I'm still going with what I said before, and saying "it'll just be more confusing". And I do realize that only the player gets these things... I knew that before I made my original comment. I'd STILL be confused, and end up spending WAY more time staring at tooltips and such because of it. I'm autistic with some executive dysfunction; I'm capable of forgetting my own age, or what year it is. Or all sorts of other things. AKA, I'm easily confused and very spacey. AI War works for me partly because everything is represented visually by very simple icons, and the effects of those icons never change. I look at, say, a Raid Starship, and I think, okay, that's the fast thing, good for raids, fires shots that go through shields. Every time I see one, it does those same things... no difference, except with increases at different mark levels, which also are represented very simply. Don't get me wrong, I still have to check the tooltip for something like that every now and then. Even with somewhat common ships I wont always remember what they do. But with StarCraft-esque techs (which is pretty much what these are, spend research to give upgrades to a unit type/class), I'd get totally lost on what does what way more often, with things changing as they would... even if I'm the one that initiated the change (I already cant remember where I placed entire freaking fleets, and spend a really inordinate amount of time on the galaxy map trying to find stuff). I'd do things like attack a specific installation, thinking "Okay, this'll work, these ships of mine have immunity to such-and-such. I checked them when I first built some in this campaign". One big violent pile of explosions later, and I'd realize that no, they don't always have that, and there goes 500 ships with little damage done to the AI, since I hadn't unlocked the relevant tech in that particular game. This would happen over and over again.
And it wouldn't be just me.... plenty of people have memory issues, or just get outright overwhelmed by games like this. I mean, one way or another, AI War 2 is still going to end up being a very complicated game (particularly as that's a huge part of it's appeal). Something like this will just add to the "overwhelming" aspect, yet I don't see much genuine benefit over the way the current game does it. It also just makes ships seem more generic, to be honest. It's a mechanic that's overused by the genre, also. Very overused.