Author Topic: Double typing issue  (Read 735 times)

Offline TechSY730

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Double typing issue
« on: May 17, 2018, 10:48:07 PM »
Hello. It has been a while...again.  ;)

So, after seeing that the music has finally made it into the game (0.743), I decided to pick up my alpha (or are we in beta now?) copy again and try again. After being blown away by the amazing title theme, I went about making a new profile (which is new since the early alpha builds).

...and then the magic was lost when every key I hit entered two characters when trying to enter my profile name. Shame, it was so early in the process too.

Before I file a formal bug report, has anyone else encountered this? I am playing on Linux, if that makes any difference.

Offline BadgerBadger

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Re: Double typing issue
« Reply #1 on: May 17, 2018, 10:56:00 PM »
If I recall, this is a known bug in Unity for certain flavours of Linux. I believe this is https://issuetracker.unity3d.com/issues/linux-keystrokes-recorded-twice; you can see Chris posting on the bug report. I'm not sure if AIW2 is going to be able to move to a new enough version of Unity to pick up this bugfix, but it would be really nice if possible.

That said, it only affects some flavours of linux; I am on Fedora 27 and I've not seen these issues. What distro are you running?

Offline x4000

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Re: Double typing issue
« Reply #2 on: May 18, 2018, 10:54:07 AM »
TechSY730 -- fantastic to see you! :)

We're in the midst of an upheaval right now, but I greatly look forward to having you around during the post-pivot testing phase if you are.

We should be able to move to a newer version of unity by the time we're reaching Early Access in July, if not sooner.  Upgrading is no longer so huge a time sink as it was before, since Keith no longer has to do as much to make it work.

I'm mainly letting the 2018.1 release of unity shake out a bit and get some patches before we move to it.  There are a few issues still remaining in it that would be relevant to us, I think.  But I do hope to potentially move us to the Lightweight Renderer that is new there, which should work fine with the shaders I've been coding for this game... but I'm waiting for Amplify Shader Editor to have a while to work out the kinks with that system, too.

I figure sometime in June might be ideal to make the switch, we'll see.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline TechSY730

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Re: Double typing issue
« Reply #3 on: May 22, 2018, 08:54:07 PM »
If I recall, this is a known bug in Unity for certain flavours of Linux. I believe this is https://issuetracker.unity3d.com/issues/linux-keystrokes-recorded-twice; you can see Chris posting on the bug report. I'm not sure if AIW2 is going to be able to move to a new enough version of Unity to pick up this bugfix, but it would be really nice if possible.

That said, it only affects some flavours of linux; I am on Fedora 27 and I've not seen these issues. What distro are you running?

Ok, so it is a known issue of sorts.
I can work around it. I dealt with glitchy text boxes on Linux in AI War 1 for many versions, I can deal with it again now. :P

Ubuntu 18.04 (well, actually, a distribution built on top of it, Pop!OS (System76's official distro)) for me.

TechSY730 -- fantastic to see you! :)

We're in the midst of an upheaval right now, but I greatly look forward to having you around during the post-pivot testing phase if you are.

Thanks, good to be back.

Oh my, how much have I missed in the year or so since I have popped in here? (Rhetorical question, don't feel like you need to answer)

Also, sorry for not being a bigger part of the Alpha phase, but I just couldn't get "into" it when all the keyboard shortcuts I had grown used to weren't implemented yet. :P
Hopefully I can give some feedback in the Beta though.

Quote
We should be able to move to a newer version of unity by the time we're reaching Early Access in July, if not sooner.  Upgrading is no longer so huge a time sink as it was before, since Keith no longer has to do as much to make it work.
[...]
I figure sometime in June might be ideal to make the switch, we'll see.

Ok, good to know that a potential fix (engine upgrade) is on the radar. Thanks