In Classic, AIP has a fairly high hard cap. Using the very start as a marker for that level. The only way to reach that cap is to either kill all AIP structures (you can go nuts with warheads but whatever). AIP in reality has a very low soft cap in comparison. That soft cap leads to stalemate or loosing conditions.
Strategy revolving around AIP range from the super cheesy ultra-low AIP to conquer the galaxy.
That's about the issue I have. Once the player realize that the ultra-low AIP exists, which the game does not tell you explicitely, there is no challenge in the game. Only grinding time.
And, invariably, they're going to screw up their first games because they don't get that AIP shouldn't go over 200.
1: Who says AIP has to stay under 200
2: There is this thing called a learning curve. If you go out and win your first game on a decent difficulty, did you learn anything or really have fun?
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1) the game at more than 9 difficulty ? Actually, at any difficulty level ? The "Ultra-low" AIP route is basically the safest way to win the game. But, it's annoyingly boring, and based on waiting, more waiting, even more waiting. Keeping AIP low neutralizes the AI nearly completely.
After that, some people like setting themselves challenges - but are those a majority ? A minority ?
2) Yes, I expect to win at a decent difficulty level, and have fun discovering the game itself. Yes, you can have a learning curve while winning, and, actually have fun, and learn stuff. I'm greedy, like that. In my particular case, I've played games for 25 years, mostly strategy ones, so if I actually lose at that level, it's because the game deliberatly held back information on me - and that does not makes a good impression. That's what AI war actually did, by the way.
No, I don't start games at "lower" difficulty level than "normal", because I think that toned-down games teach you bad strategies, which you'll have to forget when playing higher difficulties.
The second issue is that AIP progress consequences are not immediate.
AIP sets thresholds. It shouldn't immediately cause anything to happen. The AI is already doing stuff and AIP tells it how much and what types.
Errr, yes. Not my point. It's ok if it's delayed. I put a paragraph there, around that sentence, because I tried to convey a general idea. I'm wondering for options about making it less confusing.
PS: I realize that it removes some playstyles.
Why do you continue to go there?
Because I consider really stupid the opposite opinion. Not changing, not challenging everything to see what can be improved. Because I care about making AI War 2 a better game, and I do that this way. Trying to cut down stuff, remove stuff, see what people really like about this, or dislike about this or that feature, and / or add stuff unrelated, out of the box if possible. That's what made me successful at work, in my private life, by reviewing, critisizing everything about what I am (because I start with myself), and others, and things around me, whatever there is around to be questioned. I don't care for convention or following the leader(s), and question, if possible, everything I can, to keep an open mind.
If you cannot understand this, from all the answers and posts I made, and answers I made, they I wonder why you keep answering me. I'll always go where people don't want to. That's what I do. I don't care at all if it displeases people nor if it does not work. I care about thinking out of the box, and making others do the same.
PS: I'm actually not of the opinion that this will be accepted, yet I think it'll make a nice brainstorm. No need to attack "me" directly. I'll continue to do those kind of posts anyway.