Then we bounce back and forth between two overall things:
1. Attacking and defending with fleets, during which time crystal and metal accumulate.
2. Doing "stuff with crystal and the things crystal paid for," during which time refleeting happens.
My first thought: Ick.
My second thought: Major feature creep, loss of focus. To pull this off, the "stuff with crystal..." part would have to be
1) About just as Fun! as the attack/defend fleet part already is/will be (because if it ain't you're going to get criticized for not focusing on the fun stuff), and
2) About just as vital/tied into AIW2 as the attack/defend fleet part is/will be (because if it ain't you're going to get criticized for not focusing on the important stuff). As y'all know, you win AIW Classic with your victorious fleet or lose via enemy fleet. If your fleets are rebuilding, you took a shot at winning and failed (or you have a lousy strategy
), so it's either non-vital non-fleety netflix time OR it's time for the AI to take its best shot at winning -- if that shot fails, then crank the speed up to 25x since the AI needs netflix time too.
There is an inherent tension between good strategy and having the hugest possible battles. I'm much more into the strategy part. (My iMac is so old and slow, gate raids feel like huge battles, heh.) Massing your fleet for a titanic battle is usually BAD strategy. Since a good strategy game should punish you for using bad strategy, if you lose all your troops in a titanic battle you should lose the game, or at least have a strong chance of losing. (If you are losing a titanic battle, use good strategy, namely retreat, defend and regroup.)
Refleeting is an indication of player strategic failure. Don't make refleeting easier, make it fatal!
Of course, those who enjoy the titanic battles more than the strategy will see things differently.
The crystal/support idea could well be a good "germ" of an idea, but right now it really feels like an "idea for maybe later" to me, like an expansion that encourages EVEN BIGGER BATTLES or some such.
AIW II is going to be so awesome!! Chris, thanks for encouraging us to communicate with you.