Author Topic: (Chris notes) Well, these icons are kicking my butt for the moment.  (Read 14549 times)

Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #30 on: March 30, 2017, 12:21:43 pm »
We are looking extremely good for today. :)
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Offline Dominus Arbitrationis

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #31 on: March 30, 2017, 01:03:59 pm »
Oof, that's a disturbing one if it's in the middle of the list of stuff.  Our servers do seem to be haunted by ghosts (not actually the hackers, just stuff "legit" breaking from updates and whatnot), but that's a new one.  I really hope that error was between the keyboard and desk, heh.

I'm going to quote you here: "I'm pretty sure this is the rise of the machines."

The server decides that it likes to just break any time anything updates, stays the same for too long, or if the server just gets bored and wants to throw us for a loop. We've had a lot of really weird errors that don't make sense, but hey, I'm getting a lot of experience doing weird debugging.
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Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #32 on: March 30, 2017, 01:36:27 pm »
That sums it up really well. :)
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Offline WolfWhiteFire

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #33 on: March 30, 2017, 04:02:29 pm »
Oof, that's a disturbing one if it's in the middle of the list of stuff.  Our servers do seem to be haunted by ghosts (not actually the hackers, just stuff "legit" breaking from updates and whatnot), but that's a new one.  I really hope that error was between the keyboard and desk, heh.
Quick question: is that responding to me or is there another comment that isn't showing up for me?

Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #34 on: March 30, 2017, 04:06:51 pm »
Oof, that's a disturbing one if it's in the middle of the list of stuff.  Our servers do seem to be haunted by ghosts (not actually the hackers, just stuff "legit" breaking from updates and whatnot), but that's a new one.  I really hope that error was between the keyboard and desk, heh.
Quick question: is that responding to me or is there another comment that isn't showing up for me?

Responding to you. :)
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Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #35 on: March 30, 2017, 05:01:09 pm »
It's coming along... :)

I'm focusing on usability and making it really feel the way it should.  I should have this done later tonight.  Functionally it's there, but there are a number of quality of life things that I want to have in there prior to pushing out to everyone.
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Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #36 on: March 30, 2017, 08:12:24 pm »
Okay, I really hate going back on my word, but I'm exhausted and the last bits need to get finished up tomorrow.  I had some dad-stuff I had to take care of that really took it out of me, and I just don't have the wind for another round of coding tonight.  I thought I would, but I just need some sleep at the moment.

Overall status:
- Icons render, and scale perfectly.
- All the math and all that crazy stuff, plus resolution-independence and mipmapping and so on are all there.
- Numerals for icons are set up.
- Selection indicators as rings for icons were there, but I didn't like how that looked, so...

Todo:
- I made a secondary shader with a way for me to do colorized borders instead.  This is currently broken and I'm not sure what's up.
- All of the color variants and flair and whatnot are all in there, and wired up in xml, but aren't quite wired up in the actual code yet.
- That consists of changing the mark level colors based on FRD, Attack Move, or group move status. (This is 5 minutes of work.)
- And then also showing the "flair" under the icons for variants (this is easy).
- And then lastly showing the health bar and cloaked/shielded status bars underneath.  These are also simple.

After that, I have to make the icons for the galaxy map show up properly there.  That's a separate batch of code for display, but it's still pretty simple.

So... yeah.  Frustrating.  I'm really sorry for saying one thing and doing another regarding the schedule.  That's not the person I try to be, and it happens more than I'd care for.  I was going to make a quick video to at least show off how things are looking, but I just am out of energy and am going to head to bed instead.  Sorry about that!  There's no way the above things can last past tomorrow... right??
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Offline z99-_

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #37 on: March 30, 2017, 08:47:08 pm »
Choosing to create deep, lasting relationships with your family over putting out one of your 100 alpha updates a little faster? For shame, Chris :)

Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #38 on: March 31, 2017, 09:29:16 am »
Well, when you put it that way... :)
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Offline BadgerBadger

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #39 on: March 31, 2017, 09:58:42 am »
Also I'll bet the code is going to be much easier to wrangle today; it's amazing how hard problems can feel when you are tired and how much easier they get after a full night of sleep.

Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #40 on: March 31, 2017, 10:08:59 am »
Very much so -- things are already going well.  I tried a few things with the approach I was attempting last night, decided it would look bad even if I got it working, so dropped back to photoshop and made a third dictionary which actually now saves on overdraw (yay!) and looks better (yay!) and absolves me of the code bug that I'd been dealing with (yay!).  So that's done now.

On to the rest!
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Offline BadgerBadger

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #41 on: March 31, 2017, 10:39:33 am »
So in terms of testing your changes when they come out, do we actually have any means of getting cloaked ships in the game yet?

Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #42 on: March 31, 2017, 10:45:09 am »
I... don't think so, actually!  Nor attack-move.
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Offline x4000

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #43 on: March 31, 2017, 12:09:09 pm »
Good news!  I'm completely done except for the display of these things on the galaxy map.  I'm going to get some lunch and then do those and then push this out.  I'll be slower on making an update post for this one, because I want to make a video to go along with it.  But I'll push out the actual release before I work on the video, and just make a "hey just FYI" notice on here before the official post on KS and our blog and here.
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Offline BadgerBadger

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Re: (Chris notes) Well, these icons are kicking my butt for the moment.
« Reply #44 on: March 31, 2017, 03:02:55 pm »
That's awesome! Great work on defeating the Iconic Hordes. I look forward to giving it a try.

Edit: These comments only take effect once you actually push .114. Until then I glower suspiciously at you.
« Last Edit: March 31, 2017, 04:42:35 pm by BadgerBadger »

 

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