Author Topic: AI War 2 Alpha v0.107 released!  (Read 1890 times)

Offline x4000

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AI War 2 Alpha v0.107 released!
« on: March 08, 2017, 08:45:08 pm »
0.106 was just a minor bugfix version on Monday.  This one is more midsize.

There are a variety of visual and performance improvements in here, and some things to help us figure out why OpenGLCore may have been in use on some (all?) machines instead of DirectX9.  There are a lot of visual tweaks to the ships themselves.



The biggest new thing that Keith is working on isn't in this build, but should be ready tomorrow from the sound of it -- that's special forces. :)

Blue and Cinth and I all have more goodies that we'll be sending your way soon, too.

Enjoy!

Chris
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Offline BadgerBadger

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Re: AI War 2 Alpha v0.107 released!
« Reply #1 on: March 08, 2017, 09:23:20 pm »
I love the change that lets you zoom in a bit more!

Offline BadgerBadger

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Re: AI War 2 Alpha v0.107 released!
« Reply #2 on: March 08, 2017, 11:36:03 pm »
I am also intrigued by the Special Forces! They were deliciously evil last time, and I'm stoked to see what depths of madness The AI That Controls Keith has come up with now.

Are the Special Forces going to be in the Externally Moddable code, he asks hopefully?

Offline x4000

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Re: AI War 2 Alpha v0.107 released!
« Reply #3 on: March 09, 2017, 09:31:24 am »
I'll pass that question along! :)
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Offline keith.lamothe

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Re: AI War 2 Alpha v0.107 released!
« Reply #4 on: March 09, 2017, 11:16:41 am »
Yes, the idea is for special forces and other AI logic to be extremely moddable. A lot of it might not be at first because the framework is still in flux, but that's the idea.
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