Author Topic: AI War 2 Launch Trailer (feedback requested)  (Read 946 times)

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,237
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #15 on: September 21, 2018, 08:34:22 PM »
Okay, here are my thoughts and where I'd like to insert my own footage since the existing clips come out dark (and since I want to put in some new unit graphics and then take footage of them): https://docs.google.com/document/d/1iX0qOxVTb3whnBW9OrqKsFCU2NUdYJp1h7xW1GOb0iw/edit?usp=sharing

I'll make time to get the new ship visuals of relevance in place, and just focus on the key ones.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline HeartHunter

  • Newbie Mark II
  • *
  • Posts: 18
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #16 on: September 21, 2018, 08:45:13 PM »
2 replays.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #17 on: September 21, 2018, 08:58:26 PM »

Offline zeusalmighty

  • Full Member
  • ***
  • Posts: 109
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #18 on: September 21, 2018, 11:35:16 PM »
And need moment from epic battle with golems.

I posted this save on mantis for a different issue, but the save here can be used to highlight the botnet golem. Basically, just gather all army on Hahn which is next to Geary, a planet with massive amounts of marauders. Use botnet golem to zombify that army 

https://bugtracker.arcengames.com/view.php?id=20333

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #19 on: September 22, 2018, 10:47:45 AM »
And need moment from epic battle with golems.

I posted this save on mantis for a different issue, but the save here can be used to highlight the botnet golem. Basically, just gather all army on Hahn which is next to Geary, a planet with massive amounts of marauders. Use botnet golem to zombify that army 

https://bugtracker.arcengames.com/view.php?id=20333

Great, thanks!

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #20 on: September 22, 2018, 11:08:33 AM »
Oh,  the version of the trailer that Chris reviewed was slightly updated to the one at the start of the thread. Here's that version so that all Chris's comments make sense:

https://www.dropbox.com/s/yfbkmfohcncujxr/Sequence%20%2327%20%28Zero%20Gameplay%29%2819%29.mp4?dl=0

Offline TheVampire100

  • Master Member
  • *****
  • Posts: 1,380
  • Ordinary Vampire
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #21 on: September 22, 2018, 04:20:43 PM »
Oh,  the version of the trailer that Chris reviewed was slightly updated to the one at the start of the thread. Here's that version so that all Chris's comments make sense:

https://www.dropbox.com/s/yfbkmfohcncujxr/Sequence%20%2327%20%28Zero%20Gameplay%29%2819%29.mp4?dl=0
I like this version a lot more. I think it could be improved but there is always room for improvement for anything so that's not a strong arguement.

What I like more about this version is that the flow is much better, no out of place interruptions liek sudden appearances of menus. Makes me really hyped for the game.

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #22 on: September 22, 2018, 04:45:24 PM »
Oh,  the version of the trailer that Chris reviewed was slightly updated to the one at the start of the thread. Here's that version so that all Chris's comments make sense:

https://www.dropbox.com/s/yfbkmfohcncujxr/Sequence%20%2327%20%28Zero%20Gameplay%29%2819%29.mp4?dl=0
I like this version a lot more. I think it could be improved but there is always room for improvement for anything so that's not a strong arguement.

What I like more about this version is that the flow is much better, no out of place interruptions liek sudden appearances of menus. Makes me really hyped for the game.

Nice! I'm glad to see that you like the changes. :)

Offline Lord Of Nothing

  • Full Member
  • ***
  • Posts: 127
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #23 on: September 23, 2018, 06:48:33 AM »
Overall good, but I do have one or two comments:
It might be nice to have at least one shot actually showing a slow-ish zoom out from a zoom level where you can see a small group the ships in one of the battles, to the icon level where you can see a lot of them. It might be nice to do that with the battle at 1:02, since now I feel that one is a bit too much of a blob of colour where I don't know what's going on. Showing that helps with scale, lingers a bit longer on what looks to me like it could be a good bit, and also, showing the icon colours gives a good idea of who is on what side...
As some others have said, the AI doesn't feel scary enough. If it can be arranged, perhaps a shot of the outnumbered humans fighting against a larger AI force, similar to 0:39, but then zoom out to show another AI force dwarfing that one (entering the system? Depends how photogenic you reckon the wormholes are now?) could be hard to arrange though. Along with something along the lines of "Don't wake them up..." ?

Just my £0.02.
« Last Edit: September 23, 2018, 06:51:08 AM by Lord Of Nothing »

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #24 on: September 23, 2018, 10:49:37 AM »
Overall good, but I do have one or two comments:
It might be nice to have at least one shot actually showing a slow-ish zoom out from a zoom level where you can see a small group the ships in one of the battles, to the icon level where you can see a lot of them. It might be nice to do that with the battle at 1:02, since now I feel that one is a bit too much of a blob of colour where I don't know what's going on. Showing that helps with scale, lingers a bit longer on what looks to me like it could be a good bit, and also, showing the icon colours gives a good idea of who is on what side...
As some others have said, the AI doesn't feel scary enough. If it can be arranged, perhaps a shot of the outnumbered humans fighting against a larger AI force, similar to 0:39, but then zoom out to show another AI force dwarfing that one (entering the system? Depends how photogenic you reckon the wormholes are now?) could be hard to arrange though. Along with something along the lines of "Don't wake them up..." ?

Just my £0.02.

Interesting thoughts. I have actually redone the shot at 1:02 to be more of a zoom out, although it doesn't end up showing icons. As for the AI not feeling scary enough, that is a really nice idea for a shot although it might indeed be hard to arrange but we'll see. Chris is going to be capturing a bunch more footage for the trailer, which might hopefully help the AI seem more threatening.

Offline x4000

  • Chris Park, Arcen Games Founder and Lead Designer
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,237
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #25 on: September 23, 2018, 11:26:52 AM »
The AI is freaking terrifying in most of the saves I have, since I've been working on them for performance testing purposes.  So that should work well, haha.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline ledshok

  • Newbie Mark III
  • *
  • Posts: 33
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #26 on: September 25, 2018, 12:08:52 AM »
Just one man's opinion, but I feel like the final 'AI War II' title/text needs to be bolder/crisper.

The existing 3D effect is very subtle and really only serves to make the text look a bit blurry/jagged. Compare that to the titles of your other games where they are clearly bitmap images (not 3D-rendered) and are more impactful as a result.

Even the Arcen logo at the end of the trailer suffers from this problem.

Again, just my initial impression - rest of the trailer is great. :)

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #27 on: September 25, 2018, 02:34:35 PM »
Just one man's opinion, but I feel like the final 'AI War II' title/text needs to be bolder/crisper.

The existing 3D effect is very subtle and really only serves to make the text look a bit blurry/jagged. Compare that to the titles of your other games where they are clearly bitmap images (not 3D-rendered) and are more impactful as a result.

Even the Arcen logo at the end of the trailer suffers from this problem.

Again, just my initial impression - rest of the trailer is great. :)

Yeah, that text does look rough. I'm hoping to get that updated with better text at some point. I'm glad to see you like the rest of the trailer, though. Thanks! :)

Offline Pepisolo

  • Arcen Volunteer
  • Master Member Mark II
  • *****
  • Posts: 1,504
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #28 on: September 30, 2018, 04:08:16 PM »
Updated trailer build with voiceover:

https://www.dropbox.com/s/ayh6uy1zrjdifmq/AI%20War%202%20Nearly%20Final%20with%20Voiceover.mp4?dl=0

Things left to change are that we need better AI War 2 text for the ending, and a few of the shots will be swapped out for ones with more impressive ships. Any thoughts?

Offline HeartHunter

  • Newbie Mark II
  • *
  • Posts: 18
Re: AI War 2 Launch Trailer (feedback requested)
« Reply #29 on: September 30, 2018, 05:15:11 PM »
Looks better. I see more game fights.