Author Topic: How will Arcen handle community suggestions?  (Read 917 times)

Offline Pumpkin

  • Hero Member Mark III
  • *****
  • Posts: 1,194
  • Neinzul Gardener Enclave
How will Arcen handle community suggestions?
« on: August 30, 2016, 04:50:53 AM »
Already, many community members are throwing their ideas and desires all over the place. I am tempted to do so myself, but first I wish to cast some light onto that question: what will happen to these many suggestions?

How much is Arcen willing to change the balance of the game? When?

AIW2 will have mod support and the community will be able to test its numerous ideas, so these changes can wait for 1.0. But several things are actual issues and may be addressed during AIW2's development. Which ones will Arcen select? That selection will obviously be case-by-case, but what is the intended range? Nearly no change? All propositions welcome? Only balance tweaks? Only coherency and learning-curve aids?

I wish to participate in this interesting idea-throwing, but I don't want to create more chaos.
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.
Pumpkin>> Do I need another cure about paranoia on top of overexcitement?
Mal>> We play AI War, enthusiasm and paranoia are both required!

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Administrator
  • Zenith Council Member Mark III
  • *****
  • Posts: 30,710
Re: How will Arcen handle community suggestions?
« Reply #1 on: August 30, 2016, 10:06:09 AM »
I think that mantis would be counterproductive in the short term, because it's not conductive to discussion.   So I've made a new subforum that is specifically for ideas suggestions.  In that subforum, things are not mantis-like.  They are more conversation-oriented.  So the posting guidelines there will naturally be different, and I'll post about that there.

In terms of game balance adjustments, a lot of that we'll be accepting super direct feedback on from players during the whole timeframe where players have access to the game (from the earlier-than-early-access folks on up through release and after).  A lot of the nitty-gritty of these bits frankly doesn't even need to involve Keith and myself, so long as folks in the forums can agree on it.  To some extent that will help us focus on more central issues that you CAN'T mod.  In places where agreement can't be reached, we'll obviously step in and decide one way or the other on the official build, and then those that are unhappy with that can play with their own modded version.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!