagships with loaded fleets; four or five.
2. Select them all on the galaxy map.
3. Double-click on a neighbouring planet and give the group a Move order (RMB) to a specific point in that system away from the entry wormhole.

Most times the group will move to that point and then shuffle a little bit so that their resting places don't overlap. All fine and dandy.

However, sometimes only one of the group will stay at the destination whereas the rest of the group moves away from the intended destination. A long way away from that destination. All the way back to the entry wormhole in a lot of cases. It's as if the overlap avoidance shuffle routine is sometimes massively overcompensating some how.

The above behaviour also happens with any group of mobile units but it's a bit less replicatable. There are many occasions where I've ordered several unloaded fleets to move to a specific point on another world only to find that most of the group has come to a rest a very long way from the intended location. I've watched hundreds of ships exit a wormhole, form a conga line to their destination, reach that destination, then about-face and conga line their way right back to the entry wormhole.

It's not a giant problem but it does mean that everything needs to be babysat more than perhaps was intended.
« Last Edit: October 08, 2019, 04:03:09 PM by I-KP »
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Offline Asteroid

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Re: Mobile Unit Overlap Oddity
« Reply #1 on: October 09, 2019, 07:57:44 PM »
I've noticed this as well in the first version when cross-planet move orders were introduced. This seems to be a sort of comeback of this bug https://bugtracker.arcengames.com/view.php?id=21536

Offline BadgerBadger

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Re: Mobile Unit Overlap Oddity
« Reply #2 on: October 09, 2019, 08:48:35 PM »
If you have a save and reproduction instructions that would  be appreciated