Author Topic: AI War 2 v0.762 Released! "Spreadshot"  (Read 341 times)

Offline x4000

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AI War 2 v0.762 Released! "Spreadshot"
« on: August 28, 2018, 10:00:01 PM »
Release notes here.

For once I have very little to say -- this is mostly just a huge grab bag of fixes and tweaks.  Lots of good stuff, but nothing that is singularly amazing on its own.  Probably the biggest thing is that ships should no longer cluster up and overkill individual targets like they used to (hence the name of this release).  But... there's a lot of good stuff in here, really.  Existing savegames should still work for this version, because we didn't change as many things as we usually are going to be in this 2ish week period.  This was a polish release.

Lots more to come this week.  Thanks for your support!

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Enjoy!

Chris
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Offline TheVampire100

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Re: AI War 2 v0.762 Released! "Spreadshot"
« Reply #1 on: August 28, 2018, 11:37:43 PM »
A small request for the next build. I noticed that the map zooms in or out when I scroll my mouse hweel in the minor faction selection screen 8actually any selection screen with a bar).
This annoys me a little.

Offline BadgerBadger

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Re: AI War 2 v0.762 Released! "Spreadshot"
« Reply #2 on: August 29, 2018, 12:32:18 AM »
I also stuck this on Mantis, but here are a few balance notes from my play this evening.

Inhibiting Tesla turrets and corvettes are terrifying. I lost multiple "Fleet with 4 planets worth of ships and tech" trying to take out a mark 2 planet with a bunch of tesla turrets. Is there any counter to them? I don't have anything tanky enough to get in close and survive a more than a few ships. There aren't enough starships, and fleetships just die by the capfull. PS once I captured the planet and then attacked another planet, the AI recaptured it from me and I had to fight the battle all over again.

If the AI has stacked gravity turrets, your ships can be reduced to 1 speed, which means that they are basically helpless to long range turrets on a planet.  Perhaps the max slow from gravity should be capped? Or we need more units that have powerful engines.

Engineers would repair my drones even when the carrier had left for another planet, which seemed to limit the number of drones I could actually have in the battles. I vote that drones should not be repairable if their mother craft isn't on the planet.

Carrier starships only ever produce Mark 1 ships. I feel like carrier drones need to be upgraded or there's not much point.

I was playing on difficulty 5 with a few minor factions, all pretty much friendly. I managed to take 3 planets (so 70 AIP), then I was literally unable to make progress. After like 30 minutes of effort I took out the planet with the tesla turrets, then ran into either a Mark 4 planet with an ion cannon or a huge nest of gravity turrets that prevented my ships from getting in range.  Possibly people who are better than I am at the game may be able to make progress from there?

There's a save game in https://bugtracker.arcengames.com/view.php?id=20022 and a few non-balance related comments in there as well.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Re: AI War 2 v0.762 Released! "Spreadshot"
« Reply #3 on: August 29, 2018, 01:12:44 PM »
A small request for the next build. I noticed that the map zooms in or out when I scroll my mouse hweel in the minor faction selection screen 8actually any selection screen with a bar).
This annoys me a little.

Definitely annoys me also!  That's a temp GUI, though, so we'll be replacing that whole thing soon: https://forums.arcengames.com/ai-war-ii/devs-requesting-feedback-new-lobby-design/new/

I also stuck this on Mantis, but here are a few balance notes from my play this evening.

There's a save game in https://bugtracker.arcengames.com/view.php?id=20022 and a few non-balance related comments in there as well.

Thanks!  Responded to all of those things.  We'll see how the balance shakes out in the next version.
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Offline TheVampire100

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Re: AI War 2 v0.762 Released! "Spreadshot"
« Reply #4 on: August 29, 2018, 01:35:18 PM »
Definitely annoys me also!  That's a temp GUI, though, so we'll be replacing that whole thing soon: https://forums.arcengames.com/ai-war-ii/devs-requesting-feedback-new-lobby-design/new/
Okay, nevermind then. I will come back to this if the problem still exists in the new GUI.


Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
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Re: AI War 2 v0.762 Released! "Spreadshot"
« Reply #5 on: August 29, 2018, 10:31:26 PM »
No problem.  Sorry the existing one is so... very junky.  It was never meant to stay in this long.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!