And yep, the combat effects have a long way to go, but I know what I want to do with them. They're extremely placeholder-y right now. I'm also excited to later get into the audio side of this and make the combat sound awesome, as well as giving some of the larger ships really neat ambient hums, etc.
In terms of explosions and whatnot causing lighting shifts, unfortunately that would be far too great a hit on most all machines. It might be something that I can set up as an option for machines that can handle it. But I think that some of the reflection work may already catch it anyway. Having the lighting of explosions interact with ships wouldn't be HARD, it's just a matter of the fact that it's then doing pixel lighting on ships. Possibly I can force those to be vertex lights and then it's less of a big deal. And again, something that people can turn off, etc.
I'll put a note to look into it, at least. It was one of my favorite things about explosions and even shots in Raptor. Definitely can't do that with shots here, heh. Things like lightning effects aside.