Author Topic: AI War 2 v0.722 Released! "Down the Wormhole"  (Read 399 times)

Offline x4000

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AI War 2 v0.722 Released! "Down the Wormhole"
« on: April 24, 2018, 02:29:00 PM »
Release notes here and here.

Goodness, lots of changes right in advance of the big pivot.  Fitting, I suppose.

Let's see... in no particular order...

  • Various performance improvements, some of them minor, some of them pretty darn major.

  • The "hey we're in combat" voice warning is now considerably less common and more appropriate (thanks Badger!).

  • Another backer Ark, the Thanatos, has been added.

  • Several very annoying bugs, some on the sidebar and some on the main gameplay area, are cleaned up.

  • Wormholes look really different, and can be more easily clicked from very far zoom.

  • Hey, there's a new Realistic map type, which gets back to the spirit of the default (and for many, favorite) map type from AI War Classic (thanks, yet again, Badger!)

  • First pass of Spire Civilian Leaders faction, now branded as Risk Analyzers (for flavour/story reasons) is in.

  • Oh, and Human Marauders.  Good grief, Badger!


Lots more to come in the next few weeks.  You won't have to wait months to start seeing results from the pivot, although the game might become hilariously tiny for a little while.  There's a new beta branch for this last pre-pivot release so that you can always get this one if you need/want it for some reason during that period.

Enjoy!

Chris
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Online BadgerBadger

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Re: AI War 2 v0.722 Released! "Down the Wormhole"
« Reply #1 on: April 24, 2018, 02:31:11 PM »
I do expect some bugs in the Risk Analyzers and Marauders, so if you see anything weird with them, please let me know.

Offline Ovalcircle1

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Re: AI War 2 v0.722 Released! "Down the Wormhole"
« Reply #2 on: April 24, 2018, 10:07:27 PM »
I decided to put marauders on. I started attacking the planet next to my home-world (lets call it planet 2) when it said "Marauders are attacking Planet 2". Alright, I wait for a bit and nothing happens. Right after that, I get "Marauders are attacking (home-world planet name)". Alright, i wait a little while. Nothing again. Not sure what's up. I don't have a save during this, but I'll see if I can replicate it within the hour.

Edit: Got it. Observed what was happening and will be uploading a save to Mantis now. https://bugtracker.arcengames.com/view.php?id=19602
« Last Edit: April 24, 2018, 10:40:54 PM by Ovalcircle1 »
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Offline zeusalmighty

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Re: AI War 2 v0.722 Released! "Down the Wormhole"
« Reply #3 on: April 25, 2018, 10:13:04 PM »
Hey Badger, when you capture a planet with a risk analyzer should you automatically capture it? Have a save with one of them on my planet and it appears to still belong to the AI

Online BadgerBadger

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Re: AI War 2 v0.722 Released! "Down the Wormhole"
« Reply #4 on: April 25, 2018, 10:34:20 PM »
It shouldn't belong to the AI, it should be its own faction and as a unit, it isn't claimed by you or the AI. It just checks who the current owner of the planet is. If you deliberately destroy it then it generates a burst of AIP, but then does nothing else for the rest of the game (so if you wanted to raid the AI and just destroy them, you can). The difference is that on the hour mark instead of generating X AIP (where X is the number of seeded risk analyzers), it should generate (X - <number of Risk Analyzers you've captured>) - 3 *<number of Risk Analyzers you've captured>.

The above is pretty much exactly the AIWC behaviour (except that in AIWC killing a Spire Civilian Leader did nothing).
« Last Edit: April 26, 2018, 12:03:25 AM by BadgerBadger »